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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. 1. While editing the Pose, turn on the Pose and unhide the null by selecting it and hitting the "J" key. 2. What I did to hide the controls was to just hide the nulls in the Pose and scale the geometry down to zero percent and translate it into the character's head (also in the Pose). I have bones that the geometry is assigned to and in the Pose have them translate to the FK head bone and scaled to zero percent when hidden and translate to "home" bones and scaled to one hundred percent when visible. Hope that helps, Steve.
  2. Yessir, just make sure it is set to "0" or delete the keys for the "FACE off/Joint Controls/Split Controls" Pose.
  3. You have two choices. 1. In Bones Mode, select the bone, hit the "N" key and hold down the "Ctrl" key while translating. 2. Move the bones in an Action and export the model. Hope that helps, Steve.
  4. 1. Make a copy of your model, add a bone in the copy and name it what you want the null to be named, add a null with the same name to your original model. 2. Make a Smartskin using the added bone in the version of your model with the bone. 3. Drag and drop the Smartskin in the bone model onto the name of the model with the null in the PWS...the null should now work exactly like the bone did. 4. Save the model with the new null and Smartskin. Hope that helps, Steve.
  5. Hmm, the only version I see posted is the final v12 Quad. Currently, the Squetch Quad Rig is severely lagging behind the biped rig. I need to spend about a month updating it when I can get some time. The TSM2 rig would probably be a more efficient solution at this time, but here's the version I found on one of my drives. 13s_Posable_Quad_Squetch_Rig_installations_09_03_2009a.zip
  6. What's that about? Are they trying to clear a chronic flood area? Yessir, my house was classified as being in a 100 year flood plain when I bought it...it is now considered a 25 year flood plain. They are turning my (now former) subdivision into a public park. The flood in 2013 was what would have been the 95 year mark since the last "big one", but it was a lot more water and force this time (double the flow rate of Niagra Falls.... http://www.austinchronicle.com/daily/news/2013-11-07/double-the-flow-rate-of-niagara-falls/ ). The subdivision was built in the 1970's, so I'm pretty sure no houses were there when the 1918 flood happened.
  7. For the initial tests, I think I used v18.0g...I haven't checked for hot spots since then, but I'm assuming they were fixed before that version since I didn't have the problem.
  8. No sir, we stayed in an apartment for seven months while we repaired the house, moved back into the house, a month later was notified by the city that they were buying us out, went through the process of selling the house to the city (six months) and are now in another apartment while we look for another house. So, if things go right, I'll be moving again this year.
  9. I didn't want to use another "stay alive" post...but I had to. The past two weeks were taken up with moving, so there was a lot to do on that front. If things go right, I'll have to move again sometime later this year. Now maybe I can get some modeling done for a little while.
  10. He looks great, Steve!
  11. The past two weeks went by very quickly (I've had a lot of things taking up my time lately). I managed to get some modeling done, but it's not yet at a point where I can show anything. If I can carve out some more time this next week, I might be able to show something.
  12. I'm almost out of my usual working marathon during the holidays...hopefully, I'll be able to get something accomplished this next week. Until then, I'll have to use a "stay alive" post again.
  13. Looks cool, Mack! I'll have to set aside some time to do some testing.
  14. Nice, Rodney!
  15. If the bones are the same size to start out, you can use a "Scale like" constraint. If the bones are different lengths to start out, you can use an Expression similar to the one in this Project. If you have a more specific description, there might be several other methods that could be used...like a simple percentage Pose or Smartskin. Hope that helps, Malo. bone_sizing.prj
  16. Looks good to me, Rodney!
  17. It's been a very busy couple of weeks, so I'll have to use another "stay alive" post. I should have some time this week to get something done.
  18. He's looking great, Ludo!
  19. Nice! Great find, Rodney!
  20. I would reduce the splineage around the mouth and eyes, make sure your normals are flipped the right way (you have at least one five-pointer flipped wrong) and do a ton of tweaking. Once you get something relatively smooth, you can use the surface property "Average normals" to put a finishing touch on it. While it is not a perfect modeling job, here is an example of the type of spline reduction I would do: http://www.hash.com/forums/index.php?showtopic=33048&p=374471 You can get away with about eight splines in the eye spline rings and eleven to thirteen splines around the mouth. Hope that helps, Simon.
  21. I've been messing with faking SSS using Toon rendering. The first test is in this post: http://www.hash.com/forums/index.php?showtopic=46759&p=400668 Since it is kind of buried, I'll post this link on the Toon renderer for anyone else looking for it: http://www.hash.com/forums/index.php?showtopic=20981&p=168360 I found that thread as a PDF posted here: http://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&uact=8&ved=0CB4QFjAA&url=http%3A%2F%2Fwww.hash.com%2Fforums%2Findex.php%3Fapp%3Dcore%26module%3Dattach%26section%3Dattach%26attach_id%3D64910&ei=ApN7VPmsI8KWNsqogogK&usg=AFQjCNFd8xV2s8AZMbtIZxnYEvQkOtxAag&bvm=bv.80642063,d.eXY The tutorial that made me try this method is here: http://vimeo.com/51029322 Hope that helps someone.
  22. Here's a quick test I did using the Toon render settings...it still needs work and would need to be toned down for skin, but it's a start. There is one light rotating around the dragon model. The model is the Stanford dragon imported as a prop with a material applied. The material has a color, specular color, some specular added and "Toon with falloff". SSS_test_11_30_2014.mp4
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