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Showing results for tags 'Rig'.
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Hey everyone! I'm working on rigging a character for an upcoming short film and have a puzzle to bring to the table regarding hip/thigh rigging. While rolling the thigh bone on my character (and pretty much every library character), I observe a disconcerting tendency of the pelvis to simply collapse. To remedy this, I'm exploring the use of a chain of "fan" bones to distribute the roll of the thigh along a series of thigh cross-sections, giving the hips a much-needed break. I've currently tested my design with a simple tube model and the results look promising. It basically works like this: A chain of roller bones is constrained to the thigh and the thigh geometry is assigned to them. The rollers are constrained to Orient Like the thigh, but the roll is achieved by separate Roll Like constraints which gradually add up to the full roll of the thigh by the time they reach the knee. Spiffy! I was pretty proud of myself...until I brought this back to my actual character model and realized that legs are not perfect tubes! The conundrum I'm facing now is that I want to apply this principle to a thigh bone that is not straight up and down and to leg cross sections that don't perfectly line up, vertically. Between proper bone hierarchies and constraint options, I'm currently stuck. I've attached the project file with my two concept tests. Any pointers on how to create a chain of roller bones that move with a thigh but maintain their own unique pivot points along the leg so that each leg cross-section rotates, more or less, around its center? Thanks! Thigh Roll Test.prj.zip
Hello. I am just getting back in Animation Master. I am feverishly looking for a face rig with mouth poses made by Shaun Freeman. I am sure it was on the last version of Animation Master that I bought in the early 2000's. It was either on the Cd with the Wookie or the Orangutan. I know I have the rig but I just can not remember the name. I still have the video Shaun Freeman made to demonstrate the rig but no name for the rig it's self. The reason I am looking for it to make a video demonstrating Jason Osipa's method of using lip shapes to sync to sounds. Also the spinners used in other 3d animation software are too small to work with when doing lips sync.The large sliders used by Animation master are much better for making the lip poses match sounds made by human speech. I have about 10 days left on my AM trial and I got to move fast to make the tutorial. Lip sync Demo Using Hash Animation .wmv