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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,160 topics in this forum
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- 2 replies
- 421 views
Hi - I have smart skinned pretty much all the bones in my character although when I have my character walk - when he puts one leg forward his pant leg goes down into his shoe - also the back of his leg bunches up. What am I missing? Thanks - Eric
Last reply by flashawd, -
- 2 replies
- 306 views
Hi - I am working on a project for a client and they need it in a high resolution and a little worried about rendering time to meet the deadline - and they have access to be able to log-in I guess to another computer for rendering. Have never heard of it, but they need to know if AM supports "grid/parallel computing" - has anyone ever heard of this or know. Thanks for the help on my other 4 posts today - you guys are great. Thanks, Eric
Last reply by flashawd, -
- 1 follower
- 2 replies
- 443 views
Hi, I'm trying to get the hang of modeling on the latest A:M from the subscription and I ran into an odd problem....I used the lathe to make a circle (10 CP's) but I can only select half of it. I'm trying to make a tube so I need to extrude this circle and all CPs have to be selected at once. Any ideas why I can't bound group the whole circle at once? Thanks for looking. -PM
Last reply by Caroline, -
- 2 replies
- 361 views
Hi - the other day I posted asking if you can export a model as a .3ds and I was told yes. My new question is - can you export a fully rigged model and have someone pull it into 3Ds and animate it using the AM rig? Thanks, Eric
Last reply by flashawd, -
- 2 replies
- 589 views
Hello- While going through the AM 15 "textures" folder I noticed an atx file called "PenciSketch.atx". It sounded intriguing so I created a new material in the Project Workspace and tried to locate the atx file to load and test. I was unable to locate the "pencisketch.atx" file even though other files in the same texture folder like InkPen.atx, Watercolour.atx and Xray.atx are available through the Toonnation plug-in... Does anyone know how to locate the "PenciSketch.atx" file for loading? Many thanks! Tom
Last reply by Tom, -
hi, how can i make the camera background transpirent
Last reply by John Bigboote, -
- 2 replies
- 354 views
ok i have an action that im tring to make where a fan blade turns 90 degrees , its a 4 bladed fan and its going pretty fast , i need to know if there is some way to make sure that it dose not monentaraly stop when repeting
Last reply by John Bigboote, -
- 1 follower
- 2 replies
- 442 views
How do I add a null to a bone i am trying to do this tutorial http://www.hash.com/users/weevil/part1.html Does anyone know how to add a null.
Last reply by Caroline, -
- 2 replies
- 343 views
Hello - I have a character in a chor that I created hair for - did the whole brushing and everything - looks fine when viewing as a model - but in the chor - there are a few places where sections of the characters hair is sticking up - then when I render - that portion of the hair that is sticking up shakes and twitches a bit... kind of odd. Has anyone else run into this issue? Is there some way I accidentally tweaked the hair in the chor? Thanks for any suggestions. - Eric
Last reply by flashawd, -
- 2 replies
- 635 views
I was wondering if anyone new of a site that has famous peoples faces from the left or right view. I am working through the structure of man dvd lessons and want to practice this view before going on. Thanks Steve
Last reply by Stronghorn, -
- 2 replies
- 424 views
It seems to be a recurring term I'm not quite familiar with, so just what is a squetch rig? I have a basic understanding that it can stretch certain bones, along with it's assigned control points. Does anyone have any downloads or links to squetch rigs? Thanks, Masna
Last reply by Masna, -
- 2 replies
- 401 views
I am making t he liquid terminator thing from T2 and I was wondering what would be the best material for that.
Last reply by animation man hi, -
- 1 follower
- 2 replies
- 411 views
i made a couple of animation in the chro, at a time i want the character to walk along the path i made . when i do this as in constrain the character to the path, it does not walk well along the path, as in it starts from the middle of the path, what can i do to corrct this.thanks
Last reply by robcat2075, -
- 1 follower
- 2 replies
- 381 views
i am making an action for a model and after at least 2 keyframes, but with frames in between, it seems that the positioned bone moves from the spot where i positioned it when it goes between the two keyframes... is there a way to fix it?
Last reply by HomeSlice, -
- 2 replies
- 394 views
I downloaded master.chm on the FTP site for help files: Where does it go? In AM v 14 C when i call up help topics, I get this: clicking on a topic I get this: What can I do?
Last reply by oakchas, -
- 1 follower
- 2 replies
- 605 views
are their any window models like these. http://www.gpschools.org/ci/images/west.jpg
Last reply by SplineSoup, -
- 2 replies
- 405 views
I need a bed model where is one.
Last reply by animation man hi, -
- 1 follower
- 2 replies
- 310 views
I've real new here and still learning my way around the program. I've been trying with no luck on useing a ftp program to get into ftp.hash.com/pub. I was wondering is the site down or do you need a password to get in? Thanks
Last reply by nvoutback, -
- 2 replies
- 399 views
after animating my character, i made a secondary action with the month in my action window, when i play it in the chro the month donot move at all what can i do about it.
Last reply by petokosun, -
- 2 replies
- 446 views
I just noticed this: When I open the Libraries of A:M v15 (web), I can't find any primitives-objects... am I just blind? In v8-v14 they where available, so they should be included here to. Even so it is only a small collection, this is missing in a 3d-programm. *Fuchur*
Last reply by Fuchur, -
- 2 replies
- 351 views
I am looking for someone to beable to assit me in learning how to use the SynthEyes software
Last reply by blooddrain, -
- 2 replies
- 489 views
What is the best way to get photorealism in A:M cause I'm making a movie and I need some Monsters to look Real.
Last reply by robcat2075, -
hase
by Master chief- 2 replies
- 360 views
if any one has played halo 2 you know what i mean with when you go into a flood infested area i has a brown hase any one kno whow to make this
Last reply by johnl3d, -
- 1 follower
- 2 replies
- 341 views
i made an animation in the action window, when i played it in the chro it played to a certain frame and stop there what can i do to make it play the entire frame range of frames.
Last reply by robcat2075, -
please does any body know how i can make light show with the rays showing.
Last reply by petokosun, -
- 2 replies
- 408 views
I need to make a collar bone line on my model. But as you can see it picks up other lines I don't need.. I have figured out how to remove the hooks line but I am at a lost on how to remove the other unwanted lines. Any suggestion?
Last reply by DJBREIT, -
- 2 replies
- 437 views
Dose anyone know if there is a plug-in to purge out un-used stuff. like groups, material and more.
Last reply by DJBREIT, -
Is there a way to manipulate hair, rigid bodies, cloth simulators, via forces. I think I have heard of such a technique but I am not quite sure. Thanks, Jared
Last reply by Masna, -
Rougue model
by cvp- 1 follower
- 2 replies
- 552 views
Hi all. I'm trying to sort out two probs really. Background: I've built a cartoon ship and have created its eyes via this fantastic tutorial: http://www.hash.com/amtutes/Bootcamp/EyeTut.html. within the same Model window. Issue: When I proceed to an Action window, my model has sprouted another inactive top eyelid. It disappears and reappears with the legitimate 'Topeyelid' when toggling the 'Hide' button. It seems to be a replica of the original eyelid shape pre the extrustion. Frustrated I've deleted the complete eye model, but it stays there until I also delete it from the GROUPS folder under the Project Workspace. It seems like a set…
Last reply by cvp, -
- 2 replies
- 460 views
Hi, I would like to take my A:M with me for an overseas visit and continue with my learning there, using another (my Dad's) PC. Will A;M allow me to install it and re register on another computer? Thanks
Last reply by Yossi, -
- 2 replies
- 388 views
Hello all! I've just downloaded A:M and [im a beginner]. So I started doing some of the exercises from the video turorial. The problem is: when I try to mark something, It makes this random black box that covers up whatever I'm selecting. So I can't tell what I'm selecting! Someone please help me with this! (Just in case you need to know, I run windows vista SP1 and my video card is not one of the greatest ones.)
Last reply by Grrumpff, -
- 2 replies
- 510 views
So I added a Blur post effects to my main camera and saved my animation as a sequence of .png files. When the images render in A:M's window the blur effect is added, but when I open the same images in a photo editing program the picture has no blur to it. Can someone help me understand what I did wrong??
Last reply by Rampage0007, -
- 2 replies
- 428 views
So I have this guy So is their a tutorial on how to add bone cause I need an easy one.
Last reply by DJBREIT, -
- 2 replies
- 303 views
Hello - I have never played around w/ putting a character on a path - so I thought I would try it out. I have the character placed in a chor and created a circle path to have the character walk around in a circle. I constrained the character to the path and it all works fine. I also had created a walk cycle for the character as an action from 00:00:00 - 00:01:05 that I dropped on him in the chor. When I play it, it takes a long time to go around the circle - my question is how do you adjust the 'speed' of the walk on the path? Thanks - Eric
Last reply by flashawd, -
- 2 replies
- 329 views
Alright - I am simply trying to create a walk cycle and having problems.... when you move one of the foot targets forward to step forward, you obviously have to move the hips bone to line up above it - that moves the whole character forward. Throughout the whole walk cycle do you move the "root" bone to keep it centered the whole time? Also, when you "copy keyframe" and "paste mirrored" it doesn't seem to paste the root bone? Can someone fill me in on what I am missing. Thanks - Eric
Last reply by flashawd, -
- 2 replies
- 321 views
ok, what happened was that there were constraints for the feet to make feet targets and i removed them (because i wanted to use the simpler IK system instead), now, i followed the steps for a basic IK system for them, but the problem is, i try to move the feet in a choreography and it wont let me, any ideas?
Last reply by Ravager, -
- 2 replies
- 436 views
In some of the 'given' rigs I notice there is often a 'switch' or pose to change between forward and Inverse Kinematic linkage on a model ? i'm using my own setup ( too basic to call it a rig ) just simple bones with points assigned. The default seems to be that it becomes an IK system ? Is there a way to have the joints of the torso on forward while retaining the IK on the legs and arms. Or to be able to switch between one and the other? regards simon
Last reply by Simon Edmondson, -
- 1 follower
- 2 replies
- 481 views
I'm doing a composition with some models which are meshes built around prelit images. In other words, I want the exact pixel values for the colors, without any adjustment based on lighting. I'm looking for an option, but I see nothing. I deleted all the lights, and of course that just gives black. I want no shadows, no reflections, just the decals' original colors. Thanks!
Last reply by zandoriastudios, -
- 2 replies
- 430 views
Hi - I am having an issue w/ hair on my model, so I created a new hair material and didn't change any of the settings and applied it to a half circle from the library. I applied the exact same hair material to a part of my model and the hair is coming out odd... very large on the model - does this look familiar to anyone? Not sure why it is doing this. The first image is the hair material on part of my model - the second is on the half circle. They are around the same size to 6" Thanks, Eric
Last reply by flashawd, -
- 2 replies
- 343 views
Got a general question about walk cycles. I have fought these things from the beginning so I want to make friends with them. Say I'm making a short with a very charismatic preacher on stage pacing back and forth. Each of his walk paths are of varying lengths and sometimes it's a stroll; sometimes he's walking a little faster. Can I use the same walk cycle for each of these? If I set the starting and ending frame for each time he walks, will it adjust his walk speed and keep his feet from slipping? The last time I tried to do this he would take one step and then slide along the walk path. I hope am able to figure out why that was too.
Last reply by robcat2075, -
- 1 follower
- 2 replies
- 411 views
I just got AM 15 and I want to transfer my settings and prefs from AM 14. In the passed when I went from 13 to 14, tech support told me how to do it via reg edit, but I dont remember how to do it. Is there a better way now? Best regards Jason Hampton www.hdjibguy.com
Last reply by jason1025, -
- 2 replies
- 380 views
Hello - I am creating the mouth poses as pose sliders for a dope sheet - one of them (pose sliders) isn't editable "Edit Relationship" for some reason when I right click on it - is there a setting or something I missed... didd't do anything different than the other ones - only having the issue on the one. I have closed out the program and rebooted the computer, which didn't fix the problem. Thanks - Eric
Last reply by flashawd, -
- 1 follower
- 2 replies
- 415 views
Hey all, I can't understand how and what is the IK. Like in a human skeleton having 3 bones on an arm for example and the same bones are copied above and below the arm for IK thats what i don't understand. Also what are the constraints used for IK? I read the reference but still things aren't clear enough for me. hope you can help me by a good guide or useful information. tnx in advance...
Last reply by Caroline, -
- 2 replies
- 322 views
Hello - I have a client that wants her character to have non-material hair. Does anyone know of an older tutuorial that might be out there on methods to model the hair? Thanks - Eric
Last reply by flashawd, -
- 2 replies
- 367 views
I was just showing how I can start-up 3 versions of A:M on my PC...be rendering in 2 while working in the 3rd... when the question arose 'Can you do that on a Mac'? ---We have tried it, but A:M will only start once... I know there HAS to be a workaround, right?
Last reply by John Bigboote, -
- 2 replies
- 404 views
Hey all, I was wondering how can i make spilled water like water affected by gravity sliding down or i rather mean like blood sliding down or spilled from a bucket or dropped down.would it be cloth or rigid body or inverted bubbles. i'm totally lost in this case coz all may work somehow so i need a certain idea or strategy that can help.
Last reply by Muster, -
- 2 replies
- 279 views
Hello - does anyone know if you backup a model - does it also backup all the pose sliders associated with it? Or is that something you have to do seperately? Thanks, Eric
Last reply by flashawd, -
- 2 replies
- 389 views
When I apply two bones to a mesh setting cp's bone weight and I bend or rotate one of the bones, the model getting thinner. I am trying to use bone weight function to my model's joint like knees and elbows so I want it to keep the same thickness. I know I can do it using fan bones with constraints, but I want to do it with bone weight because I want use my model in my 3D games and so I want my models to be simple as much as possible. Does anyone can advise me how I avoid my model getting thinner with bone weights? Thanks,
Last reply by gedo831, -
- 2 replies
- 366 views
There are several things I was wondering, the first thing I was wondering was that how do you make a liquid concentrated, like goop, but it falls like slime or drool (I use 200 for the Viscosity... yet the liquid stays suspended in the air, it doesn't ooze to the ground like I want it to)? If this option isn't available, maybe a future request for an ability like that? Another question is, how do I reduce the speed in which the liquid is shot out? For example... I want the liquid to come out slowly, yet it is shot out as if it were going 200 mph. Any info would be helpful, Rav
Last reply by photoman, -
- 2 replies
- 421 views
I have a character with a skirt and I have applied smartskin to it. However, somehow I put in a couple extra keys in where they shouldn't be. How to I remove them?
Last reply by MasterFunk,