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Hash, Inc. - Animation:Master

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Posted

Just to play around a little, I have decided to model a Mark II Viper from the remade BSG. My modeling skills suck (as can be seen here) but it's somewhat fun to model and there's no BSG models kicking around from what I can tell, so here's what I got so far:

 

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Posted

I re-built the wings and tried my best at the beveling thing. Now working on the basic structure for the third engine:

 

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Posted

Cool looking ship, I love the engines.

 

Is there really a need for bevels? usually space scenes have one main light and sharp shadows, not sure how beneficial a bevel would be on edges unless the edges are substantially large.

Posted

well, I've only put bevels on the wings cause those general get a fair bit of close up time like when it's in the hanger bay

Posted

I was gonna try and work my way up, doing the mark VII next, then a raider, raptor, galactica, but there's no reason why two of us can't model the same thing

Posted

Not a huge progress report, but I've begun the under-carriage. I was gonna do the cockpit, but I think I'm avoiding it ATM :P

 

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Posted

thanks. I think a lot of it comes down to having the patience to do it. I have patience, but only to a certain degree. I think part of it is just me developing the patience to see this through

Posted

Now is one of the tricky parts as I have no exact references, just fish eye views and angled pics, but I have begun work on the interior of the cockpit:

 

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Posted

those be the pics I've been using as my rotos and references, though I have a few more, a close-up of the engine, a different one of the cockpit

Posted

I have the side engines complete and just a few minor things left to the top engine

 

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Model is currently at 10,660 patches

Posted

um, 12%? I dunno *sweats and panics*

 

I have only a little of the modeling left. I just have the rest of the interior of the cockpit to model and then these side things on the fuselage, but I'm kinda stuck on those at the moment, the main problem is getting it to fit in with the mesh. Then it's texturing time

Posted

I've begun throwing some colours on the areas that are complete (fuselage being the exception) but it's really beginning to look like a colonial viper!

 

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Posted

i did one early on when I was starting. At that point it took about 45 minutes to render, wouldn't surprise me if it took 2 hours to render now. I'll do one when the ship is done

Posted

still a few minor things basically just in the cockpit, but it's essentially done. if i can find some high res images of what some of the decals look like on the ship, then I'll update the decals. In the meantime, I have uploaded the model to the resources section of the forum and can be found at the BSG Files

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