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Hash, Inc. - Animation:Master

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Posted

Thanks Stian.

 

Trees are pretty easy, I'm not sure why more people don't use the plugin. Between the treez plugin, bitmaplus, hair material and the terrain/grid wizard, you can create a landscape scene pretty quickly.

  • Hash Fellow
Posted
Thanks Stian.

 

Trees are pretty easy, I'm not sure why more people don't use the plugin. Between the treez plugin, bitmaplus, hair material and the terrain/grid wizard, you can create a landscape scene pretty quickly.

 

This would be a good tutorial subject.

Posted

Now Robert, I'm not very good at tutorials, my last couple of attempt were not very good. But if anyone wants to use these features of A:M, I'll be more than happy to help.

Posted

Jeff, I'm not aware of any tuts on bitmaplus.

 

Thanks Steve, at least I know one person uses the rig. ;)

 

Here's one more.

Tree_C0.jpg

Posted

Wow, I GOTTA try this plug-in, your trees look fantastic!

 

QUESTION: Your trees all sorta look like 10-15 year olds- Can the plug-in generate 50-90 year olds? (bigger, taller etc)

Posted

Yes it can. Ive used this plugin various times before.

post-11793-1246823313_thumb.png

Mtpeak, where do you get the branch alpha's? They look real good.

 

Photoman

Posted
Not good ? that intructions for the 2008 rig is just good and dandy,I used it again today

 

 

I gotta add my cheer in here as well.

I used the 2008 Rig on my robot.

The instructions were perfectly simple to follow and the rig is exactly what I was after in function.

The 2008 Rig is really a great rig.

 

The trees look great also.

I'll try out that plugin soon.

Posted
Yes it can. Ive used this plugin various times before.

Tree.png

Mtpeak, where do you get the branch alpha's? They look real good.

 

Photoman

I modeled a branch, basicly a stick, added the hair material to it with a leaf image. Then rendered it to tga with alpha buffer on. Then used the branch image in the hair material for the leaves/branches on the tree.

Posted

Mark why dont you do us all a favor and stop taking pictures of real trees and trying to pass them off as 3d renders!!!!

lol!

very nice stuff!

Mike Fitz

www.3dartz.com

Posted
What makes a tree look older Matt? Here's a different camera angle.

 

 

SILLY ME! I should have known that, but I appreciate the image. THANKS!

Posted

Ok, followed the fine instructions. I'll need to play around w/ the textures and tree settings next. Current render is included.

 

1 hour to render with shadows turned on for the keylight (standard choreography).

 

Any high level guidance on building a bigger scene, say a forest, or am I looking at a day of rendering for a scene. :)

 

post-10501-1246843655_thumb.jpg

 

--Tim R

Posted

For a big forest like scene, render a tree and use it as an image in a hair material. And for the foreground use actual tree models.

 

Photoman

Posted

That's a good start for a tree Tim. Next time scale the canopy larger and raise it higher above the base group. My landscape scene took 9hrs 40min to render (1600x900), so it's all about how you set it up. 1 hr for one tree seems a bit too long to me.

 

Robert, the leaves probably wouldn't get milled, since it's not geometry. The model, I assume, gets exported to a different format.

Posted
I wonder what would happen if one of those trees went thru the 3D Mill?

 

Why don't you try it... LOG the results...BURN it to a disc...and ASH yourself what you learned?

Posted

It's the ground I textured for Nimmie Amee's house. If I remember correctly, it was a bitmapplus material with an overlaying decal for the dirt patch area.

Posted

Your work is incredible, Mark. I love your trees. Bonsai was a hobby of mine for years. I'm still learning the basics in A:M. I hope that someday I could put an entry into a thread like this, but until then, this will have to do.

Juniper.jpg

Posted

Thanks for the tip, Photoman, on how to create a forest w/ hair.

 

I was able to create a hair material w/ a still image of my rendered tree. Only the two closest trees are full models. All others are hair.

 

My trees were all angled until I realized that the Hair Emitter>Direction Variation needed to be set to 0%.

 

Quick Proof of Concept attached.

 

post-10501-1247106504_thumb.png

  • Hash Fellow
Posted

Great treez guys.

 

Looking at the way the leaves get distributed, it occurs to me that you could use this to make pretty good clouds. Use a foggier bitmap for the leaves and then hide the trunk.

 

Anyone try that?

Posted

Number, that's looking better.

 

I would lower the density on the leaf hair material. I don't think you need it that high, try cutting the density in half and see how that looks.

  • 2 weeks later...
Posted

Ok, so you cut down all the trees and you get this. :P

 

Just playing with A:M materials.

 

BTW, this is just a single material.

mount0.jpg

Posted

Please take this the right way, but you're starting to make me think you're the new Brian Prince with all the awesome landscaping things you've been bringing. I can't believe that's one material.

Posted

Iv just been walking /climbing in an area very much like that but with some scrub and trees in Spain .Its a dam good matt your using Mark

Posted
Please take this the right way, but you're starting to make me think you're the new Brian Prince with all the awesome landscaping things you've been bringing. I can't believe that's one material.

 

 

FUNNY! Way to keep an A:M 'legend' alive. GREAT STUFF! I miss having BP around...wonder which direction he went, last I saw of him he was really getting into oil painting.

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