Hash Fellow robcat2075 Posted July 5, 2009 Hash Fellow Posted July 5, 2009 Those look wonderful. Where are the instructions on the treez plugin? Quote
mtpeak2 Posted July 5, 2009 Author Posted July 5, 2009 Thanks Robert. Here's a link to Holmes' tut for the Treez plugin. Quote
mtpeak2 Posted July 5, 2009 Author Posted July 5, 2009 Thanks Stian. Trees are pretty easy, I'm not sure why more people don't use the plugin. Between the treez plugin, bitmaplus, hair material and the terrain/grid wizard, you can create a landscape scene pretty quickly. Quote
steve392 Posted July 5, 2009 Posted July 5, 2009 Theye look graet .If I ever get time Im gonna play around and see what I can get with that,cheers Mark Quote
Hash Fellow robcat2075 Posted July 5, 2009 Hash Fellow Posted July 5, 2009 Thanks Stian. Trees are pretty easy, I'm not sure why more people don't use the plugin. Between the treez plugin, bitmaplus, hair material and the terrain/grid wizard, you can create a landscape scene pretty quickly. This would be a good tutorial subject. Quote
mtpeak2 Posted July 5, 2009 Author Posted July 5, 2009 Now Robert, I'm not very good at tutorials, my last couple of attempt were not very good. But if anyone wants to use these features of A:M, I'll be more than happy to help. Quote
Zaryin Posted July 5, 2009 Posted July 5, 2009 Are there any good tutorials on using BitMapPlus for something like landscapes? Quote
steve392 Posted July 5, 2009 Posted July 5, 2009 Not good ? that intructions for the 2008 rig is just good and dandy,I used it again today Quote
mtpeak2 Posted July 5, 2009 Author Posted July 5, 2009 Jeff, I'm not aware of any tuts on bitmaplus. Thanks Steve, at least I know one person uses the rig. Here's one more. Quote
John Bigboote Posted July 5, 2009 Posted July 5, 2009 Wow, I GOTTA try this plug-in, your trees look fantastic! QUESTION: Your trees all sorta look like 10-15 year olds- Can the plug-in generate 50-90 year olds? (bigger, taller etc) Quote
mtpeak2 Posted July 5, 2009 Author Posted July 5, 2009 What makes a tree look older? Scale it, smaller leaves, different bark, different camera angle. Quote
photoman Posted July 5, 2009 Posted July 5, 2009 Yes it can. Ive used this plugin various times before. Mtpeak, where do you get the branch alpha's? They look real good. Photoman Quote
TNT Posted July 5, 2009 Posted July 5, 2009 Not good ? that intructions for the 2008 rig is just good and dandy,I used it again today I gotta add my cheer in here as well. I used the 2008 Rig on my robot. The instructions were perfectly simple to follow and the rig is exactly what I was after in function. The 2008 Rig is really a great rig. The trees look great also. I'll try out that plugin soon. Quote
steve392 Posted July 5, 2009 Posted July 5, 2009 Mark that looks like an olive tree with olives on it ,Reminds me of Spain Quote
mtpeak2 Posted July 5, 2009 Author Posted July 5, 2009 What makes a tree look older Matt? Here's a different camera angle. Quote
mtpeak2 Posted July 5, 2009 Author Posted July 5, 2009 Yes it can. Ive used this plugin various times before. Mtpeak, where do you get the branch alpha's? They look real good. Photoman I modeled a branch, basicly a stick, added the hair material to it with a leaf image. Then rendered it to tga with alpha buffer on. Then used the branch image in the hair material for the leaves/branches on the tree. Quote
3DArtZ Posted July 5, 2009 Posted July 5, 2009 Mark why dont you do us all a favor and stop taking pictures of real trees and trying to pass them off as 3d renders!!!! lol! very nice stuff! Mike Fitz www.3dartz.com Quote
John Bigboote Posted July 5, 2009 Posted July 5, 2009 What makes a tree look older Matt? Here's a different camera angle. SILLY ME! I should have known that, but I appreciate the image. THANKS! Quote
Hash Fellow robcat2075 Posted July 6, 2009 Hash Fellow Posted July 6, 2009 I wonder what would happen if one of those trees went thru the 3D Mill? Quote
number Posted July 6, 2009 Posted July 6, 2009 Ok, followed the fine instructions. I'll need to play around w/ the textures and tree settings next. Current render is included. 1 hour to render with shadows turned on for the keylight (standard choreography). Any high level guidance on building a bigger scene, say a forest, or am I looking at a day of rendering for a scene. --Tim R Quote
photoman Posted July 6, 2009 Posted July 6, 2009 For a big forest like scene, render a tree and use it as an image in a hair material. And for the foreground use actual tree models. Photoman Quote
mtpeak2 Posted July 6, 2009 Author Posted July 6, 2009 That's a good start for a tree Tim. Next time scale the canopy larger and raise it higher above the base group. My landscape scene took 9hrs 40min to render (1600x900), so it's all about how you set it up. 1 hr for one tree seems a bit too long to me. Robert, the leaves probably wouldn't get milled, since it's not geometry. The model, I assume, gets exported to a different format. Quote
John Bigboote Posted July 6, 2009 Posted July 6, 2009 I wonder what would happen if one of those trees went thru the 3D Mill? Why don't you try it... LOG the results...BURN it to a disc...and ASH yourself what you learned? Quote
Hash Fellow robcat2075 Posted July 7, 2009 Hash Fellow Posted July 7, 2009 what do you have covering the ground on that shot? Quote
mtpeak2 Posted July 7, 2009 Author Posted July 7, 2009 It's the ground I textured for Nimmie Amee's house. If I remember correctly, it was a bitmapplus material with an overlaying decal for the dirt patch area. Quote
MJL Posted July 7, 2009 Posted July 7, 2009 Your work is incredible, Mark. I love your trees. Bonsai was a hobby of mine for years. I'm still learning the basics in A:M. I hope that someday I could put an entry into a thread like this, but until then, this will have to do. Quote
number Posted July 9, 2009 Posted July 9, 2009 Thanks for the tip, Photoman, on how to create a forest w/ hair. I was able to create a hair material w/ a still image of my rendered tree. Only the two closest trees are full models. All others are hair. My trees were all angled until I realized that the Hair Emitter>Direction Variation needed to be set to 0%. Quick Proof of Concept attached. Quote
mtpeak2 Posted July 9, 2009 Author Posted July 9, 2009 Looks good number. Your two trees in front are floating, though. Quote
number Posted July 16, 2009 Posted July 16, 2009 OK, no more floating trees! Latest version attached. Quote
Hash Fellow robcat2075 Posted July 16, 2009 Hash Fellow Posted July 16, 2009 Great treez guys. Looking at the way the leaves get distributed, it occurs to me that you could use this to make pretty good clouds. Use a foggier bitmap for the leaves and then hide the trunk. Anyone try that? Quote
Zaryin Posted July 16, 2009 Posted July 16, 2009 Wouldn't hiding the trunk hide the leaves...? (no, I didn't try it, haha) Quote
mtpeak2 Posted July 17, 2009 Author Posted July 17, 2009 Number, that's looking better. I would lower the density on the leaf hair material. I don't think you need it that high, try cutting the density in half and see how that looks. Quote
mtpeak2 Posted July 25, 2009 Author Posted July 25, 2009 Ok, so you cut down all the trees and you get this. Just playing with A:M materials. BTW, this is just a single material. Quote
Zaryin Posted July 26, 2009 Posted July 26, 2009 Please take this the right way, but you're starting to make me think you're the new Brian Prince with all the awesome landscaping things you've been bringing. I can't believe that's one material. Quote
mtpeak2 Posted July 26, 2009 Author Posted July 26, 2009 Well Jeff, you seem to be the only one. Quote
itsjustme Posted July 26, 2009 Posted July 26, 2009 Well Jeff, you seem to be the only one. I think you're doing fantastic work too, Mark...so it's at least two people. Quote
3DArtZ Posted July 26, 2009 Posted July 26, 2009 pretty cool! the tops of the mountain like area in the 2nd image could pass for pretty good dino skin too! Quote
steve392 Posted July 26, 2009 Posted July 26, 2009 Iv just been walking /climbing in an area very much like that but with some scrub and trees in Spain .Its a dam good matt your using Mark Quote
John Bigboote Posted July 26, 2009 Posted July 26, 2009 Please take this the right way, but you're starting to make me think you're the new Brian Prince with all the awesome landscaping things you've been bringing. I can't believe that's one material. FUNNY! Way to keep an A:M 'legend' alive. GREAT STUFF! I miss having BP around...wonder which direction he went, last I saw of him he was really getting into oil painting. Quote
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