Mikal Posted January 8, 2008 Posted January 8, 2008 I'm very new at this kind of stuff, so I thought I would post here to get help and suggestions. Right now I'm adding bones to the model, and having major problems with the hands/fingers acting on there own. Here's some stuff though. Quote
Hash Fellow robcat2075 Posted January 8, 2008 Hash Fellow Posted January 8, 2008 hey, that's a pretty good godzilla. Quote
Mikal Posted January 8, 2008 Author Posted January 8, 2008 hey, that's a pretty good godzilla. Took me four months to get it right. It's a pain in the ass to put bones on it though. I'm really having trouble with adding bones on the fingers. Quote
Hash Fellow robcat2075 Posted January 8, 2008 Hash Fellow Posted January 8, 2008 post a closeup wireframe with the bones or some animation showing the bones, ask some specific questions and someone will probably jump in with an answer. Quote
Mikal Posted January 8, 2008 Author Posted January 8, 2008 post a closeup wireframe with the bones or some animation showing the bones, ask some specific questions and someone will probably jump in with an answer. This is the problem, when i move one finger using the animation bone, all the other fingers move with it. Quote
Hash Fellow robcat2075 Posted January 8, 2008 Hash Fellow Posted January 8, 2008 that sounds like the bones have the wrong heirarchy (the bones of one finger are mistakenly children of another finger bone). you can rearrange that in the project workspace window. Objects>your character name> bones Quote
Caroline Posted January 8, 2008 Posted January 8, 2008 You could check out Mechadelphia's Rigging tutorial: http://mechadelphia.com/tutorials/rigging/...ing1/index.html Part 5 talks about Bone Hierarchy. Quote
Mikal Posted January 8, 2008 Author Posted January 8, 2008 You could check out Mechadelphia's Rigging tutorial: http://mechadelphia.com/tutorials/rigging/...ing1/index.html Part 5 talks about Bone Hierarchy. That helped a lot! Thank you. I am new at this still, but enough to know how to model as you can see from the pics. Quote
LIGHTBEING Posted January 12, 2008 Posted January 12, 2008 WOW! thats cool! im a real Godzilla fan, it looks great!, hey put more pictures up, show the back side too. thx:) Quote
Mikal Posted January 12, 2008 Author Posted January 12, 2008 WOW! thats cool! im a real Godzilla fan, it looks great!, hey put more pictures up, show the back side too. thx:) Well it's finally finished now, that was work in progress. Quote
LIGHTBEING Posted February 2, 2008 Posted February 2, 2008 WOW COOOOOLLLLLL!!!!!!!!!!! THATS GREAT!!! I LOVE IT!!! KEEP UP THE GOOD WORK!!! Quote
Admin Rodney Posted February 2, 2008 Admin Posted February 2, 2008 I'm just now seeing your WIP. Looking really great! Quote
3DArtZ Posted February 2, 2008 Posted February 2, 2008 All I have to say is I was always a big fan of Rodan! And the Robot that could grow! forgot his name.... Quote
Mikal Posted February 3, 2008 Author Posted February 3, 2008 All I have to say is I was always a big fan of Rodan! And the Robot that could grow! forgot his name.... Jet Jaguar! Any ways Finished the Ghidorah Model. Does anyone know how to BLEND textures? Quote
Stronghorn Posted February 4, 2008 Posted February 4, 2008 All I have to say is I was always a big fan of Rodan! And the Robot that could grow! forgot his name.... Jet Jaguar! Any ways Finished the Ghidorah Model. Does anyone know how to BLEND textures? very cool. I remember that robot... wasn't it called Giant Robot. As a kid I remember watching all those movies with my cousin on late Friday night shows. The giant turtle Gamera was one of my favorites. Quote
Mikal Posted February 4, 2008 Author Posted February 4, 2008 very cool. I remember that robot... wasn't it called Giant Robot. As a kid I remember watching all those movies with my cousin on late Friday night shows. The giant turtle Gamera was one of my favorites. Jet Jaguar Quote
Masna Posted February 4, 2008 Posted February 4, 2008 You could check out Mechadelphia's Rigging tutorial: Part 5 talks about Bone Hierarchy. I was having trouble with bone hierarchy as well so I tried te website. I was going to start the rigging tutorial when it asked me to download the model but apparently that type of file is not compatible with A:M. I'm running version 13.0 so I don't see what the problem could be. Does anyone know what I'm doing wrong? Quote
Caroline Posted February 4, 2008 Posted February 4, 2008 Do you mean Basic_Rig_Training.zip? A .zip file is a compressed file, and the things inside it need to be unzipped before using. If you are using Windows, you can right click it, and click Extract All. If you have the same settings as me, the file Rig Training Robot (Tutorial).mdl will be in the folder Basic_Rig_Training\Basic_Rig_Training. This is .mdl is a model file that can be dragged into A:M or right click Objects in the PWS and Import it. Quote
Masna Posted February 5, 2008 Posted February 5, 2008 Do you mean Basic_Rig_Training.zip? A .zip file is a compressed file, and the things inside it need to be unzipped before using. If you are using Windows, you can right click it, and click Extract All. If you have the same settings as me, the file Rig Training Robot (Tutorial).mdl will be in the folder Basic_Rig_Training\Basic_Rig_Training. This is .mdl is a model file that can be dragged into A:M or right click Objects in the PWS and Import it. Thanks for the help! Sincerly, Masna Quote
Masna Posted February 5, 2008 Posted February 5, 2008 Caroline, I have ANOTHER question about Mechadelphia. I downloaded the copy bone plugin but how do I transfer it to A:M? Once again I appreciate all the help! Sincerely, Masna Quote
Caroline Posted February 5, 2008 Posted February 5, 2008 I have never used this plugin - I tend to do things the hard way. However, I believe that you download the mirrorbone.zip file. Then right click it and Extract All. This should give you a MirrorBone.hxt file. Copy and paste this into the A:M Plugins folder. Mine is C:\Program Files\Hash Inc\V15.0\hxt Restart A:M and it should come up as per the tutorial. I haven't done this section yet - I think I should. Quote
Masna Posted February 5, 2008 Posted February 5, 2008 However, I believe that you download the mirrorbone.zip file. Then right click it and Extract All. This should give you a MirrorBone.hxt file. Copy and paste this into the A:M Plugins folder. Mine is C:\Program Files\Hash Inc\V15.0\hxt How exactly do I access the A:M Plugins folder? I went to the control panel, went to Hash inc. but coudn't find it. Quote
Geoff Posted February 6, 2008 Posted February 6, 2008 Hey, Nice models man when do we get to see them fight? I cant wait to see Godzilla destroy Tokyo lol Keep up the good work man! Geoff Quote
Mikal Posted February 6, 2008 Author Posted February 6, 2008 Hey, Nice models man when do we get to see them fight? I cant wait to see Godzilla destroy Tokyo lol Keep up the good work man! Geoff Hmm, Not sure If i'm gonna make a city, that's beyond my model making ability at this point. Not to sure how to start. Does anyone know how to blend textures? Quote
Caroline Posted February 6, 2008 Posted February 6, 2008 How exactly do I access the A:M Plugins folder This is for Windows XP - I don't know how to do it on a Mac. 1. Locate your MirrorBone.hxt file 2. Right click it and left click Copy 3. Click Start Menu > My Computer 4. Click the Folders Icon on your top toolbar to show a list of folders on the left hand side (If you don't have this, you will have to double click your way down to get to the hxt folder, instead of doing the next step). 5. You need to click the plus signs next to My Computer Local Disk (C:) Program Files Hash Inc V15.0 6. Click the hxt folder on the left hand side, and you should be able to paste the MirrorBone.hxt file on the right hand side. 7. Restart Animation:Master There are several different ways to do the above, depending on how your Windows XP is configured. You can't get to the Plugins folder (the hxt folder) through the Control Panel, only Windows Explorer. And sorry, Mikal, I just realised we hijacked your post. Quote
Caroline Posted February 6, 2008 Posted February 6, 2008 Does anyone know how to blend textures? Not quite sure what you mean by blending. Are you using decals or materials? Simple answer - decals - do the blending in Photoshop, materials, use gradients, I think - not too sure on that. And by Photoshop, I mean Gimp, Paint .Net, Photoshop Elements, PaintShopPro, whatever art program you have. Quote
Masna Posted February 6, 2008 Posted February 6, 2008 How exactly do I access the A:M Plugins folder This is for Windows XP - I don't know how to do it on a Mac. 1. Locate your MirrorBone.hxt file 2. Right click it and left click Copy 3. Click Start Menu > My Computer 4. Click the Folders Icon on your top toolbar to show a list of folders on the left hand side (If you don't have this, you will have to double click your way down to get to the hxt folder, instead of doing the next step). 5. You need to click the plus signs next to My Computer Local Disk (C:) Program Files Hash Inc V15.0 6. Click the hxt folder on the left hand side, and you should be able to paste the MirrorBone.hxt file on the right hand side. 7. Restart Animation:Master There are several different ways to do the above, depending on how your Windows XP is configured. You can't get to the Plugins folder (the hxt folder) through the Control Panel, only Windows Explorer. And sorry, Mikal, I just realised we hijacked your post. I just have ONE more question (I know theres been a million and then some). Now when I right click the bone the plugins are gone! Even though I didn't delete any of the other plugins. Did I do something horribly wrong? Quote
Mikal Posted February 7, 2008 Author Posted February 7, 2008 Does anyone know how to blend textures? Not quite sure what you mean by blending. Are you using decals or materials? Simple answer - materials, use gradients, I think - not too sure on that. I'm Using Materials, Dark Tree Symbiont Textures. Quote
Caroline Posted February 7, 2008 Posted February 7, 2008 Masna - Plugins topic started here: http://www.hash.com/forums/index.php?showtopic=31285&hl= Quote
Caroline Posted February 8, 2008 Posted February 8, 2008 Does anyone know how to blend textures? I'm Using Materials, Dark Tree Symbiont Textures. This example does not use DarkTree, but simple red / blue to illustrate the technique, as I don't think that the DarkTree will work in the attachment to the forum. To use DarkTree instead of the red / blue, just change the red attribute in the red material, and the blue attribute in the blue material. Project File: GradientRedToBlue.prj Normally both these materials would be in one single material, with different node levels, but I found that DarkTrees did not like to have two DarkTrees in one material, so I split them into two. The main thing to notice here, is the xyz position of the materials. I used Render Lock Mode (Next to the quick render button at the top) on, so that I could fine-tune, and it immediately renders. Both materials go from Y 50 to Y-50, each material has half colour, half alpha. The red material has a red attribute for the first half, the blue material has a blue attribute for the second half. Changing the Y values changes the blurring amount. I am not completely certain that I have the optimum Y values - you would have to experiment. Make sure you experiment on a simple shape like the Cylinder before moving to a complex shape. Once you have understood the simple red / blue, you can just change the red and blue attribute to DarkTrees This is the dino skin blending to holstein cow. Note - there appeared to be a glitch when I changed red and blue attributes to darktree - they did not 'take' until I changed the other blank attribute to darktree and then back again to blank. Quote
Tai Shan Posted February 8, 2008 Posted February 8, 2008 Just wanted to say that the work in this thread is awesome. Great models and textures... looking at them, I keep getting reminded of the old movies. Would love to see some animation! Quote
Mikal Posted February 8, 2008 Author Posted February 8, 2008 Just wanted to say that the work in this thread is awesome. Great models and textures... looking at them, I keep getting reminded of the old movies. Would love to see some animation! You can view test footage here: http://www.youtube.com/view_play_list?p=A34C9151A9739808 Quote
freecandyman Posted February 12, 2008 Posted February 12, 2008 Thats Really great...you've earned some free candy!!! Quote
Brooks724 Posted February 12, 2008 Posted February 12, 2008 nice!!! hahaha i want some free candy from the candyman Quote
Mikal Posted March 4, 2008 Author Posted March 4, 2008 I'm having trouble with bone falloff. When I bend Godzilla's neck, the neck cuts into itself. I've looked at the manual and it doesn't seem to help any. Anyone know how? Quote
Mikal Posted July 7, 2009 Author Posted July 7, 2009 Can anyone help me rig this model? I've tried again and again and i keep getting hung up. Quote
Hash Fellow robcat2075 Posted July 7, 2009 Hash Fellow Posted July 7, 2009 Can anyone help me rig this model? I've tried again and again and i keep getting hung up. Sorry I missed your earlier question. Post a short clip showing the part not working and it will be easier to sugest a fix. great looking monsters! Quote
largento Posted July 7, 2009 Posted July 7, 2009 Rather than using bone fall off, try manually weighting the CPs. Here's a quick tutorial page I did about how to do it: With a little experimentation, you should get good results. I know this was a big obstacle for me when I first started. I couldn't find any documentation on how to do this and it was a mystery. I finally saw it done in one of the video tutorials and it was a revelation. Hope it helps you, too! Quote
MJL Posted July 7, 2009 Posted July 7, 2009 Rather than using bone fall off, try manually weighting the CPs. Here's a quick tutorial page I did about how to do it: With a little experimentation, you should get good results. I know this was a big obstacle for me when I first started. I couldn't find any documentation on how to do this and it was a mystery. I finally saw it done in one of the video tutorials and it was a revelation. Hope it helps you, too! Mark, Dagnabit, I thought I had all of your wonderful tute pages rounded up and held in a place of honor in my A:M Tute's Folder. This must be new? Regardless, keep them coming. I LOVE these. thanks, Myron (And now back to our regularly scheduled program) Quote
aen916 Posted July 12, 2009 Posted July 12, 2009 Awesome models! Can't wait to see the finished battle!! Quote
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