KenH Posted March 16, 2005 Share Posted March 16, 2005 Here's a semi-realistic toe I've made. It's nail even grows realistically. If you have/think you can do better, then post it in here. But I doubt you can. I'm off to bask in my glory and make the ultimate ear. Quote Link to comment Share on other sites More sharing options...
KenH Posted March 16, 2005 Author Share Posted March 16, 2005 And the model: Toe.mdl Quote Link to comment Share on other sites More sharing options...
Dude/Georg Posted March 16, 2005 Share Posted March 16, 2005 I have no toe to show, but here is a pic of a ear I made some time ago. If somebody want's the model just let me know. Quote Link to comment Share on other sites More sharing options...
KenH Posted March 16, 2005 Author Share Posted March 16, 2005 Oh well now that's possibly the best ear I've seen in AM. No point in starting it now! If you want to post it here it would be great. Aha! But it doesn't look like there's an earhole! So, I might do one yet. Quote Link to comment Share on other sites More sharing options...
Scottj3d Posted March 16, 2005 Share Posted March 16, 2005 C'mon Ken... That toe looks really good! Let's see that ear! What's it take Five minutes?(kidding:) Quote Link to comment Share on other sites More sharing options...
Dude/Georg Posted March 17, 2005 Share Posted March 17, 2005 and here is the model head_wip_1.mdl Quote Link to comment Share on other sites More sharing options...
KenH Posted March 17, 2005 Author Share Posted March 17, 2005 Thanks Georg...I may tweak the ear and post it later. Quote Link to comment Share on other sites More sharing options...
JoshB Posted March 17, 2005 Share Posted March 17, 2005 Your ear is missing the Y branch--it only has half. As for the toe--I'll get right on it--maybe ::starts trying to beat other projects back into submission:: J Quote Link to comment Share on other sites More sharing options...
Eric2575 Posted March 17, 2005 Share Posted March 17, 2005 Ken, your toe looks like it has arthritis...hehehe Quote Link to comment Share on other sites More sharing options...
ChrisThom Posted March 17, 2005 Share Posted March 17, 2005 That is one grody toe!! Quote Link to comment Share on other sites More sharing options...
cfree68f Posted March 17, 2005 Share Posted March 17, 2005 Come on guys. Who needs a toe when you can have a whole foot (ie.. without toenails.. but I just stamp those). I've also included a hand. Theres an arm and a waist in another post. Check at... www.colins-loft.net/free for those. hand and foot C Quote Link to comment Share on other sites More sharing options...
heyvern Posted March 17, 2005 Share Posted March 17, 2005 Very misleading subject... I had a completely different expectation when I clicked on this thread... Vernon "!" Zehr Quote Link to comment Share on other sites More sharing options...
williamgaylord Posted March 17, 2005 Share Posted March 17, 2005 Mark Strohbehn has made the best realistic human ears I've seen posted so far: Mark's Work Bill Gaylord Quote Link to comment Share on other sites More sharing options...
williamgaylord Posted March 27, 2005 Share Posted March 27, 2005 Here is my not so elegant attempt to create an anatomically accurate human ear (still a work in progress). Man! The human ear is a real puzzle to model! I would venture to say it has got to be the most difficult body part to model accurately. My hat's off to Mark Strohbehn and others who have shown us such beautiful examples! Bill Gaylord BTW, Ken, I like your toe design. Quote Link to comment Share on other sites More sharing options...
KenH Posted March 27, 2005 Author Share Posted March 27, 2005 Thanks Bill! That ear's looking real nice. Good work. Quote Link to comment Share on other sites More sharing options...
zandoriastudios Posted March 27, 2005 Share Posted March 27, 2005 A nice ass is difficult, but I think this one is "perfect" Quote Link to comment Share on other sites More sharing options...
nyahkitty Posted March 27, 2005 Share Posted March 27, 2005 KenH's ear model seems remeniscent of the style found in The Incredibles. Quote Link to comment Share on other sites More sharing options...
KenH Posted March 27, 2005 Author Share Posted March 27, 2005 I didn't post an ear....oh and nice butt Will! Quote Link to comment Share on other sites More sharing options...
Dhar Posted March 27, 2005 Share Posted March 27, 2005 A nice ass is difficult, but I think this one is "perfect" Ah! An onion butt. You do know why they call it an onion butt, right? Because it makes men cry Quote Link to comment Share on other sites More sharing options...
strohbehn Posted March 27, 2005 Share Posted March 27, 2005 Here is my not so elegant attempt to create an anatomically accurate human ear (still a work in progress). Man! The human ear is a real puzzle to model! You're ear is coming along very nicely, Bill. Keep comparing your ear with photos as you model. Maybe even use photos for rotoscopes if you haven't already. Eventually, things seem to fall into place. It is a challenge, to be sure. Hey Will sutton, the skin shade on your model is amazing. Very nice form, too. Quote Link to comment Share on other sites More sharing options...
williamgaylord Posted March 27, 2005 Share Posted March 27, 2005 I know it's not as attractive as an "onion butt", but here is an update on the ear. Tweaked it to improve the shape. The periphery where it would attach to the head needs to be simplified quite a bit to reduce the number of patches and splines to attach to. Mark, I have to say your ear has a much more elegant mesh to it. A lot of us would appreciate a tutorial showing how you put it together. Bill Gaylord Quote Link to comment Share on other sites More sharing options...
pancho simpson Posted March 27, 2005 Share Posted March 27, 2005 have you seen frank silas' ears? those are some awesome ears see it at http://www.franksilas.com/Ear.htm Quote Link to comment Share on other sites More sharing options...
Tunames Posted March 28, 2005 Share Posted March 28, 2005 Nice Butt Will, what's it attached to? Quote Link to comment Share on other sites More sharing options...
NickHutson Posted March 28, 2005 Share Posted March 28, 2005 So let me guess. It's an Ogre toe right? If human, you would do nicely if you made the nail a bit more oval shaped. This one seems a bit too narrow and long. Other than that, really nice work. Quote Link to comment Share on other sites More sharing options...
steve392 Posted March 28, 2005 Share Posted March 28, 2005 A nice ass is difficult, but I think this one is "perfect yea I have problems getting a good shape to this a , but but but this one is real nice Will Nice toe and ear aswell ,now for the middle parts lol Quote Link to comment Share on other sites More sharing options...
ypoissant Posted March 28, 2005 Share Posted March 28, 2005 For a different splineage idea, here is an ear splines I postes late august. Quote Link to comment Share on other sites More sharing options...
williamgaylord Posted March 28, 2005 Share Posted March 28, 2005 Nice work Yves! I am learning a lot from these fine examples. One thing I am experimenting with is the idea of laying down a flattened ear mesh first, then pulling it into shape. The advantage is that you can more easily see how to minimize the number of patches and still get the smooth, nicely proportioned curvatures you want. It may be more of a teaching tool than a practical way to build an ear. The way the ear spirals and folds into itself makes it somewhat hard to understand, since from any viewpoint much of it is hidden by its own bends and folds. Another reason I am interested in accurately modeling the ear is the fact that I do binaural sound recording. I built my own "dummy head" microphone, making casts of my own ears. (Don't try this at home folks! You have to know what you are doing or you can wind up rupturing your eardrum trying to get the mold out of your ear! Don't try this at home!) I'd like to use a CG ear model to have a set of rapid prototype detachable ears made that would allow me to easily change the microphone capsules. You can see "Bob" my binaural microphone and listen to some of my binaural recordings at My Binaural Recording Web Page . Thanks so much for posting this example again! Bill Gaylord Quote Link to comment Share on other sites More sharing options...
Gerry Posted March 29, 2005 Share Posted March 29, 2005 Colin's tute over on the ARM is still a pretty good ear model. So says I. But PS that's some beautiful splinin', Yves. Colin's ear modeling tutorial Quote Link to comment Share on other sites More sharing options...
hurleyman Posted March 31, 2005 Share Posted March 31, 2005 I'm very new to spline modeling and I'm having some problems with body parts too. I'm working on a critter not unlike a raptor without the front legs. Well, I started with the head and extruded a circular shape out for the neck, body and tail, but now I've got 2 legs and I can't figure out how to attach them. I'm going to eventually animate the critter and being new to the realm, I don't know what I need to take into account when I attach them to the body. Any pointers? thanks.... Hurleyman <>< Quote Link to comment Share on other sites More sharing options...
williamgaylord Posted April 1, 2005 Share Posted April 1, 2005 Some more tweaks to the ear model. Added the ear canal, which actually led to a more elegant mesh around the ear canal. I think once I finish tweaking the mesh, I'll flatten it out to make a template folks can use as a guide. Guess some day I should make a head to go with the ear. Bill Gaylord Quote Link to comment Share on other sites More sharing options...
NickHutson Posted April 1, 2005 Share Posted April 1, 2005 Look'n real nice Will. Quote Link to comment Share on other sites More sharing options...
Mr. Jaqe Posted April 1, 2005 Share Posted April 1, 2005 Ears are so difficult to model... I don't like ears... ears are mean, nasty little buggars than can be covered with hair for all I care. But, of course, a model looks o' so much better with an ear, rather than without one. Quote Link to comment Share on other sites More sharing options...
williamgaylord Posted April 1, 2005 Share Posted April 1, 2005 Oh man! I forgot the ear hair! I'll have to rectify that oversight! Ear hair should be easy with AM's new hair. Bill Gaylord Quote Link to comment Share on other sites More sharing options...
williamgaylord Posted April 1, 2005 Share Posted April 1, 2005 OK. Here it is patterned after real life...ear hair and all! Bill Gaylord Quote Link to comment Share on other sites More sharing options...
Mr. Jaqe Posted April 2, 2005 Share Posted April 2, 2005 OK. Here it is patterned after real life...ear hair and all! Bill Gaylord Im starting to think I never should have posted in this topic... Nice...hair Bill. Love the ear, wish I could make one as good as that one. Quote Link to comment Share on other sites More sharing options...
KenH Posted April 2, 2005 Author Share Posted April 2, 2005 Yeah nice ear! Time to make a sissors me thinks. Quote Link to comment Share on other sites More sharing options...
williamgaylord Posted April 2, 2005 Share Posted April 2, 2005 wish I could make one as good as that one. I bet you could. It takes a bit of determination and patience mainly. And some time studying real ears and photos of ears. The main challenge is learning how the ear spirals and folds into itself. You have to look at it from many angles to really understand how it is shaped. Then I would recommend drawing out a flattened mesh. I'll try to flatten out this ear's mesh and highlight some of the key splines. I spent at least a couple full days drawing a flattened mesh with colored pens to work out the basic mesh (lots of tries before I got to something workable). Then I put together the mesh in it's flat form based on the drawing and then pulled it into shape. I changed the mesh a bit here and there once I got it into the basic shape. Then I studied other fine examples like Yves Poissant's ear posted above and Mark Strohbehn's ear that I posted a reference to. I printed them out and drew flattened meshes as best I could figure theirs went together to learn from their examples. Then I went back to mine and made further improvements (still not as elegant as theirs, I would say). I still see some ways I could improve it. I think with a little work we could come up with a tutorial. I think with a tutorial to help, it would be a real boost for many folks to see that they too can tackle this challenge! Once you work through a realistic ear, you'll certainly have more confidence to tackle other body parts. Bill Gaylord Quote Link to comment Share on other sites More sharing options...
williamgaylord Posted April 2, 2005 Share Posted April 2, 2005 Here are three pictures that y'all can use as references. Two show the flattened mesh and the shaped mesh, with highlighter markings to help you visualize how splines in the mesh relate to the shapes of the ear. The third is the flattened mesh itself you can use as a template to try your own. I did not bother to add the anatomical names of the various ridges and depressions of the ear, but I did indicate the major ones with arrows and highlighted edges to give you clues about them. Note that the upper half of the outer edge of the ear curls around the top and then down into the main depression in the middle of the ear. Note also how the upper/inner edge of the main depress starts near this curl and wraps around the lower half, raising up in two protruberences that roughly face each other at the bottom, and a larger "y" shaped ridge that curls around the inside of the upper half. Study the pictures and you'll get the basic idea how the flat mesh relates to the final shape of the ear. You can use the "clean" picture of the mesh for a rotoscope for building your own as "an excercise left to the student". It's a good practice. The magnet tool and the lasso select tool are very handy for pulling and pushing select groups of control points to shape the ear mesh. Some of you spline wizards might actually notice ways to improve the mesh. Feel free to do so, especially if you share your "wiz"-dom with the rest of us! Later I may turn this into a more complete tutorial. The best approach is to build your own ears once or twice and then just copy and tweak them for new character models. Bill Gaylord Quote Link to comment Share on other sites More sharing options...
williamgaylord Posted April 2, 2005 Share Posted April 2, 2005 Here is the picture showing the shaped ear mesh with corresponding markings: Bill Gaylord Quote Link to comment Share on other sites More sharing options...
williamgaylord Posted April 2, 2005 Share Posted April 2, 2005 And here is the unmarked picture of the flattened mesh... Bill Gaylord Quote Link to comment Share on other sites More sharing options...
Mr. Jaqe Posted April 2, 2005 Share Posted April 2, 2005 you make it look so... simple... Thnx a lot for the pic, Im going to study it a bit and see if I can't ripp a litle knowlege. Again, thank you. Quote Link to comment Share on other sites More sharing options...
williamgaylord Posted April 3, 2005 Share Posted April 3, 2005 Joakim, since you have an orc in the works (very well crafted, by the way), here's a pointy orc ear...Once I figure out how to best post them, I'll make these ear models available for anyone who wants them. Bill Gaylord Quote Link to comment Share on other sites More sharing options...
williamgaylord Posted April 3, 2005 Share Posted April 3, 2005 OK. Here they are for anybody that wants to use them. I would encourage you to try to make your own, based on some of the help and examples posted. It would be a good excercise! Ear Model Orc Ear Model Bill Gaylord Quote Link to comment Share on other sites More sharing options...
Mr. Jaqe Posted April 3, 2005 Share Posted April 3, 2005 Man, you guys are spoiling me! First Colin, now you. Soon, I'll have to create an AM Frankenstein from all the bodyparts I've found. Thnx William, I'll still try makin an ear of my own, but in the mean time, I'll see if your ear can't make some guest appearances. Quote Link to comment Share on other sites More sharing options...
KenH Posted April 3, 2005 Author Share Posted April 3, 2005 That's a real nice ear. Thanks for donating it Bill! Quote Link to comment Share on other sites More sharing options...
Scottj3d Posted July 8, 2005 Share Posted July 8, 2005 Man, you guys are spoiling me! First Colin, now you. Soon, I'll have to create an AM Frankenstein from all the bodyparts I've found. I read this a while back and it hit me today... FrankenSpline! Quote Link to comment Share on other sites More sharing options...
Mr. Jaqe Posted July 12, 2005 Share Posted July 12, 2005 Yeees, meheheheeeeh... Give me your bodyparts, hashers and I shall create... THE ULTIMATE HUMAN! *njakk* *njakk* *njakk* Quote Link to comment Share on other sites More sharing options...
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