Jump to content
Hash, Inc. - Animation:Master

NickHutson

*A:M User*
  • Posts

    293
  • Joined

  • Last visited

Everything posted by NickHutson

  1. Any chance of you making her available to download?
  2. Thanks! Nope no sweeper. I'm just a psycho modeler.
  3. And here is the full piece with the beetle as the complete center of it. I think it looks like a much more complete piece this way.
  4. The wires will come soon (It's late now). The render time was a little over 50 min. The tree was just a simple high res cylinder with a displacement map for the larger features of the bark and a bump map for the more detailed ones. THough it was very nice the leafs to the lower right side of the screen, the ones covering the beetle's leg, was bothering me. So I've got a newer one on the burner with the leaves in a lower spot. And it will be up soon. Thanks for all your comments!
  5. Yes, it's a type of Scarab beetle. Usually found in places like Egypt. But beetles like this can also be found in the Orient. So I felt comfortable put him amidst this kind of vegitation.
  6. I finished my GoldSmith beetle model, textured it, rigged it and put it it into a scene. And the render was so stink'n cool (Or atleast that's what I think) I put it up for you guy's to feast your eyes on. I mean if I didn't know for sure that I would break my nose and anything else possible to brake doing a back-flip, I would be doing them all around the room right now. Tell me what you think. I wnat to here your comments and crits. But know that changes won't take place, because now that I'm done with this render I'm moving on to other projects. P.S. This scene was done using one light and no radiosity. Yeah, I can't figure it out either.
  7. Any chance you might possibly one day donate a model to a A:M upgrade cd?
  8. Well, it would seem that I have discovered a flaw in the symbiont plug. The problem that I was having with the crystal seems to be coming from the way A:M interprets the signals from the symbiont plug. It looks fine just on a surface, but when the colors show through an object that has refraction A:M cannot display them properly. This happened when I applied the "Techno Circuit" DarkTree to the background. Just wanted to mention this in case anyone else gets a similar problem.
  9. It has a set which is in the second image above. I just took that set out to show how much of the background is reflected. Yesterday when I was working on this it looked prtty much like what is showed from the modeling window (first picture). But when I loaded it this morning I see that the crystal now appears brown from the bg color Another strange thing is the fact that the color reflected by the crystal doesn't change if the refraction is changed to a lesser value. It only changes if the refraction is completely turned off. Something I've never seen before. Any tips?
  10. So it would seem that the crystal is reflecting the background to such a degree that it fills the crystal with all of the background color. This is still a strange problem that I have not encountered until now. Here is an image without the background tower.
  11. That is the final render. Same problem with no glow. I've noticed that the refraction has allot to do with it. The object only becomes transparent when the refraction is turned off. There are no in betweens. I've never had this problem with A:M before so I'm beginning to suspect that I'm working with a corrupted chore.
  12. I'm making a sci-fi scene and have run into some problems with a crystal that I can't explain. the first thing was the fact that I applied glow to it, and it worked fine the modeling window and had no glow in the choregraphy. But now the refraction has made color from the object inside fill the entire thing up and make it look solid. I have no idea what's goning on here. Here are some picture so you can see what I'm talking about.
  13. Yeah tell me about it. I ran one last night and one portin of a stream poring out of a pot took several minutes. But the results are wel worth it. especially if you use a combo of particles and diplacement maps on geometry. BTW can we see what you rendered? If anything.
  14. Hey, sorry about that man I was in an extremely bad mood. Being attacked in the past by various other people for having ideas made me freak out this time. I guess blobbies have come leeps and bounds forward since I used them in version 4. Back then I could'nt get them to let me control them or to "FUSE", "GEL" ,"MORPH", what ever you want to call it so I stopped using it iwth later versions. But it seems to do exactly what the Metas would in the newer versions. Are blobbies what your using there?
  15. Exactly what I'm talking about. As to Johnl's movie. Look at the blobbies. They're bouncing like marbles, only very quickly so they appear to be melding. I've tried using blobbies for water effects and they only work for some aspects. But I feel less inclined to talk further on this line of thinking, because it would seem that no one can see or even wants to see what I'm talking about. So learning from past experiences and this thread I will try to keep my ideas to myself being that no one here is ever interested in hearing them, but only in attacking them! From now on I will only post my work and my compliments on yours and your ideas. And if I don't think they'll work I'll read it again and agin until I'm sure I know what your talking about and then post suggestions to make it work if there need to be any. Thank you for your attention.
  16. Wonderful display John. Now if these where able to gell together so to speak, they would be able to for pools. Great work!
  17. The way you understand it has no fundamental value. If others shared your reasoning we would never have even seen Perfect Storm. John Big Boote however gets the idea. Blobbies are very good for making soda pop. The only problem is that they DON'T morph together like real life water particles do. The illustration above displays this, which is the very basic concept of how the morphing of one side of the object would work. Get thousands of these doing the same thing that are also controlled by gravity, object collision and velocity and you get pools and water falls. Forget rendertimes and compexity. If we were worried about things like that we never would even have hair or cloth in A:M. Good ideas are never wishful thinking. There just the future in progress.
  18. HERE is my illustration (FINALLY) of the main idea of how Meta objects could work for the creation of water effects. The rest of the Idea can be found in this stream: http://www.hash.com/forums/index.php?showtopic=14212&st=60 Complicated or not the work would be well worth it. Just like the work put into making cloth was worth it. The out come would send our projects over the roof!!
  19. Now its as clear as crystal and a very good idea at that. Keep'in the image might be good, just in-case someone else out there is as misinformed as myself.
  20. Please excuse me i'm not much of a wallpaper guy but what do you mean by a vertical offset? As for the paper. No Home Depot, just clip art from google.
  21. The orange tint is a good idea. I fear that it will make it yet darker, but I'll give it a try. You did pin-point the time of day aswell.
  22. I tried blushing but not freckles. I don't know why I did'nt think of that. He is a red head after all. Thanks man! I've messed around with my light rig and fixed the nuclear door factor. The problem was the fact that I had a bulb light set in eah of the four window panes in the window at the lower left. The thought behind that is more lights would cast light in more directions causing a more realistic atmospheric light. The problem was that it caused light to go in so many directions that it bleached out the wall in front of it. I've now reduced the it to one light just in front of the window inside the room. The suggestion of scuff and wear marks would add a very nice touch especially to a kids room. I'll add these as I go along. Thanks for the tip. But until then here is a render with less lights and a non-nuclear door. This render took 11 minutes and 18 seconds with the extra lights taken away. Enjoy!
×
×
  • Create New...