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Hash, Inc. - Animation:Master

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Posted

Just started modelling the McLaren, and have a long way to go :D I also seems to have some problems with the porcelain material (It don't like the 5p patch), is there a solution for that? Any commets?

mclaren.jpg

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Posted

For porcelain your normals have to be facing out and then you may still have to save, close and reopen the project for it to display correctly (only an issue after it is first applied)

 

Looking good so far :)

 

Cheers

Posted

The Mclaren rocks! Fastest production car ever released! Oh I don't know jack about the porcelain material and I can see it really jacked your model up.

Posted

Thanks :D There where a few normals i overlooked. Here is a update (the porcelain still makes som funny stuff, but I believe I need a lot of tweaking)

mclaren3.jpg

Posted
but I believe I need a lot of tweaking

Uhh that doesn't sound right. But why do you use the porcelain material? what does it do?

Posted

Porcelain does a final smoothing of a model - ideal for organic models - perhaps not the best solution for mechanical models.

 

Cheers

Posted
tweaking

I thought that meant some kind of fine adjustment of the cp... Or?

Posted

Speaking as someone whos is working on a car (and not one totally real) - yeah welcome to tweaksville! Also, be careful about saving and versioning, your patch count is going to get HIGH.

 

Tweaking in the manner of just getting smooth surfaces, making normals flip the right way, fixing bad CP intersections...

 

Looks good so far though, I'll be interested to see how it progresses. I had a lot of consternation around the wheelwells myself.

 

Tom

Posted
I thought that meant some kind of fine adjustment of the cp... Or?

 

It also refers to adjusting the bias values of the splines to obtain realistically smooth surfaces.

Posted

Nice looking so far. Do you know that there is some kind of line sticking out of the door on each side? Maybe you did that on purpose, but if you didn't just thought I'd bring that up.

Posted

For realistic car modeling, you have to model the car how it would be built, as in seperate plates. You're lucky to have some really good reference that shows you where the plates are. Seperate them and bevel in the edges. Good luck!

 

Zack

Posted
For realistic car modeling, you have to model the car how it would be built, as in seperate plates.

I'm planning to do that. Want to get the overall shape of the body first, then I'll detach the plates. Here is an new update (the material is just for testing)

mclarenWIP2.jpg

Posted

Very good so far! I'm very aggravated that yours is so much better than mine. I am now telepathically sending a virus to your PC

 

::mmmmmmmmmmmmmmmmm::

 

So there!

 

In all seriousness, how will you build in the wheelwell - separate piece?

Posted
I am now telepathically sending a virus to your PC

 

::mmmmmmmmmmmmmmmmm::

The virus bounces back from my thick skull that is in front of my pc :P

In all seriousness, how will you build in the wheelwell - separate piece?
Actually I don't know. I do every thing step by step, not knowing what sort of obstacles I might encounter
Posted

Hey Stian,

 

Forgive my ignorance but since I'm not familiar with it do you have any other refrence images of this car. I would just like to see how the original looks.

Posted

Building a car!

 

I was bored so I made a wireframe render from every backupsaving I have done for the car (kind of step by step). Then I made a little movie

 

See how I'm building this car!

build.mov

Posted

Lookign very good Stian. Movie was an interesting take. I wonder how it would look with each frame being a shaded version rather than wireframe?

 

Cheers

Posted

Not to shabby! And I mean that with great respect!

 

You've gotten really far considering you are doing it in one piece. I see some dimpling here and there. You could probably get rid of that by modelling it in pieces.

 

Modelling the panels seperate allows you to only use the splines you need. Add more when you need them and take them away when you don't. Right now you're carrying to many splines all the way back along the body. This makes it allot harder to make a smooth surface.

 

You're doing great though. Go man Go!

 

C

Posted

Update

Have been separating parts.. still many bumps, but that will be taken care of later

McLaren4img.jpg

Posted

Stian you are a man with WAY too much time on your hands. B) Very nice. I have not tried my hand at mechanical modeling yet--as I find it supremely more difficult than organics. So I know this is a tasking progression. Love the build movie--that was really having too much time on your hands. However, incorporate that then fade to the finished model, then spin it, and zoom off and that would be a fun little thing. Again, good job and much respect.

 

J

Posted
Stian you are a man with WAY too much time on your hands.

I.... just... cant... put... A:M... away.. :P

 

Thanks for the great comments :D

Here is a wireframe on the car.. remember I'm not finished with reducing splines, so the is a splinemess...

wire.jpg

Posted

Here is a new update on the body :D

 

I also have a question: The doors have 2 hinges (see the small image), how do i rig that wiyh bones???? pls help

mclarenWIP9.jpg

Posted

They look like regular hinges to me so...if you have your angle right you should only need one bone for the entire door.

 

Start the bone at the body where hinge actually rotates and put it in the angle that the actually hinge would be. Assign the entire door to the hinge and it should give the illusion of there being two hinges.

 

Or--the hard way--but a man with your time B) this shouldn't be difficult.

 

Start the bone at the mirror on the top part of the hinge. End the bone at the top hinge (the side near the windshield). Point the roll handle away from the car, assign all cps to the bone. Then just rotate on Z to open and close the door.

 

J

 

hope that made sense

 

edit: added image just in case.

post-7-1109542247.jpg

Posted
The corner of the door is entering the car at the top

Yeah.. I know.. It was just done in a hurry to test out the method

Posted

Thanks for the comments :D

Here are a new test (the materials are still just for testing). Still MUCH to do

mclarentest1.jpg

Posted

Arrrgh! it's awesome! :D I refuse to race your car with mine :P I know yer just playing with the materials so far, but the metal looks like shiny plastic. Take a look at Colins base metal material in the materials laboratory project file at

 

http://www.hash.com/forums/index.php?showtopic=12486

 

I used it to make the silver on my gauges on the dog car and it worked real nice.

Posted

That looks great. Try moving the camera down a little bit so the car doesn't look like a toy (it's not bad right now, it could just be a little better). With a little bit of the gear underneath, so you can see the other tires through the cracks and a good scene and good lighting that will look really awesome.

 

Zack

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