sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Zaryin

Craftsman/Mentor
  • Posts

    2,728
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by Zaryin

  1. Looks great. I think maybe a little staightening of the legs, then curling them again, in the middle of the flip might give it a little more snap.
  2. Yeah, I like the painterly one a little better. For some reason the new one look too "empty" for some reason. I don't know why. I do like both of them, however.
  3. Holy Crap! Thanks, Jody. I really didn't think anything was going to be able to be done. I just couldn't figure out what was wrong with it. Really, thanks alot.
  4. If anyone knows how to debug models could you please take a look at this model and let me know what the hell is wrong with it? I can't get it to open in any version I have so if someone could figure it out and let me know what the problem is it would really be appreciated. I don't really feel like remaking these bastards if I don't have to. Thanks Armor_Shoulder01.txt
  5. Great! You are the king of breaking things down.
  6. Thanks Robert. The patch count with the armor in the same model is -- and this is a guesstimate -- a little less than 10,000 patches, haha. So once I finish the shoulder armor it will probably be around 11K. Not animating friendly, but it's for a still image so I'm not too worried about the patch count.
  7. I think the Color Decal has to be applied before you put the hair on the model. I might be wrong about that though.
  8. Love the landscape! I wish I could put out a landscape half as good.
  9. I also like the painterly feel of this one, but I would like to see a tweaked render too .
  10. Thanks for the comments. David: Yeah, I probably could have used the cape I made for the Tin Servant as a base, but I modeled it from scratch. I like wasting as much time as possible, haha. I was going to make a specific character for learning animation that I was going to install the squetchy rig in, but I got sidetracked when I decided to make this Image. I might go with the that rig, or I'll take the easy way and use the Setup Machine, haha. Trajce: Thanks alot . I can't even animate a ball, lol. At least for now this character will be used just for the image I am making. I might animate her later -- when I actually know what I am doing. Thanks again. PS: My next image post will have the finished armor.
  11. What a great character. Excellent design and model.
  12. It's really coming along. I was going to mention the nipples, but jon beat me to it.
  13. Thanks everyone! Matt: I was actually thinking of giving her a waist leangth cloak since she'll be riding on a griffon, but I liked the longer version. Doug: These are supposed to be just base colors (although they might end up final depending on where I do with her), but I could add some yellow as "embroidery" work in the cloths later on. Charlie: Haha. They might not be anotomically correct, but they sure are sexy, lol. Thanks again.
  14. Ooooh drool! That is looking awesome. I love that walk.
  15. Thanks alot, Ethan. I just had a look at your website. Beautiful drawings. If I do add weapons they will probably be sheathed. At least in the final image. Here she is with different colors. These are probably the colors I will be going with. I added dimension to the cape and a border the same color as the pants. I still have tweaking to do and to add the hood, but I haven't decided if I want the hood now. It might save me some energy not to try and model it, and it will probably not even be seen in the final image. Oh, and I should add that I adjusted the shoulders a few images back. They were way too long so I shortened them. Thanks again.
  16. I really like the added shaky limbs.
  17. Thanks alot everyone. I purposfully made her with pants, because without pants it was just pushing it, haha. The color scheme I was going for with her was the shirt represented "sky" and the greens and browns of the boots, pants, and gloves would represent the "earth" since she is a griffon rider. I will post a darker green and a lighter blue and see what everyone thinks. Thanks again.
  18. That is pretty cool looking. You helped alot of people who want to make ice for still images. Might be a render hit, but at least it's only one frame that way.
  19. Collar bones. Other than that I think he is looking awesome. I love pirates!
  20. Just thought I'd post this publicly. I meant my last post as a compliment. It's hard to get meaning across on the internet. I think you model is great so far, Dhar.
  21. I got to agree with Dhar here. Excellent toon shading. The splash screen is great. I just wish your links were set up .
  22. I thought it was great. I hope you have a higher quality version though for when you send it out. I got a lot of artifacting the one I watched.
  23. I also like your texturing work here. Nice job.
×
×
  • Create New...