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Hash, Inc. - Animation:Master

the_black_mage

*A:M User*
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Everything posted by the_black_mage

  1. Well after working hard on naomis hair, i finaly done!!!!!!!!
  2. oh thats why... you see sometime a prop won't import properly. egt something like blender or gmax to import it in.
  3. well you need to get newer export plugins...and its best to export as in .obj thats what i do.
  4. heres an example i made... i would a made a video but, i kinda didn't have the time. bulet_time.zip
  5. if you wanna make the bullet go slo-mo put it on a path and have the ease increase slowly until you want it to then put it at 100% at the last frame
  6. lol every one has that problem every once in a while, i do anyway. i always had to move every singele spline to point were when i'd zoom in it would still be smackdab on that line
  7. lol i don't have a job job yet..not exactly old enuf. and the table is much more diffrent than that. its wood with glass in the middle,i'm gonna model the other glass cup with candels and rocks in them too. and no there still not developed, i've been telling mom to get one.
  8. lol i've seen crapy one sell for 30bucks but i'm making shure that mines are high quality. andi 'll have them in multiple formats if i can.
  9. well like i said its explained on the web site. you see the world aaron is standing in is at the center of all universes, the lens flares are 3 near by galixies.
  10. i've been looking for a summer job so ican make money for things like plugins, A:M for y freind and other things. so i showed my mom turbosquid.com . so she said she'd let me make models up for sale onthe site as long i as consult her befor i start on something or price something so for my first models i'm going to model thing like funature around the house and make them as high a quality as i can. so i'm modeling the glass table and every thing on it, i'll post picture of it as soon as ther developed.
  11. btw for an exlaniation of this picture go here
  12. with all those bump maps, heck yeah!
  13. me personaly would make the light separate from the model and not conected, then make a copy of it and make a diffrent light with a cool look to them. thay way i'll have 2 lights for the car, normal & special.
  14. wow, that looks really good. looks like your gonna finish this one .
  15. here another image i made
  16. wow this looks wonderful...i can't wait to see it...btw...omg how many bump maps did you use!!! its like, omg. how long did it take on just this character.
  17. lol totaly, you site need improvement, on looks and every thing...its so unatractive, i didn't even read anything on the site really.
  18. well you install it and download the shaders, i put them in the darksim file so i'll always know were they are...when you do that just open the shaders in A:M when the atribute is changed to simboint.
  19. have you cheaked the grid spacing?
  20. the grid only shows at front, side,ect. right click and click one of the sides.
  21. The second character of the game, the girl and best freind. i'll have her full profile and my site soon. but here what i have so far. Sketch sorry no super phenix look for her....but mabe some element casting .
  22. you dared right man...you dared right.
  23. www.darksim.com
  24. nope that looks just right, nice work i'm a big viper fan...but i like mustangs better . but shouldn't you scale it to fit the rotoscope you have? the back looks to round.
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