Jump to content
Hash, Inc. - Animation:Master

the_black_mage

*A:M User*
  • Posts

    1,494
  • Joined

  • Last visited

Everything posted by the_black_mage

  1. you dared right man...you dared right.
  2. nope that looks just right, nice work i'm a big viper fan...but i like mustangs better . but shouldn't you scale it to fit the rotoscope you have? the back looks to round.
  3. Also you can see Aarons Character profile Here
  4. Well i made a rendered vestion of him posed, with fire particles and every thing, this is the first and best fire i've made. I also have a non-jpeg vertion on the stills site.
  5. even the simplest of thing can be artistic, you should have it standing on a wall in a shed.
  6. so you have rigging, smart skinning, animating, materials, and particles down. really should wait befor posting a project, well talk more in the community.
  7. wow....its like hes moving at super speed in circles.
  8. dude....i totaly told you about doing things like that....good luck. but you still haven't gotten modeling down yet, maybe you should wait....
  9. first make an action, then make the wheel rotate in the action, frame 00:00:00 to 00:00:14(or 15 if you want, and if you do make it the same as frame 0)having the last frame 1 degrese befor the first. then add it to the car(or whatever) and have the action repat as much as you want.also be shure to turn off hold last frame.
  10. oh sorry, and the reson i made it a material cause the gradient worked best with ambience. want me to post the prop? Mr_Tusker.zip
  11. here it is, i had to embed every thing. K7_Gradient.zip
  12. this is what i was talking about.(no i did not make the model i imported it as a prop) this is what i'm going for.... [attachmentid=17855] this is what i have [attachmentid=17853]
  13. hey as for graditent i have 2 that i could post, one i'm using for my project and another i made to resemble the rendering of killer7(a game).but i dunno if i still have it, if i don't i can deffinatly remake it.
  14. well i use quick time, and they don't even show up in A:M.
  15. hey when i download the projects, the pictures for the sprite are always blank. i can't see how you did them.
  16. no i got it new and made the usename and password too. it never asked for my name. not till the second time when i got another acount.
  17. well yeah diffinatly the fact that you use mutiple hair groups in just one part and others for othe hair areas can drasticly increse render time. on mines i only use 2 on the head(one for a small baling section) and only 3 hair materials on the other only useng 1 hair material on each spot(but the one part on the head). also the density was low ranging from 1 to 4(only using 1% of it on some parts). the more hair spots and density means more render time.
  18. ok t been like this for a long time and i keep forgeting to post this. but since i've had A:M, and got on a:m comunity, i've been under choalmarch productions and it says hi, thomas ingham. my screen name is what i want it to be (the_black_mage333). but i'm under a completely diffrent name. also i made another account, and did every [thing] to be [put] under my name and every thing, but i forgot my password and the answer to my question!!!! i sent a request on the [A:M] reports like a month ago and no response can any one help me.
  19. i personaly use a rotoscope, and every i use roto scope i make shute the model looks exactly like the picture, it really helps if your new to modeling. my first model turned out pretty bad,i had a drawing but no roto scope, it was a female character.the shape was all wrong, finaly i got a scanner and started using roto scopes. my modelings been better ever since. my most recent model i'm working on
  20. depends on the detal, don't for get you can shande the shape of hair too, and also chage the color were ever you want. the one if the same as the bottom one, but with diffrent hair color.the wings were done useing hair too. Rendertime: 1min [attachmentid=17780] this one was my first real test with hair & toon rendering Render time:30 secs [attachmentid=17781] the render time on these wasn't bad at all, but i think adding ore useinf images for hair can increase render time.
  21. yes its deffinatly public,only thing is it lowers resolution http://www.freewebs.com/newworldgames/aaronpheonixtest.htm
×
×
  • Create New...