sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Xtaz

Hash Fellow
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Everything posted by Xtaz

  1. Hi Robert .. I dont know if I understood correctly ... are you trying to simulate spinning props ???if it's the problem I advice you to know MUFOOF ..
  2. each post of Rod has 120 characters on average, then he already typed approximately 1.164.000 characters. Let us say that he types 3 characters a second then he just spent writing at the Forum 291.000 seconds or 4850 minutes.... Thanks for your effort Rod !!!!
  3. thx friends !! Dhar and Daniel - would you sell a dirty car to your customer? Just kidding I agree whit you ... as I said before.. I will render a more realistic scene later ( this includes the dirt / ding ). Thx again ....
  4. Nice model. Can we see a detailed wireframe ???
  5. Hi again spliners ... I modeled this some months ago, now I was authorized to show it... I am determined in two projects ( private and TWO ) but when I have a time I will make a more realistic render... for while this is the result without texture ( in this update still there were problems with the mesh ) textured ( final ) Thx
  6. Stian !!!!!! You amaze me ..... congratulation another superb model !!!!
  7. Thanks Masters... Thank you very much Greg for all tips .... where the tiles get bigger and fuzzier towards the camera. This is my major problem in this image .... I used one sphere to simulate enviroment, this sphere have a projection map material ( hdri ). I needed to use the native ground model to apply the shadows... the ideal would be to use the front projection target, but this option only works with rotoscope. I tried to use shadow only optio/ Shadows buffer but it seems doesnt work with GC or IBL .... THEN i aplied a decal in the native ground and used it ... Is there way to solve my problem ???? How do i do to set native ground just to receive shadows using IBL ??? Thank you again ... your comments are quite important.....
  8. Hi hashers ..... I used the Peugeot that I modeled in november to do some tests whit HDRI .... the result is here.... Comments are welcome... as always .....
  9. a very important rule about control point... a single cp cant be a vertex for more than 4 patches
  10. GREEEEAT STIAN !!!! I loved it .... very smoothed ..... just perfect . i have a question ... for you, which is the most difficult part to model in the car ? I already chose mine and I would like to know if you share the same thought
  11. Salve Hashers !!!!! Thanks for words ......... comments : Fuchur - I used blu-prints to model it as you can see here ... Yves - When I imported HDR they come inverted ( top-bottom ) ...how do i solve this ? I tried to rotate material ( enviroment map ) but it seemed not to work... Agep - I used a simple HDR image to IBL ( DOWNLOAD IT HERE )and a sun light ..... thanks again ...... if there is something that I can help, please contact me ...
  12. Thanks Steve ..... i created this set to use whit all my models . Here is the wireframe
  13. Hi Hashers ..... I finished more one car to my collection...... All comments are welcome ......
  14. Hi Black Mage .... You can create lights using right click and choosing NEW-> Lights then you must enter in BONE MODE ... there you can position it, change scale, control intensity ..... all you can do into choreography you do there....
  15. Thx all for comments, they are very important to improve my skills Robert ... ill try to solve this problem... maybe i use more splines there David, Im working in a new render that uses porcelain ... Hi mike ... Sure ... here they are ... Mr. Hash ... to model whit A:M is a pleasure and a terapy .... thx for it !!! Hi David, your comment is very important for me, because I know that you work with vehicles modeled in A:M, ill use a new colours set in next render Mr. Sutton ...Master of the Masters ... thx for your words, they are a great incentive.
  16. Hi Hashers ..... A client contacted me to model a Mercedes Klasse C 2003, it will be used in a comercial .... Im glad to show you the result .... The mercedes' interior is poor modeled .. it doesnt be showed .. maybe ill model it just for fun comments are welcome as usual ....
  17. GREAT!!!!!!! timing is perfect .... excelent animation Robert !!!!!!
  18. I drew a new avatar A:M 2007 to use here in the forum And if I mirror it .... I have my name !!!!!!! I loved it
  19. Hi Dumb ... welcome back to A:M... I did some tests dropping water .... check them here : water drop
  20. WELCOME TO A:M George .....This is the main difference among A:M and the other packages 3D........ the community .... I love this guys !!!!!!!!!
  21. Salve Hashers ..... thank you for your comments ... they were perfects ... thanks for your words charlie !!!! In this update I did some changes ... lights, tires' texture and of course the windows !!!!! see it and tell me what you think .... please...
  22. Salve Hashers ..... New version ... i chenged windows material setup .... what you think now ??? comments and sugestions are welcome again !!!
  23. AO 100% - 85% IBL - hdr - light probe Oh we can do better than that... The car's going fast enough to kick up stones yet there's no motion blur on the wheels... The front windscreen is spotless.... And... there's no driver! I dont know how to say this but..... the car is stopped and you can see that i was driving it ( my name in the door )... and i left the car to photograph it
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