sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Xtaz

Hash Fellow
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Everything posted by Xtaz

  1. My baby making history !!! Dad is so proud of you !!! Thank you for choosing it, Bfish !!! I think that they can skid more in the curves... very nice animation...
  2. the spline that will be used to anchor the hook will be divided in 4 parts and it will only be possible to use the three intersection points to anchor it.
  3. This topic is great... I always thought that was my mistake, when I switched IK/FK, and the bone didn't maintain its position.... Is SQUETCH using constraint baking ???
  4. hhmmm... I was looking for an answer for this question... Mark, please, keep your amazing work on this tool....
  5. Fantastic model and texture, Stian .... please render it in stereo !!!!!! ( cross eyes ).. please.. please
  6. Hi friend ... I have a reference in my hd ... here is it:
  7. I haven't my A:M here but let's see if I remember.... When you render to file ... the first option in the popup window is the FORMAT, you must expand it and choose one ( AVI / MOV / TGA / JPG / PNG ), the last OPTION is BUFFER, you must expand it and turn ON the ALPHA option ...
  8. Wolfgang ... render to PNG sequence ... and turn ALPHA ON in the buffers ...simple and fast
  9. Xtaz

    Hi

    Welcome Blue .... We are here to give you a support in this first contact... TaoA:M is your first step
  10. I generally use decal to make grass ... the render is faster than using hair. here are two examples....
  11. Hi Joe ... Nice character .. very singular I was looking the wireframe and I believe that you can improve its splinage, if you update the patch marked...
  12. Eric ...this model is awesome.. the details levels is impressive... but a bias tweak here or there, a spline nudge there, could make this great model - outstanding. HAUAHUAHAUAH just kidding .. it's amazing
  13. Thx Eric .. I understand what you mean ... I fully agree with your comment, the final touch is missing. You know, I had to finish it until deadline... when I finish the image for the next contest I come back to Shelby... Thanks again
  14. Thank you for your comments fellows .... I consider you Masters of A:M .. and I am learning from you every day. I feel honoured by your positive criticism they encourage me to be better in the next contest ... photorealistic !!! John ... I just use PS to put the Snake in the corner and to make the decals ... of course... Material, BG, Lights are native from A:M
  15. Thanks for votes in my image in the Image Contest friends .... here is more images of my model... Wireframe Untextured Done
  16. From this view I noticed a little mistake in the shape of the front of the car ... check image .. do you agree ?
  17. Beautiful model Tralfaz.... Do you use it in Mech contest ????
  18. Thanks for the tip Agep ... I´ll try it ... then the velociraptor is a small "cute" dino ... living and learning ... I thought it measure more than 1.5 meters tall ... Thanks again
  19. Stian ... very nice as always and always and always ... the texture is amazing and your setup whit PFhoe is perfect. I acquired PFhoe too ( 2 months ago ) but I can't reach this result yet. Isn´t velociraptor bigger ???
  20. It's greeeat Eric .... nice modeling style.. can we see wires ?? Is it for mech contest ???
  21. BRAVO Rodger !!!! You are one of my heroes since I acquired my first A:M (v8) and a inspiration to us... Beautiful model... amazing atmosphere... great material ... superb light.. what more I can say ???
  22. thanks for comments friends.... I really appreciated them
  23. Thanks for comments Gerry, Noober My client did some changes in the project... here is the final render
  24. Absolutely right Mark .... these uncovered parking are to visitors ... there are more 4 places behind the buildings... thanks again for the trees.. and I'll use the grass bitmap too..
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