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Gerry

Craftsman/Mentor
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Everything posted by Gerry

  1. Sorry I missed on this one, but looking forward to seeing the entries!
  2. Simon, the key to activating the Euler option is to create some slight rotation with a start AND end keyframe. Once you have those keys set, you'll see the Euler option. In case you haven't figured that out yet. EDIT: I *think* the best bet is to create the end keyframe pretty much around the point where you want the rotation to end. But since you can always move the key, may not be that iimportant. If any of this isn't clear, just ask!
  3. Nice to see more on this, Rodney! Re-reading this thread I see it's just about a year since your burns. Healed by now? Many scars? Hopefully not. Also interesting that you're finding applications in animation for your military training! I guess we all have the opportunity (obligation?) to put our life experiences into our creative pursuits.
  4. I stopped by to look at this yesterday and was struck speechless by those awnings, so didn't leave a comment. But really just gorgeous detail. Another observation I meant to make a couple of weeks ago is that, looking at your brick work, I didn't realize until that moment that Hopper didn't indicate any bricky texture at all in the painting, just brush strokes. Had never even noticed that before. On a related topic, this Saturday I'm going with a couple of friends to see a show of Hopper's drawings at the Whitney, if my day job doesn't intervene. We've gotten ungodly busy, so here's hoping!
  5. Looking forward to it!
  6. this is looking great! I really like the care taken with the signage!
  7. I did a quick image search and, though the colors were all over the map, the most common skin color in the old 2D stuff was an almost off-white cream color. It might also be interesting to try some toon shading to see what that looks like!
  8. I think that's the right approach, Mark. What you want (and probably will end up with) is not a swatch off some official palette, but what looks "right".
  9. Mark, nice work on George! ...and Spleen, I think your "clap" button is stuck !
  10. Yes, the overall neatness of the bricks is starting to stand out unfortunately. Nice work so far though!
  11. That's a lot of fun, Simon!
  12. Yeah, don't mess with the key color thing, just create a .png in Photoshop with actual transparency. I used to find the key color selector sort of hit or miss. that was a couple of versions ago and I haven't tried it in some time. Maybe it's improved, I hope so!
  13. Good tests, Mark! And great job on modeling the character and keeping his 'look' in 3D.
  14. Ah, the old "Maginot Line" strategy!
  15. Gorgeous! Shouldn't those gun emplacements be on top of or inside the wall? Is there a logic to their placement that comes up in the story?
  16. but doesn't your method need a light on the eyes all the time to create the reflection, Mark? Matt's method will keep that highlight lit regardless. Unless I'm not understanding your setup.
  17. nice so far! the glowing eyes are scaring me.
  18. This is a great looking project so far!
  19. "Birthdhar" sounds like a new Star Wars character.
  20. Happy Birthday Dhar, stop by sometime!
  21. Wow, really excellent tutorial, Gerald! first time I've seen the Makerbot interface, looks like it couldn't be easier or more intuitive. One thing that piqued my interest was the option to utilize a displacement map. I've wondered about this and it's really a big deal I think. Have you played around with that by any chance?
  22. My head hurts, but in a good way.
  23. Sorry I missed this yesterday! Hope you had a good one Mark!
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