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Hash, Inc. - Animation:Master

HomeSlice

Film
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Everything posted by HomeSlice

  1. HomeSlice

    LiteFace

    Have you read my tutorial on CP weighting with the LiteFace bones?
  2. OK Tralfaz, it is getting really tedious to be always saying "ohhh awesome" .... "Wow" .... "incredible" and all that. Maybe you can start introducing flaws into your models just so we will have something else to say ... Really great Pod Bay model, and I like the lighting too!
  3. I've had odd results when copy/paste mirrored on the Squetch rig from time to time. In my cases, it was only the Torso/Chest Controller that did funny things. That is easy for you to fix. Just set its rotation back to 0,0,0 and adjust it manually.
  4. HomeSlice

    LiteFace

    I finally re-worked the LiteFace rig to get around an issue AM was having with the "Install" Action. When you tried to export the Action as a Model when you had a model with smartskins, it would sometimes crash the program. Now there is no longer any "Install" action. You still have to create a new Action and export it as a model in order to automatically position all the control nulls, but there are no longer any action objects to worry about. I also wrote new documentation about how to install it. You can grab the new version in the first post. "LiteFace Rig + New Instructions (updated 11/10/09)"
  5. You can see some very nice Flash tutorials for Sweeper here: http://www.hash.com/Sweeper/
  6. First, if AM is saying you have fewer frames in your image sequence that you think you have, make sure none of the images skips a number. For example, image_000.tga, image_0001.tga, image_0003.tga. Also make sure there are actually 400 frames for the sequence in the container. [Edit] As you said already, also make sure the "SPeed" property is "Not Set" If you are sure all the frames are actually there, and the decal still shows fewer frames. Try deleting the decal and the sequence from the container and re-import the sequence, and make a new decal. In addition to Nancy's excellent instructions. If you don't know how long your chor is going to be, and you want to play with the speed of the animated decal, you have two other options. If your image sequence is 400 frames (0-399) Option 1) In the chor, on frame 0, enter 0 for the "frame" property of the decal. On frame 399, enter 399 for the "frame" property. Set the "frame" property's default interpolation method to "Linear". In the PWS Timeline, enter Spline View (or whatever it's called) so you can see the splines of the animatable channels. Click on the decal's "frame" property so it is selected, it's spline should appear in the timeline. Right-click on the keyframe on frame 399 and choose Curve > Post Extrapolation Method > Repeat. This will repeat the image sequence infinitely. Go back to the default "Keyframe View" (or whatever it's called) in the timeline. Adjust the speed of the image sequence playback by sliding the keyframe on frame 399 up or down the timeline. Option 2) Make a new Action with your Snow Emitter model. Follow Nancy's instructions to set the decal's "Frame" property to 0 on frame 0 and 399 on frame 399. Drag the action onto the model shortcut in the PWS and adjust the Action's "Cycle Length" until you get a speed you like. Then adjust the Action's "Repeat" until it lasts for the duration of your chor.
  7. HomeSlice

    LiteRig

    Hey Nancy. if you get a more simple implementation of Cleary's face gizmo working, I would love to see it. He has some interesting ideas, but for some reason I never even saw the Face Gizmo thread until way after I built LiteFace.
  8. I think if you position the boolean cutter bone in a pose, then it will follow the body part as the model moves. Not totally sure about that, but it is worth a try. You might also try constraining (Translate To, Orient Like) the boolean cutter to the desired body part.
  9. HomeSlice

    LiteRig

    Thank you Nancy. I did post a newer version of the LiteFace (http://www.hash.com/forums/index.php?act=attach&type=post&id=46641) But I don't have updated instructions yet. Also, even though it is a smidgen less complicated, you still have to open a new Action window and export. The tricky part is placing all the control nulls at the tips of the face bones. If you want to do that manually, you don't have to export an action. I'll try to get together some updated instructions in the next week.
  10. whoa. Thanks man!
  11. You might try a material effector. You add a material to it, then whatever the material effector touches will take on that material. You might place the effector under the missile impact site. Then scale the effector over time until it covers the whole landscape...
  12. Not quite last Rendering, fixing things, re-rendering, troubleshooting, re-re-rendering, and editing can actually be quite a bit of work.
  13. I believe AM_fbm turbulance come with the Enhance A:M Demo free download. If you still have the exe on your computer, just run it again ... then find where the installer put the trb files. Otherwise you can go to the Enhance A:M site and download the Enhance:AM Demo (387KB) http://www.shaders.co.uk/enhance:am/demo
  14. Oh yes. Much better!
  15. That looks nice Gerry! Are you going to put some kind of outside landscape decal on, or behind, the Window? If not, setting the camera background color to black or dark blue may make the fact that there is nothing behind the window a little less obvious.
  16. From what I heard, the subscription activation process is supposed to be automated. But how can you automate situations where a user has changed his hardware and, of course, AM won't validate then. It thinks the user has copied AM and is trying to run the copy on another computer. So in those cases, a phone call is really necessary. I'll be happy when some genius figures out a way to discourage large scale piracy while allowing payed customers the freedom to use/move their purchases however they want.
  17. You can't rotate a rotoscope or decal in AM. You have to rotate the model instead. Be sure to do that in an action or pose.
  18. Sweet ride! I've never seen a purple bumper on a big SUV before. The landscape is nice too. What is that red line in the upper right?
  19. Really nice start Tralfaz, but have you thought about adding some detail to the model? It looks a little plain
  20. I would put a few towers with red blinking lights on top of the taller buildings. You know, those lights that keep airplanes from hitting the tops of the buildings. In the cities I have visited, the lights in the buildings are all different tints of white/yellow. They aren't all the same color.
  21. Attack of the Giant Killer Dragonflys"! That sounds like a great "B" movie.
  22. I hope you let us read some of it and look at the pictures when you get farther along!
  23. Even though the rig is the same, short/tall/skinny/fat people move differently. An action that looks good on a tall skinny person won't look all that great on a short fat person.
  24. Maybe something like this? ginger_dance_lowrez.mov
  25. You will probably need at least one more vertical spline on the upper and lower eyelid. Some people would recommend two additional splines, but I think you could probably get away with one, depending on the spline layout of the rest of the face.
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