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Everything posted by HomeSlice
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How long should particle baking take?
HomeSlice replied to robcat2075's topic in Work In Progress / Sweatbox
I helped render TWO and from what I remember, it was quite a task. I drove down to Hash several times and stayed for several days at a time and me and Jason pretty much spent all day every day working on it. There were too many issues for me to list (or remember) and we just tried different things until we could get something usable. I apologize that I can't remember specific issues and what we did to fix or work around them. The most common fixes I remember were: -simply rerender borked frames -render troublesome scenes on a single computer instead of netrender -paint out artifacts in photoshop -turn off dynamics in troublesome scenes If this is all you want to do, maybe import the image sequence into AM and apply a Denoise Post Effect to the frames. Maybe that will do the trick. -
I have run into that occasionally too. I don't know what causes it, but restarting the affected render messenger, like Fuchur said, seems to fix it.
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There is some discussion of festivals in this thread. Maybe you will find something helpful there. http://www.hash.com/forums/index.php?s=&am...st&p=351170
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I haven't had any issues with cfa in v16.
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That works very well! Wonderful art direction. From your blog: I think you were successful
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Love it! Unless that *is* the neutral pose. But I can't imagine how it could frown any more than it already is, which probably means that what you have there is not really the neutral pose.
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Beware of SCOPE CREEP!! It has led to the demise of many worthy projects. Don't let it happen to you.
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Best wishes Paul
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Did you save the png out of Photoshop? If you did, Yves Poissant addressed this a couple of years ago. It seems Photoshop (and perhaps other programs) sets the gamma of png images in some strange way. I think on Windows, the gamma is set to 2.2. Yves suggested removing the gamma information altogether using a program like PngCrush ( http://pmt.sourceforge.net/pngcrush/ ). You can also use IrfanView to gamma correct a png image. Open the image in IrfanView and go to Image > Color Corrections. Then set "Gamma Correction" to 1.00. You can also Batch correct a bunch of png images at once. Open IrfanView and go to Fle > batch Conversion. For "Output Format", choose "png". Then hit the "Advanced" button. Then check the box for "Gamma Correction" and enter a value. http://www.irfanview.com/ The problem is more widespread in the web browser arena. Here is a brief overview of the problem web browsers have with correctly rendering png images. http://morris-photographics.com/photoshop/.../png-gamma.html
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Great character!
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Arlo inspired me to try to animate
HomeSlice replied to johnl3d's topic in Tinkering Gnome's Workshop
Ha HA Ha I haven't heard that song in a looooong time. -
Probably the closest thing to a series of tutorials on A"M math functions can be found in this thread on Expressions. There are also several great videos in that thread. http://www.hash.com/forums/index.php?showtopic=39551
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Looking good Nancy!
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Yes. You forgot that this is fun!
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Also try hitting the [space] bar and see if the ghosted bones go away.
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Open the Model in a |Model| window, select the bone in question, and look in the Properties panel under Manipulator Options. If "Limit Manipulators" is ON, that would cause the behavior you are describing. If you want to translate the bones, you could turn it OFF.
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It is often easier to just close the Library window and open your assets like Robcat suggested. However if you really want to use the library..... You can store your models and other assets anywhere you want. They don't have to be in the Hash program directory. Save the data folder you downloaded somewhere on your computer. (Be sure to unzip it). Use the Windows file explorer to find the location of the ".lbr" file in the folder. Open A:M and go to Tools > Options > Folders In the drop down list labeled "Show Folders For", choose "Libraries". Down in the areal labeled "Folders", double-click on the entry. When you do, a button with "..." (three dots) appears. Click on the button and a "Select Directory" dialog box appears. Navigate to the folder that contains the ".lbr" file and select it. (select the directory, not the .lbr file itself) Hit OK and the "Select Directory" dialog will close. If it does not close, hit OK a second time. The entry in the "Folders" section will be updated. Hit the OK button on the Options dialog to close the dialog. Close A:M and restart. After you have restarted A:M check the library to make sure you see stuff in there now. You have to manually add to the library any new models you create. To do that: Open the library. At the bottom of the library are tabs labeled "Projects", "Choreographies", "Models", "Materials", "Images", "Sounds", "Post Effects". Let's say you are adding a new Model. Click on the "Models" tab. Right-click in the large white area and choose New > Shortcut. In the dialog that appears, navigate to your new model and select it. Then hit the "Open" button on the dialog. The new model should appear in your library Alternatively, you can: Open your model in A:M. Right-click in an empty space in the model window and choose "Create Shortcut in Library" The model will be added to the the active tab in the Library.
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Wow Nancy. Looks great so far. I also like the stop-motion look.
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The bridge and water are begging for some kind of gradient. You could paint a decal of the sun shimmering on the water, and a reflection of the mountains too, (and still have the nice animated bump texture you have there) if you want that sort of thing. Also, it seems like the mountains should either be more defined or have more gradients, or maybe just be silhouetted? From the image, I'm not sure what direction you are wanting to take this. Do you want a watercolor look? A vector illustration look? A 2D Looney Toons look? Or something else? If I know where you want to take it, I can tailor my comments to that.
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You may want to render normally and apply the post effect to your already-rendered frames. That way, if you decide later that you want to try different settings, you don't have to re-render the whole thing. How to do that is covered in the second part of this tutorial: http://www.hash.com/forums/index.php?s=&am...st&p=252870
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Problem with Darktree materials - I see the targeting ball of death
HomeSlice replied to Master chief's topic in New Users
I'm a little surprised no one else has commented on this thread. That tells me you are the only person having this issue. Since DarkTree is supposed to be included in the base install of v15, I don't suppose it would help to suggest that you install the Darktree SimbiantA:M plugin for A:M. The only two things I can think of to try is to 1) choose help > reset settings and 2) completely uninstall A:M and then re-install it. -
That was a video only a sweetheart could make. I think Vicki likes you
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I'm pretty sure a little bit of Denoise will get rid of the shimmering in all those cases. Try it on a couple hundred of the frames you have already rendered (save the processed images under new names). If you want to try the A:M denoise filter, I believe the properties are described in the attachment to this post: http://www.hash.com/forums/index.php?s=&am...st&p=327831
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Problem with Darktree materials - I see the targeting ball of death
HomeSlice replied to Master chief's topic in New Users
Try this: In A:M, make a new material. Right-click on the Attribute and choose Change Type To > Plugin > Darksim > SimbiontAM Expand the disclosure triangle beside "SimbiontAM" to see the options. Click on "Load Dark Tree". Navigate to a dsts file and select it. Apply the material to a sphere. Does it work?