Jump to content
Hash, Inc. - Animation:Master

HomeSlice

Film
  • Posts

    4,676
  • Joined

  • Last visited

Everything posted by HomeSlice

  1. "Shimmering" could mean many different things. Like Robcat said, it would help if you show 5 or 6 seconds of footage which illustrate the problem. But if it is anything like the "shimmering" in some of my past projects (rendered with 9 passes), one thing that helped with my issue was to add a Denoise filter in my editing app when I exported the edited animation. A:M also has a Denoise filter that works pretty well too.
  2. Here's a nice storyboarding for films tutorial... http://www.zombiespirit.com/storyboarding-tutorials/
  3. A:M's direct X export will only export bones and CP weights. It won't export an animation rig per se because the rig depends on A:M constraint system, which another program wouldn't know how to interpret anyway. Also, last I checked, Blender's Direct x importer was abysmal. So I think your best bet is to export the mesh only from A:M as OBJ, import the mesh into Blender and rig it there.
  4. Is there a step-by-step tut for radiosity somewhere? I've been reading through forums posts for an hour and I still haven't found one. Most posts on radiosity assume you know some things that I obviously don't. I keep getting bright splotches in my renders even though I've tried upping the photon to 100K and the photon samples to 5000. I've also been playing with the sample size, but I can't get rid of the splotches [EDIT] OK I found a great introduction here: http://www.hash.com/forums/index.php?s=&am...st&p=327730 The only thing he didn't mention is to right-click on the chor and choose Calculate Radiosity.
  5. Those red X's usually mean AM can't find the dsts file. Maybe try re-linking the dsts file that the material uses?
  6. Great looking set David. Have you tried setting the ceiling model to Options > Cast Occlusion > Off ? I was under the impression that if you do this, you don't have to render twice and composite.
  7. I'm starting to see this now. If I switch to Muscle Mode and select each affected CP, the splines usually straighten out, but I like Elm's suggestion to just close A:M and reopen before a final render.
  8. Steve, if she is going to have clothes, or she will not be doing a strip-teez, then don't bother modeling her nude body. Model her clothing *instead*. You will save yourself much time and trouble that way.
  9. Just add some CPs and connect them to make a spline, like you did when you were creating the model.... Once the new CPs are there, select the group in the PWS, hold [sHIFT] and select the new CPs. They will be added to your group. To remove CPs from a group, select the group in the PWS, hold [ALT] and select the CPs to remove from the group.
  10. Hey make another few episodes of The Adventures of Elliot Wangley and email all your friends! Maybe it will work again, who knows?
  11. Don't just study it, have it open at your desk with A:M running and a rigged model ready to animate. As you read through a section, practice a few times in A:M before moving on to the next section. There is a bunch of information crammed into those drawings.
  12. If rotoscoping gets boring, you can study the footage and interpret it in your own way.
  13. Good luck Gerry. Making a demo reel is a sobering experience...
  14. Really gorgeous surface. Makes me want to run my hand over it.
  15. To get around the difficulties with recording dialog, someone could extract 10-15 second clips from old movies and hand them out to each participant...
  16. If you go that route, you gotta turn the camera around at the end to reveal Mick Jagger's smiling face. "Tell me baby, what's my name I tell you one time, You're to blame..."
  17. Wow. he LOVED it. I get the feeling this practice is going to pay dividends one day ... somehow ... sooner or later ... I'm hoping sooner. At the very least, you are getting these guys to link to Wannabe Pirates, which is pretty nice. Keep it up!
  18. Convince your friend to use a more neutral colored paint.
  19. Are you asking why the counter top has so much maroon in it? If you are using Radiosity, the maroon color is coming from the walls. If you are using IBL, the IBL image has some magenta in it. Otherwise, you have a magenta light somewhere. The bed looks like you entered some values for specularity. Make sure all specular settings are "not set".
  20. Way to go Gene. I love the army men.
  21. Excellent. Way to man! You finished it. That is no small feat.
×
×
  • Create New...