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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. When I was a boy, you couldn't say, "green fart, more gas than smoke," on the internet. The Material on the emitter puts out many, very large, 99% transparent, green "streak" particles The Force in the chor makes them waft upward The turbulence on the Force makes the wafting motion more random the Emission rate of the particles is keyframed in the Chor to vary the flow There are many possible variations on the settings for different looks GreenGas002.prj GreenGas001.pre(render settings for above PRJ) GreenGas001_h2000.mp4
  2. Thanks! It's a tall order. Have you tried anything?
  3. I'm not sure what you are describing. When you say, "Fractal sum" you really mean "particles", right? Fractal sum is a turbulence combiner that gets calculated on each frame but it doesn't depend on previous frames like particles do so it won't be slower if you are scrubbing the timeline backwards. Particles do need to be recalculated from the beginning of the chor if you scrub the timeline backwards (unless they have been "baked"). If you want ot make the chor easier to navigate while animating The direction of the object on the screen should not matter either way.
  4. What kind of smoke?
  5. I think it is merely labeled wrong. It does seem to contain the bug fixes for version k
  6. When i was a boy, we had 8.3... and we liked it! 😡
  7. To make the mono version (in Audacity), I opened the drop-down list by the title of the rack and chose "Split Stereo to Mono" I selected one of the resulting two tracks and did CTRL-c to copy it I did CTRL-n to make a new Audacity project I did CTRL-v to paste into the new project I Exported a new WAV from that.
  8. try the mono version i sent you
  9. If you record a new audio from scratch in Audacity, does it work? If you cut your original clip in two halves and resave, does either half work? If you convert your original clip to mono and resave, does it work?
  10. The WAV you sent me worked fine here.
  11. The _02_02_04.wav came from the TWO archive. I presume they were using Audacity to edit audio but I don't know.
  12. Do either of these behave differently? GoodAfternoon_Title.wav GoodAfternoon_NoTitle.wav
  13. All I know is that it worked on my computer. Can you post the WAV you are trying to use?
  14. Charles, does this file work any differently? _2_02_04.wav
  15. Other ideas set wave volume in chor to 99% In the Windows Sound control panel try changing the output device. install v18 or v17 (copy your master0.lic file from the v19 folder) and see if they handle the wave any better Help>Reset Settings
  16. I haven't had that problem but just because it has solved other minor performance problems... try setting A:M to use compatibility settings for a previous version of Windows, like 7 or XP. It will take a minute to try. If it doesn't work, it doesn't work.
  17. I like this gamma test because it is easy. Adjust your gamma until the vertical bars in each color appear same-value at the desired gamma (2.2 typically). However... DON'T view it in a browser. Browsers seem to alter the gamma of this image. Load it into a paint program that does no color management and make sure it is sized to 100%
  18. Hi, Tom. It goes something like this... The Material is a Gradient combiner that increases transparency vertically from 0% at the Start to 100% at the End. It also has a Turbulence on it to make the increase look mottled The cloud is modeled as a long V-shaped channel The Material was dropped on the cloud model (no groups needed) to color the whole model. The material makes the bottom of the V-channel opaque and fade to transparent at the upper edges. In the Chor, the turbulence can be keyframed to move vertically so that the mottled effect of the transparency appears to move up the sides of the V. This is how my Fire! is animated. https://forums.hash.com/topic/49678-fire/ However, the model has a pose slider (Pose 2) that flattens the V-shape so that all the CPs are level with the bottom CPs. This Pose is set to 100% in the Chor. The material, applied on the model, is unaware of this shape change so the animated mottling is still moving up the sides of the V, but the sides are now horizontal because of the Pose slider. The mottling appears to move from the middle of the cloud shape (originally the bottom of the V channel) to the front and trailing edges.
  19. I am still wondering about your monitor gamma. When I view this as posted, almost all the detail of the clothing and tail is lost in black.
  20. Hey, Tom, you gave me an idea! Birth of a Condensation... Stratus007f2_h2500.mp4
  21. I have added it to the post with that movie.
  22. Here is a version that has both 1 and 2 "octaves" together... CellMat004_h1500.mov
  23. I added the PRJ to the top post if you want to mess with it. Note that the model itself is stationary. The materials on it are keyframed to rotate.
  24. Thanks for all your work, Jason. I hope you are on the mend soon!
  25. the Cellular-Webbed turbulence combiner rotated within a cube of patches... CellMat003_H1500.mp4 PRJ... CellMAts003.prj
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