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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. these are made with the "cellular" noise combiner. cloud12f_h2000.mp4
  2. Thanks, guys! The ones that are primarily a material effect have have the most potential i think... (full screen it) Cirrus7d_h2000.mov PRJ: StratusCloud007d.prj (set your Options>Rendering to "Use settings from the Camera")
  3. A bit more cloud experimentation. I think these are Cirrus clouds... "Lenticular" clouds, that people often mistake for flying saucers...
  4. Update... you can now do Likes, Yays, and Ecstatic clapping. Thank you, Rodney!
  5. I guess, "likes" are not quite back. We have "Thanks" and "Ha-ha" but no simple "like" yet. I guess we'll have to express our likes in written form! For your consideration, these emoticons continue to be available (you have to scroll way down the emoticon menu)...
  6. Thanks! Here's a brief one... https://forums.hash.com/topic/49685-using-the-onion-skin-toolbar/
  7. An Onion Skin toolbar has been added to A:M so that you don't have to return to the Options>Onion Skin panel whenever you need to change the most commonly used settings. To enable the Onion Skin Toolbar go to Tools>Customize>Toolbars and check "Onion Skin" The Toolbar has five controls Onion Skin Mode ON/OFF (default keyboard shortcut: SHIFT+5) Keyframe Mode ON/OFF. ON shows only onion skins at the time of keyframes of the currently selected object*&^. OFF shows onion skins in normal time increments (every frame if Step is set to 1) (a keyboard shortcut for this can be defined in Tools>Customize>Keyboard "Onion Toggle Mode") increase/decrease onion skins drawn Before current time. increase/decrease onion skins drawn After current time increase/decrease Step. Step is an increment between drawn onion skins. Larger numbers skip more frames before drawing another onion skin Like all toolbars, Onion Skin can be dragged to any convenient location. In this view, with Keyframe Mode ON, A:M draws one keyframed pose of the character before the current time and two keyframed poses after. (The model with the white wireframe lines is at the current time) With Keyframe Mode OFF Onion Skin draws in regular frame increments, observing the specified limits of one before and two after... In this view, Step has been increased to 4. A:M draws onion skins in 4-frame increments... Note that keyframe filters have an effect on what A:M regards as a keyframe for this purpose. If you had only the "Key Rotation" filter enabled while Onion skin was ON and in Keyframe Mode, it would only consider keyframes that contained Rotation keys for drawing onion skins and ignore any that had only Translation or Scaling keys.
      • 1
      • exciting
  8. Happy Spring Forward Day!
  9. Friction, Stiffness, Air drag and particle mass are things where higher values make it harder to solve cloth. Basically anything that resists the free movement of the mesh makes it more difficult. Collision Tolerance is a distance in cm. It is really the distance the mesh has to stay away from other mesh. Lower values make it easier to solve. You probably don't need "Stretch/Shear" for Stretch type for this purpose. That attempts to simulate the way that cloth can stretch on the diagonal more than the "warp" and "weft" I have had much better success with cloth in challenging situations after upping the Substeps and Adaptive subdivisions. 20, 40, 80... Those are typical Substep starting points for me. 3 is just about the least that works at all for the simplest demo. I have several cloth bugs reported that will be fixed in v19k , things that indeed worked in v19h but not later.
  10. I'd be curious to see your settings.
  11. those look quite good! Does your cloth simulation start with each piece of cloth distant from each other? Have you made a bug report of that?
  12. So those are "locks" of cloth... that looks promising. Any motion experiments yet?
  13. Thank you, John. I've discovered something experimenting with this... If you want the sprites to not fall through the floor before their "life" expires you have to explicitly set "bounce". It has a default setting of 10% but you have to manually put a number in there to stop the fall-through. I don't know if that default behavior is intended or not. Bug or feature?
  14. If you can post that I'd be curious to run it longer and see why some flip at the last moment
  15. I'm not well-versed in the Saucy rig, but Mirror Bones is something I've always used in the model window.
  16. The Onion Skin tool, set to keyframe mode, let me check the relationship of the poses all at once even though the final renders had to be done separately.
  17. Forever blowing bubbles!
  18. Here is a wireframe of the cloth simulation. I just needed five still frames for the image so this isn't really animated like if it were a real shot. As always, full-screen it to see it better... LeapClothSimH.mp4
  19. Fire made with turbulence on a gradient material, no particles. fire09_B.mp4
  20. May all your leaps be long!
  21. It was definitely cloned as cloned can be with cloning software that does cloning stuff. But I got it to work now with a SATA drive instead. I still don't know why the IDE wouldn't work.
  22. I want to take the SATA SSD from my old Windows 7 computer and use it in my new Windows 10 computer. I want to put an IDE HDD back in the old Windows 7 computer. I can clone the SSD to the HDD and they appear to be identical in contents and partitions, but the computer won't boot off the HDD, even when it is the only drive attached and even though it is the very same HDD that ran the computer before I swapped in the SSD. What is wrong? The BIOS settings have no distinction between booting off an SSD or HDD or SATA or IDE
  23. Is anyone else using Windows "nightlight"? I'm not sure if I like it or not yet.
  24. I found what I was doing wrong. I was trying to change the 00000000 to be just 4 digits like in screencaps I had seen on the web. You can't change that. Just start typing the hex numbers like this to disable the Capslock Key...
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