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robcat2075

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Everything posted by robcat2075

  1. It seems that those 4 points may be all on the same spline (bad) because there's one long spline winding it's way through that wing and turning back and forth across it making that shape by starting with one cross section and extruding more sections toward the tip probably would have prevented that from happening.
  2. well, post that wing or flipper or fin or whatever it is... zip it to post it
  3. It's very unlikely that you made that spot out of one spline (which would not fill in), but someone will mention it if I don't. I'm also presuming that that red CP which appears to be a 5th CP in the group is actually in the background. It's possible that one or more of those CP is actually two CPs in identical positions. try... this... deselect all. one at a time select each CP (by clicking, not by grouping) and drag it somewhere else and see if there is still one left behind in the same positions. I have done this before by "extruding" but not dragging the new CPS to a new postion, then forgetting I had extruded, and extruding again. Last hope if the above isn't the case... delete the 4 CPs and make them over by extending the neighboring splines.
  4. Cute models, I'll be curious to see what it's all about.
  5. Nice slobber. Maybe there's a way to make some of it break as his mouth opens?
  6. Try hitting 7 8 9 or 0 (above the alphabet keys) to change the view mode. If some of those show something and others don't it may be a video card driver problem (update it). It was in my case.
  7. Just an aside... You do want to get all your control bones keyed, but you don't want to get every bone in the character keyed, because many are invisible bones that the rig just uses for its own bone-manageing purposes. you won't want them keyed and taking up space in your timeline.
  8. you can group select many keys and then squish the bounding box to make them take more time or less time. You may have to do this separately on each object. And... save a copy of your project before you try this the first time because you won't get it exactly right the first time you try it.
  9. Well, I wasn't going to say anything because i figured we can't expect perfection from 20 minutes anyway; but then you started working on it some more... ok, no more comments from me. Sorry!
  10. The last constraint takes precedence over the first one. Do the "aim at" after the path constraint.
  11. mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm........... nope, not convinced yet. show me some reference footage of you doing that. In tights.
  12. To clearly analyze this we'd have to get a look from one stable camera position (from the side). But he seems to be leaving the ground with bent legs, which is just about impossible if he's going to hurl his body into the air. there also seems to be quite a bit of "redo" in his body movement at the first cut
  13. http://www.hash.com/forums/index.php?showforum=2
  14. calculating? that could mean lots of things. rendering? locating? I suppose if an off-camera patch cast a shadow on-camera it would need to be considered in some way.
  15. cute image, i especially like the chimney!
  16. thanks for all the replies! I was curious to see what it looked like in the graph editor. I think I've been able to create gymbal lock since then. I thought that if I set some bones to euler rotations, the channels would be easier to edit than with quat. But I've noticed that interpolation between keyframes can be very weird in Euler even when gymbal lock isn't the issue, so Euler isn't necessarily a solution for my animation goals.
  17. Would a decal serve to color the feathers? A decal wouldn't translate.
  18. good looking fish! the gills might need re-thinking.
  19. Copy and paste won't work? What will having multiple models in the same model file get for you?
  20. i notice the movie is only rendered at 15 fps. that's going to make any fast motion look jerky. 24 or 30fps would get more inbetweens in there.
  21. Sheridan college, wow! Welcome to A:M. Keep all those 2D things they taught you in mind and you'll do well with it.
  22. from looking at the movie I'd guess it's a "Stride Length" problem. The stride length is set too small so she's going thru each cycle too fast.
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