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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. I think the pi symbol should occupy more of the circle. And what would the special powers of pi man be? The large legs indicate he must do a lot of running and jumping to achieve his mathematical value. Pi is a long number I guess. I think he should have a dog sidekick made entirely out of one-radian arcs. I'm eager to see this guy animated.
  2. Looks like fun stuff! Id be interested in seeing a sample of the A:M images used with Flash interactivity.
  3. My entry in last night's animation showdown. The topic was catching something heavy. (QT Sorenson3 140kb) I spent a long time trying to get the double take to work and never really got it. Still lots of room for A:M people to try this showdown out. It's usually on wednesdays at digitalrendering.com. Ya can't say you don't have time... ya don't get much! The entry always needs to be in divx, does that lock out the Macs?
  4. It's a strange and dangerous molecule.
  5. i think the proportions aren't quite right. Are the arms and legs too short or is the torso too long? great concept, great details.
  6. Nice car and nice step-by-step!
  7. Nice Axe! I'm thinking someone should write an underground alternative to "The Art of Animation:Master" Call it "The Dark Art of Animation:Master". It would have tutorials for things like this axe, an iron maiden, a particle fire-breathing dragon, body parts (all severed) and Thom falling through a trap door into a dungeon. Reel the goth kids right in!
  8. I really like the clouds. I think the compositional elements need to be juggled to make the caterpillar guy read better. Outside of "Where's Waldo?", most children's book illustrations seem to try to make things very obvious. I agree that the highlight on the mushroom is out of place here. Perhaps the terrain could be more detailed? But the general atmosphere and style of the elements is quite nice in this.
  9. I'm curious to see it, but had no success in even getting to a link that would start a download. One thought... A $10/month account with a website hoster would get you space and bandwidth for something like this. Of course, getting someone to mirror it for free would be cheaper.
  10. very nice piece! I guess we don't need scripting for crowd scenes after all. So, does the choice of the duck have some meaning known only to trusted insiders or is it capricious whimsy?
  11. Looks like this could be something major! Nice. I just might do that! to do that joke right you gotta not let the audience see the 11 in advance. It's gotta be a surprise. Change the dials so that they aren't a pointer to something printed on the case. Have them reveal something in a window above the knob, or they could be changing an LCD readout right above the knob.
  12. You skipped the lathed vase?!?! I recall an atomic lobster in a John Waters movie but a rocket propelled crab may be a first. Cool shape! I think you could solve this by re thinking it as a "top shell" and "bottom shell." Two separate meshes would give you better opportunities for non creasing splinage and wouldn't change the design of your model since there is already a definite boundary between top and bottom.
  13. Jason "Stop Staring" Osipa make a clever observation in his book, basically that even the best models will look bland in their default unposed pose; it's the animator that makes it possible for the character to really be someone.
  14. and have some "camera" shake when it hits.
  15. This is not really a "wip", it's more of a "w-asap". My entry in yesterday's Animation Showdown at digitalrendering.com. where_is_it_320.mov (270K QT Sorenson 3) Basically, you get four hours to animate, render and submit a character animation on the assigned theme. This time the deal was "Where Did I Put That?" My attempt is not fab, but some of the entries often are knockouts. It's also fun to see how others interpret the topic. Showdowns happen every wednesday. If you've got your character (or Thom) rigged, and can think/work fast you must give it a try.
  16. So what is this magical alignment of system components? OS, motherboard, RAM, RAM type, CPU, videocard... all of that. Are there things you've learned not to install?
  17. Wonderful designs! I wish I were a 4 inch robot. If it's a hovercraft, what's the drive belt from the motor gonna be for? I vote for wheels. It will add to the apparent reality of the device more than some unexplained levitation. The wheels can have cool fenders though. Wonderful designs! I wish I were a 4 inch robot.
  18. I like the scene and I think the look is quite fun. I think that style of house is called "half-timbered"? If that's the plan you maybe might add some diagonal timbers; those seem to be a hallmark of that style and would add some detail. I can go for the stone tower (ya gotta keep your damsels somewhere, right? ) but I'm not sold on that stone structure in front of the house, though. It seems out of place for such a dwelling. Keep the tudor front door but move it back flush with the front of the house and maybe have just a stone arch framing it? But it looks like a very promising project.
  19. Can we see a bit of how the animation turned out?
  20. Looks impressive! Maybe someday the image contest topic should be something like "low spline density". The object would be to make the best model with the fewest splines.
  21. a small issue... but why does the reflection in the floor of the legs of the chair and the bed look so much brighter than the "real" legs?
  22. That reminds me of the render times I used to get with Sculpt 3D on my AMIGA.
  23. I think it's a fabulous demonstration, appropriate decor or not. Based on your notes for the other images, the top one is the result of one light source for the whole room, while the others used more lights to simulate the diffuse lighting effect? Is "photon mapping" another term for "radiosity". A part of it? Something else entirely? I ask because... ...is the only mention i found in the docs.
  24. [quote]I've now uploaded a sorenson 3 codec version[/quote] This looks much more promising now that all the frames play :D . Except for a little flicker in the shadow, the sorenson does quite well. I like the little adjustment steps he takes when he shifts his weight. Those are nice touches. But unlike most trailers that completely ruin it by giving the whole story away, you've left us in the dark as to what this thing is really about.
  25. Very charming character. :lol: How about if instead of taking the glasses off, he squinted at a "script" and had to put some glasses on? That would be more in line with your "deconstructionist" take on the situation. :) But why VP3? Most people would never detect a difference between this clip and the same compressed to the same file size in QT Sorenson, but they would be more likely to see it play smoothly. If they can even get the codec to work and not everyone does. I think the differences in image quality are very minute. You [b]want[/b] people to see this... don't make it hard for them. ;) I've got a 2.6MHz PC and still, the VP3 that comes across here tends to be very choppy.
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