sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. The psychedelic outfit and the beard made me think... Ringo Starr Looking forward to seeing him move!
  2. There's some unbelievable work happening at the Animation Showdown... not by me though; I'm coming in last every week! My entries for July: Chop (the only entry that didn't do an overhead chop) Pinch (burned up way too much time on the clam) Shiver (in retrospect, combining the knee knocking with the vertical torso motion probably wasn't realistic) You can see them on my Showdown Page.
  3. Hey that's working very well! I've been waiting to see those guys move, I was wondering how they'd walk with such big feet and short legs.
  4. Jumps are a great choice for animation tests. There's no end to the ways you could do them. I think the second clip works much better than the first, so you've obviously made good progress in just a couple days. The first clip didn't seem to have any 'anticipation' between him getting off the barrel and going on to the jump. The second clip fixes that. How about even more? I would move the cam to the side somewhat so we get a more interesting view of the action. Then, to get off that barrel he should lean forward to get his center of gravity over his feet before he rises. Looking forward to take 3!
  5. That's quite good! (cue "Yakkity Sax") Somewhere Benny Hill is regretting he missed the CG age.
  6. I enjoyed that. I like seeing what people are doing with toon rendering. I can imagine that just making the set and all the props was a lot of work. One way to get better camera angles is to draw an imaginary line across your set. Keep all your characters on one side and the camera on the other and it will be almost impossible to get a confusing view.
  7. How about somewhat bigger eyes? "The better to peer at things, my dear" Since they have no pupils, will they slide around on that flat area to indicate direction? That would be novel, we don't see much of that in 3D.
  8. HA! I think I voted for that one! I rather liked it. I appreciated it's brevity compared to others in the field. And while the motion wasn't perfect, it didn't have that stiff, robotic feel that we see too much of. Reasons it may not have gotten more votes...(and I'm just guessing)... -Even though it's an "animation" contest, i suspect many votes are cast based on visual complexity of the models and textures. -It wasn't clearly on topic ("mad"). True of other entries as well. -The camerawork (I'm really digging here) could have been clearer. For one thing, I think it needed a wider establishing shot at the beginning. We don't see the whole caveman until the sixth shot. -Something else? We really have no idea what people are basing their vote on. They just vote.
  9. Hey, that moves wonderfully well! How much time was the "spare-time"?
  10. Lotta great stuff there! Two notes: -I still think you gotta hide that "11" until he actually goes for it. The punchline is being given away too soon right now. Redesigning the way the dial shows the numbers would be the easiest fix. -the ground plane looks too much like a squished decal at the low angeles. Maybe a displacement map to roughen it up a little?
  11. Getting those edges highlighted really helped. How about a roach clip, an ashtray and an empty 20/20 bottle?
  12. Perhaps a more cinematic treatment... Long Shot: GreenGuy sees dinosaur Close Up: GreenGuy's reaction of disgust and beginning to walk Long Shot: GreenGuy walking up to dinosaur. Doing everything in long shot can leave the audience looking around the frame at something other than the detail you want them to notice.
  13. And just how active would you be if you been hanging by the neck since Scene 8? Hey, wait a sec... how did Pinky get out of jail and into Peking Duck's Lair?!?! The idea of Pinky turning out to be a "he" has potential, however.
  14. That looks quite promising. Developing toon rendered characters that actually look like cartoons and not like 3D models with a black line around them has been a back burner interest of mine. I'm finding it's quite challenging, because 2D animators would often "cheat" the shape and placement of features from one angle to another, for maximum visual effect. *Especially* the mouths on 50s-60s era characters like Tony the Tiger. Consider the almost Picasso-esque treatment of the mouth in this Fred Flintstone model sheet. Note also the traveling part in his hair. It is very difficult to make a 3D mesh of a 2D character that is "on model" at every possible angle. But I know you can do it!
  15. Spiffy weapon! I was actually trying to model something of that vintage a few days ago; wish i'd seen yours first. Think how much lower the murder rate would be if people still had to load their own powder and adjust their own flints before every shot!
  16. I've updated my site with my last three misfires from digitalrendering.com's Animation Showdown, the four-hour animation race: Who's at the Door? I never quite got the rhythm of this one right. Doing more leading with the hips might have made it less floaty. Hug. The moderator warned that doing this with two characters would be too hard. Turns out he was right! Crawl. Why he didn't just step over that thing? These versions are re-rendered for better lighting. See them on my Showdown page.
  17. Hey, that's a spiffy spot! If you have the rights to the music secured you should enter that in some video festivals. They love pieces like that. Dallas Video Festival Some German Festival -I thought the assembly line segment near the beginning needed a bit more rhythmic action to fit with the music. Something on every downbeat.
  18. Great action editing! One of the rare ZachBG films where no one gets squashed. Not on screen anyway.
  19. That's quite spiffy looking! Now... how about a guy to play it?
  20. An impressive beast! T-rexes sure have come along way since those cubist things in Fantasia two thoughts: -I recall an archaeologist saying that because of the way the bones are shaped, they really wouldn't have been able to do that curvy tail wag. I think you'll get away with it though. - only 70 million years old and he's got bags under his eyes!
  21. Hey, that's a charming little guy. Kind of like the old Silly Symphony cartoons where they would anthropomorphize amost anything. I'll be eager to see how the final product in Flash looks!
  22. The last three topics at the four-hour Animation Showdown were: Gymnast I Want Candy! Stuck! Due to inclement weather and a power outage "Candy" never got finished. And "Stuck" didn't get finished even with full power. But there they are, such as they is! You can see them on my Showdown Page.
  23. A calumari leg tentacle.zip
  24. I'm surprised it even works that well! One way to respline it:
  25. Sounds iffy to me. How about an "under the counter" arrangement... you make a post with a warning of the nature of the parody and offer to send the link to anyone who e-mails you for it? That way the truly offended won't accidentally watch it, the eager-to-be-offended-and-dying-to-tell-you-about-it can't say they weren't completely warned, and the offended-that-someone's-offended won't have new fodder for a flame war. Congratulations none-the-less on the professional success of having the piece aired.
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