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Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
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Everything posted by robcat2075

  1. It's a zip file with stuff in it... use "extract" in winzip to save the stuff to somewhere on your hard drive. Wizip has "help" if you're not sure how to do it. Make sure you remember where you extracted to... because that's where you're going to go in A:M to load these things. You want to load a model? rightclick on "objects" in the Project Workspace >Import>Model
  2. I axed him and axed him to embed those models...
  3. Hey, the crowd is very quiet during dives! It's like a tennis match, except with water. And no rackets or John McEnroe. A gasp from the crowd[attachmentid=14713] And then a distant "That's gotta hurt!" LoonGasp.mov
  4. Zach is the king of the Animation:Master one-man short! What? No crowd noise?
  5. Doe this have anything to do with the settings onthe "sound" tab in the Options panel? No sound playing at all? You did drag the sound into the Chor, not just import it?
  6. The project file, the file you save when you go to the Project menu and do "Save As". Make sure you "embed" the models first. (I told you how to do that already.)
  7. for some reason .prj files can't be attached here, but if you change the extension to .txt you can. Or if you know how to zip files you can post a .zip
  8. It's good practice to render anything important to a targa sequence. image000.tga image001.tga image002.tga... you can reload that targa sequence back into A:M and resave as a compressed QT or AVI Or, take them to an NLE to marry sound to the animation.
  9. A:M has experimented with dual CPU suport in the past, but it's not included in the current version. You can run two instances of A:M simultaneously and, for example, have one render the odd frames and the other render the even frames of an animation. You'll need sufficient memory so that neither instance resorts to swapping data on the HD.
  10. I rigged it with TSM2, which has some squetchy features but I didn't use them this time out. No, I can't. I already created "a situation" at the AnimationMentor office last week when i merely revealed i had included one of my models in a bug report to Hash.
  11. Well, that's what I get for trying to be modern. H.264 is supposed to be a standard QT codec now but I guess they don't have that all worked out yet. I've put a Sorenson3 version up at the top. Sorry for the inconvenience.
  12. A:M is a fabulous program, and all the more so if you are working independently. There will be new things to learn, and some parts of A:M are quite different from other 3D programs, but you can ask questions here.
  13. Welcome back! Fine looking head! The eyelids don't seem to be on the eye, but I imagine you'll tweak that
  14. Thanks, guys! Yes, that's "Stewie", remade in Animation:Master. "Push a heavy object up an incline" was a 2nd quarter assignment. They've changed the curriculum since then, it may be no more. Brush up on your drawing skills between now and then. That's one thing they don't warn you about... you will be expected to make quite a few drawings as part of your assignments. I haven't had him for a mentor so I haven't run into him yet. But I hear he has a reputation as an extrememly tough grader.
  15. Hey those look good. You're not going to give them tiny bodies, are you?
  16. It's a classic, the heavy push... I don't think they let you get an animator's license without one. [attachmentid=14573] Edit: The above file is in H.264 here's a smaller version in Sorenson3 [attachmentid=14596] heavypushsmall.mov heavypushsor250.mov
  17. I remember that first one from long ago. The lighting changes really help make the mood right.
  18. Those look good! How did they describe what they wanted before you started?
  19. Post the project here and someone can figure out what's not working.
  20. Computer Use Doesn't Increase Risk Of Carpal Tunnel Syndrome I prefer the mouse for splining. When i want to click i only have to do it once with a mouse, with a pen i may have to try several times before it realizes I wanted one. Yes, I have experimented with various sensitivity settings.The rocker switch onthe wacoms is awkwardly placed for me also. But both are rather cheap, you can get both.
  21. 64-bit and multiple processors don't make A:M run any faster.* Video cards have little to do with "final" rendering speed, as that is all done by the CPU. Generally the faster the CPU the faster the rendering. 1Gig Ram will be plenty for most purposes. "slow" is a relative thing. Hair, particles, reflections, ray-traced shadows, complex combiner materials, numerous lights... those are all things that slow down rendering. If you want a fast render just to check motion, render in "shaded mode", or in "final" with multipass set to 1. *a dual processor can run two A:Ms simultaneously, potentially rendering twice as much in the same time, but its tricky to do right.
  22. one problem is you're closing that face before extruding it. The face-closing splines are being extruded into internal patches. Extrude first. then close the ends.
  23. No. Neither in the chor nor the action. Unless I'm missing something, there's no access to tweaking anything within the imported objects, just their location and orientation. If you enable "Show more than Drivers" you get access to all the groups in a model. You can assign different materials to the same named group on different instances of the model. I tried this recently. If you absolutely had to deal in decals for textures you could make them animated textures and freeze the texture on different frames for different instances of the model. I haven't tried this yet.
  24. it's like if that heart were 3 rings thick instead of 2
  25. Add another splline ring inbetween the two heart-shaped ones. That will eliminate all the interior patches that are confusing the boolean genie. Don't forget to associate the new CPs with the boolean bone
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