sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Hi Myron! For a folder... on User Properties and do New Property>Folder. on the folder to Rename it Once you have the folder you drag a Pose by the cross hairs icon next to its name onto the folder . You can't drag the poses within the folder to re-order them but you can drag a pose up onto the folder to make it the last in the list.
  2. Hi @johnl3d I will guess that different rigs with some, but not all, bone names the same cause the different result. It is also possible to get the different result if both have the same rigs but one has limbs set to IK and the other has the limbs set to FK. Tricky stuff, this reusable animation!
  3. That is a very curious effect. The explanations never make sense to me.
  4. Something I was trying. I stopped when I realized I would have to substantially rethink the particle emitters. sparklers000.mp4
  5. Get her a guitar and she'll be ready to sing protest songs for you!
  6. hariTurn11d_2500.mp4
  7. Ignore the "shield". There used to be more to that to try to keep the hair out of the character's eyes but it needs more R&D. Made you look!
  8. OK. I've added it to the post with the pic.
  9. Quick attempt at parted hair... TestHead009b.prj
  10. BTW, @John Bigboote may have relevant experience with long hair. Calling Matt Campbell...
  11. Save incremental versions of your PRJ, with all models embedded, frequently while working with hair.
  12. Ultra short version... -Hide all but one side. -Go to "Grooming mode", use the "Brush Mode" tool to slightly bend the guide hairs in the direction you want the hair to to fall. -Repeat for the other side. There are many properties for Hair you will need to set right to get a particular look. There is a substantial discussion of Hair on the Tech Talks Page... https://forums.hash.com/topic/13249-tech-talk-series/#comment-93809 Watch that and see what questions you still have.
  13. First, make two patch-groups for the hair instead of one. One group for the left side and one group for the right side. Put a hair material on each one.
  14. Animation Mentor has announced a free Zoom "webinar" on facial animation. I'm guessing it will be about 90 minutes long. They will probably be demonstrating in Maya but I'm sure whatever they do is doable in A:M. How to reproduce those things might be an interesting topic to discuss here on the forum! Register for webinar Animating Facial Expressions A recording of the live webinar has been posted
  15. This would have been a great Q to bring to Live Answer TIme yesterday so we could discuss it in real time. When you say "hangs down mostly straight all the way around down passed her shoulders, " does it fall behind her shoulders or in front?
  16. I don't think that wizard is a very good teacher. The dragon isn't getting off the ground!
  17. It is possible the .cmd file we are seeking is a hidden file in MacOS Try this to see if any become visible. https://www.pcmag.com/how-to/how-to-access-your-macs-hidden-files
  18. I presume both cases are image sequences. My guess is that NetRender doesn't have to do much GUI. It is the most basic windowing functionality with no graphics to display. I recall Martin saying long ago, "the [buggy] graphics card drivers were killing us." I suspect a lot of the sudden-exit bugs are interactions with the graphics card. I'm just guessing. What does a Mac mini even have in it for a CPU and graphics?
  19. I presume it is exceedingly small since it requires using a past MacOS.
  20. I've never seen the Mac version before! I wonder if the difference in button labels is baked into the OS.
  21. 4:42 in the quick start video shows those options visible, available to be set if one were not using a preset... or if the preset had not functioned correctly.
  22. You can't re set them manually in NR? Your v17 license should let you run v16 and v15. You might try Netrender in those.
  23. This dot notation in the file name has some meaning but there's probably a way to define something more literal and less relative. <FileName> FileName=../../AM_Render-Farm/2001-sim-artwork-one/untitled-.tga </FileName>
  24. When i load that .pre into v17 netrender (PC) it seems to successfully read the multipass settings. It may be a Mac bug... which is too late to fix. For now, make a note of settings that need to be manually entered in your NetRender. If the .cmd file can not be edited it is also possible to start an additional render node by running the "AM RenderMessenger" program, once for each new node. I think the standard license defaults to allow 4 nodes but you can try more and see what happens.
  25. @fraizer writes... -I recall the chor problem (fixed in a later version I recall) but it's exceedingly rare that I ever save work as a chor. I always work with a PRJ that has everything embedded. -I'd have to see the path circumstances to guess at the path problem. -If you are on an annual subscription your license should allow you to also install/run v19.0 which still has a Mac version. Try that and see if the .pre setting are more comprehensive. We have Live Answer Time at Noon CDT tomorrow if you would like to look at this in real time.
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