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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Herzlichen Glückwunsch zum Geburtstag! Keep on Codin'!
  2. Hair with an image with alpha (leaf) renders fine though report it then and see if it can be done. I wonder what is the "depth" at a 50% transparent surface? There is no single right answer. I am going to use the depth map to make Depth Of Field on a Thomas and friends animation test I am currently rendering. Reason why I don't use A:M's own DOF, is because of the increased rendertime (on top of the 15hr per frame sequence) and the lack of control in post. With a depth map I can control where to set my focal point in post For now I'd say render the smoke separately and approximate the DOF in post.
  3. I'm stumped on that one. It's probably greatly complicated by the fact that the particles are transparent. What will you be doing with the depth map?
  4. here's the literal URL in the post. Something is missing in the ... http://www.jostkeller.de/dreid/testing/Rhe...dRing151110.zip
  5. Fabulous! The zip URL is missing something, i couldn't get that.
  6. I think having a specific visual reference will help
  7. Have you made rotoscopes to work with?
  8. a cloth simulation. Rope_600.mov Update: Now with 50% more... ACTING! Snake_600.mov Update UPDATE: Now with authentic cartoon Egyptian snake music! DanceRopeDance.mov
  9. like that? CloudSprite3_Brown.zip
  10. that's the truth. I found myself re-doing each stroke about four or five times with a tablet. I got a 18" Cintiq off ebay a couple of years ago and like it quite a bit. I found it had a rather brownish cast to its color by default. Maybe they are trying to be like paper? But I've cranked the blue on my color control panel undo that some. My main complaint is the lag between the pen and the cursor.
  11. The ~ key works here. Press it while you hold the LMB down.
  12. that looks snazzy. I'm not familiar at all with the original piece you mention, but your painting skill ought to serve you well in your models.
  13. Welcome back. You're not forgotten! Yup, throw some mud and grease on that thing. Those used to be quite common out in West Texas but not so much anymore.
  14. When I look at the OBJ in a text editor I don't see any reference to a bitmap filename. Is it there?
  15. Welcome to the forum! I haven't had success with that when I've tried either, but don't know enough about export to polygons to know what to look for. The OBJ exporter has that screen where it talks about renaming textures so it must be aware of them and it seems to be doing something... Hopefully someone OBJ aware will chime in here.
  16. Use a bump map instead of a material, and put your transparency map in its alpha channel. Test the concept out with just a simple painted bump pattern.
  17. Can the deadline be a few weeks later? Jan 5 is only 7 weeks away and there's two holidays during that.
  18. I finally got that review up and it only took me nine months.
  19. No, we want them! I can retime them in Aftereffects. Was originally rendered at 30 or 24 fps?
  20. Mark, I guess I'll need a shadow pass to go with the bus movies you gave me. It will look like pure white with the shadow of the bus passing through but without the bus visible. thanks
  21. Matt, can i get those in either a n image sequence or a MOV that doesn't use H264? My After Effect will only run with Quicktime 6 and Quicktime 6 can't read H264 movies. If they have sound you can make them a "Photo-JPEG" codec quicktime which will compress nice and still allow you to have sound and cn be read by QT6. Edit: I just need the second one. I have the uncompressed version of the first movie downloaded already. Edit 2: Actually, I can re export a JPEG sequence from your movie in QT7 and that works ok. However, i notice the sound is compressed with A-law. Can you give me an uncompressed wave?
  22. Spleen... Those movies are 30 fps, do you really mean them to be 24 fps?
  23. I didn't completely see the problem you were pointing to. I see the phantom portions now. Is there bump detail in those areas? Get rid of that. Make it flat 128 grey in those parts. Possibly the renderer is trying to highlight those bumps just like it would do bumps on transparent glass that were catching the light somehow. Alternatively you may need to add an alpha channel to the bump map to limit its presence to yoru actual wing surface. Your opacity map could probably be copy and pasted for that.
  24. Hey that's looking pretty cool! Make the image flat in those areas? (no detail)
  25. I was thinking they were like the wings on a Valkyrie helmet You should have some way for them to fold over and conceal the stone on the top and then unfold away from it so laser beams can shoot out.
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