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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Coverage of "Action Objects" begins on p.131 in the TechRef
  2. Another possibility, perhaps easier, it to not import at all but add the double door model as "Action Objects"".
  3. My gambit would be, before import, to add one bone in the double-door model that is parent to everything else. Then after you import to another model you can use that "everything" bone to move the assembly as a unit (hold down CTRL while using the Translate, Rotate, or Scale manipulators to make mesh follow bones) After the first import, the copies will have a number appended to them if they had no number before, or get their number modified if they had one.
  4. I'm already skinny.
  5. You can always download the latest installer from the "Latest Info" thread, among other places. I see Gerald has noted how to get your license transferred to a new computer. Sorry about your computer! Whether the data is gone depends on what failed.
  6. Tip for cloth experimenters: Collision Tolerance... reduce it to 1 or less. Large numbers don't prevent collisions, they make it more likely the cloth will get fatally squeezed between surfaces. Sub Steps and Adaptive Subdivisions: pick some combination that will allow a max of at least a thousand. "Adaptive subdivisions" is how many times "Sub Steps" can be doubled. Multiple instances. If you've eliminated sure-fails like cloth starting too close to a deflector or getting pinched between two deflector surfaces, try starting a simulation , then open up another instance of A:M and start the same PRJ on the same simulation, then open another Instance and do it again. Let them run. One will probably do better than the others. This is if you have more than one core and have Multi-processing enabled in your Options>Global tab.
  7. Hooray! That's a lot of fixes! Thanks, Jason! Thanks, Steffen!
  8. The discussion of Aim Bias Handles, previously in this thread has been moved to... https://forums.hash.com/topic/50442-feature-aim-bias-handles/
  9. Any change in getting the cloth on the frame to work?
  10. Happy Birthday to long-time A:M-er JohnL3D! Have a great day and a great year ahead!
  11. I dimly recall that that set was uploaded and on web video in some form, perhaps the now-defunct Hash video site. I have the blue set also, but no working VCR nor any capture interface.
  12. However... a few hours later the second one had exploded in thousands and thousands of collisions and was never going get past 77% The first one was still chugging along slowly completing frames and had made it to 33% Unfortunately, stopping one stops both.
  13. Less than an hour later the first one has barely advanced. The second one is far ahead.
  14. Here is a screen capture of the status bars of two instances of A:M They are both running the same cloth simulation with the same settings. The lower left one highlighted in green was started first. The upper right, in yellow, was started second and quite a bit later. The first instance (green) is bogged down in absurdly high numbers of substeps for each frame. The second instance (yellow) is sailing through with far smaller substeps needed for each frame and getting done faster. Same computer, same project, same settings.
  15. She may be too high-class for him.
  16. Note that David has the "Show Bias Handles" button at the top enabled to make the bias handles visible when a CP is selected. It is easiest to make that bias edit on the outline before you lathe, rather than have to make that edit on all the copies that get made.
  17. And you have done the work-around mentioned above? And you'll probably need to use a Windows compatibility setting since v12 was released before there even was a Windows 7
  18. Looking a bit further... when I look at just the cross section of the shape I see that the portion between the big ridges is only a single surface with no enclosed volume (see arrows). The 3D printer will need a model that is entirely enclosed. If you lathe an outline that is a continuous enclosed shape and use that as the basis for your model I think that would export and print successfully.
  19. My polygon knowledge is next to zero but when I look at the model in A:M I see it has many internal patches, which I think are bad for OBJ export and many flipped patch normals which maybe is a problem too? I'm not sure. Hopefully one of our 3D printing whizzes will give it a try.
  20. Choose your frame, set the models you don't want exported (like the Ground) to Active >OFF, then on the Chor>Export>Model
  21. I thought 10 was the end, but now it looks like there will be an 11... https://www.cnn.com/2021/06/16/tech/windows-11-leak/index.html
  22. I get the same appearance if I have "Show backfacing patches" OFF. Hit SHIFT-6
  23. Hmmm. What happens with the sample PRJ I posted today? That hasn't been downloaded yet. and what version of v18 is that?
  24. What is the "Collision Tolerance" setting in the Chor? I can get something like that pass thru if I set it very low, like 0.01 Set it to 0.5 or higher "Substeps" too low can also do that. 4 is already low. Try 16 or higher.
  25. Follow the link in my signature, the thread there will explain it.
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