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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. That looks like a perilous journey has begun!
  2. I've used a negative light before but what is the negative blue doing?
  3. Yeah, something didn't work right there.
  4. That's a great looking scene you've got going there. Is that all conventional CG lighting or is there radiosity in that?
  5. Did you REALLY want the $299 version?
  6. Happy Fourth of July! WaveTheVeryLongFlag.prj
  7. But you have the key code now, and you've got the installer from here, right? https://forums.hash.com/topic/50439-v190p/
  8. Future topic... Eddie Comin' thru your bedroom wall...
  9. Sorry about the frustrating experience, Kenneth! I've asked Jason about the lack of a download link in emails to purchasers. There is a problem with the emailer software that is causing that. I'll note that if you've bought a new sub and still have A:M installed from the last one you don't need to reinstall... delete the master0.lic file from your AM folder and then run A:M to get it to ask for your new key.
  10. if you on "Distribute in passes" and choose "Display help for current Property" this blurb will appear So, if you have 15 rays and 3 passes, each pass will do 5 rays. If you have 15 rays and 5 passes, each pass will do 3 rays. I don't know what happens when the math isn't exact. Soft shadows that are proportional to the width of the light happen with Distribute either ON or OFF but ON seems to do it with a noisier process. (I may be wrong about this) BTW, I'll also note that I can get rid of the white patches in your model if I reduce "Shortcut to sun" Fall-Off to 100,000cm. That is still a kilometer which ought to be enough.
  11. In Tools>Options>Global make sure "Show advanced properties" is checked.
  12. Rodger, I notice that if i turn the "Shortcut to sun" OFF or set its Bias to 5cm the white patches become unnoticeable. So it is something to do with that light.
  13. I believe you can export a new model from the Chor to incorporate all Action Objects into one model.
  14. Asks for a "null"? I haven't used "Render Animation Preview" in decades. What do you use it for? Something does seem wrong. However, if i on the render window before I close it I can "Save Animation As" and get a real AVI file. I was able to "Render Animation Preview" a large bounding box area (with multi-pass on (in the Options>rendering tab) and get a rendered result. MDD I know nothing about Does Gerald? @Fuchur
  15. Coverage of "Action Objects" begins on p.131 in the TechRef
  16. Another possibility, perhaps easier, it to not import at all but add the double door model as "Action Objects"".
  17. My gambit would be, before import, to add one bone in the double-door model that is parent to everything else. Then after you import to another model you can use that "everything" bone to move the assembly as a unit (hold down CTRL while using the Translate, Rotate, or Scale manipulators to make mesh follow bones) After the first import, the copies will have a number appended to them if they had no number before, or get their number modified if they had one.
  18. I'm already skinny.
  19. You can always download the latest installer from the "Latest Info" thread, among other places. I see Gerald has noted how to get your license transferred to a new computer. Sorry about your computer! Whether the data is gone depends on what failed.
  20. Tip for cloth experimenters: Collision Tolerance... reduce it to 1 or less. Large numbers don't prevent collisions, they make it more likely the cloth will get fatally squeezed between surfaces. Sub Steps and Adaptive Subdivisions: pick some combination that will allow a max of at least a thousand. "Adaptive subdivisions" is how many times "Sub Steps" can be doubled. Multiple instances. If you've eliminated sure-fails like cloth starting too close to a deflector or getting pinched between two deflector surfaces, try starting a simulation , then open up another instance of A:M and start the same PRJ on the same simulation, then open another Instance and do it again. Let them run. One will probably do better than the others. This is if you have more than one core and have Multi-processing enabled in your Options>Global tab.
  21. Hooray! That's a lot of fixes! Thanks, Jason! Thanks, Steffen!
  22. The discussion of Aim Bias Handles, previously in this thread has been moved to... https://forums.hash.com/topic/50442-feature-aim-bias-handles/
  23. Any change in getting the cloth on the frame to work?
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