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Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
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Everything posted by robcat2075

  1. Do you want a different background color? You can set any color in the camera properties.
  2. When two splines intersect at one CP, "Detach Point" will unjoin them so they are two splines going through two CPS that happen to be at the same location. You can then select one CP and move it away from the other CP. is this not what you are trying to do?
  3. will need picture of what you want.
  4. I'm going to guess you're doing something way wrong, but without seeing you do it it's hard to know. A screencam movie would help immensely here. make the new CP farther away then move it after you've finished the rest of the spline.
  5. Very pointy! I'm not sure what you mean. You can post updates in later posts.
  6. I've found you can get a slight increase if you "affinity" each instance to just one CPU and you can avoid the appearance of lockup when running N instances on an N core CPU by making one instance's priority "below normal".
  7. I still think he should be leaning into the pose, not back.
  8. OK, Bubba, maybe you're not completely crazy... I've captured this elusive beast on film. BiasHandleNotShowing200.mov
  9. that's odd. I can't ever get a bias handle to appear by drag-selecting. I always click on the spline going in the direction I want the bias handle of.
  10. I agree that's starting to look too busy. Find some way to make the character the main event.
  11. One thing that bothered me about Skype was the spam text messages. Even though I had my privacy setting set to get calls and messages only from people on my contact list, the spam was still getting through and that made me suspect the security of it wasn't all that complete. That's why i gave up on having it run in the background all the time.
  12. I think everyone on TWO had Skype installed at one time or another. If someone could make a Skype that screencams a desktop that would be a useful thing for helping people with programs.
  13. Sorry to hear about the continuing knee trouble.
  14. A good comprehensive book on the peculiarities of CG lighting is Jeremy Birne's "Digital Lighting and Rendering" I have compiled some translation notes for A:M users.
  15. Is that really taking 20 minutes per frame? What's the deal?
  16. I hadn't caught this one. Good looking character!
  17. Welcome to the Forum! First, read the page for New users, it has good advice: http://www.hash.com/newuser.htm I'll repeat its main suggestion, which is to do all the exercises in "The Art of Animation:Master" which you get as a booklet with the CD version or as a PDF download with the download version of A:M Those are designed to introduce you to all the essential basics of using A:M. Don't skip those! You can find video versions of them in the TAoA:M subforum and also show your work there and ask questions if you get stuck.
  18. Right now my PlayRange at the top of the PWS is white against very, very light gray which is almost indistinguishable. I know there's some Windows interface color setting that manages this and it's not in A:M but what interface elment do i change the color of to get my non playrange area to be a darker gray?
  19. Tom, do you have the bad version saved so it can be repeated? that would be a good AMReport.
  20. It's one of the control rings that you normally see in shaded mode ? That's interesting. Tom, what happens if you nudge the light a few pixels in some direction?
  21. This sounds slightly familiar. if you change the "quality" setting of the effect does the line change?
  22. This look's like he's rearing back from us. I think you want to suggest a more forward moving pose
  23. Bend the torso forward a bit, move him forward more over his right foot. Get more of a 3/4 view so he's not directly facing the camera.
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