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Everything posted by robcat2075
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It's a real scene now! Good work, Steve! @Roger You got your wish!
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How about if he broke out of an egg?
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Free Harvard CS50 Intro to Computer Science course
robcat2075 replied to Rodney's topic in C++ Learners
To use the .c code example they provide for the runnoff election as c++ I believe three modifications are necessary... add these includes and using... #include <iostream> #include <string> using namespace std; replace their get_int code... sample_value = get_int("Number: "); with string sample_value_string; getline(cin, sample_value_string); int sample_value = stoi(sample_value_string); replace their get_string code... string sample_name = get_string("sample name: "); with cout << "sample name: " << flush; string sample_name; getline(cin, sample_name); @Rodney -
I did not know you could single frame Youtube videos! That will be very useful. You're right, it shows some space there! The ball is keyframed to contact the ground plane (see below) but... adding motion blur causes that moment of contact to be only 1/16 of the time captured in the blur as the ball heads back up. 20 years ago, motion blur wasn't an issue, we just handed in the most basic renders. I'm not sure how this problem is addressed in big-time animation studios today, however. Thanks!
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My first bouncing ball for classwork at Animation Mentor, 20 years ago this week. Now with sound effects! The assignment was to animate a rigid bouncing ball for at least four bounces. It was OK to have it just bounce in place. I had never really done a rigorously accurate bouncing ball before and I wanted to get this as right as I could. Looking at the time stamps of my PRJs, I see that I spent more than 30 hours on this.
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Thanks, Tom and Michae! Here's another test aimed at eliciting tapered lines This shows the layers being added together.
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A couple of toon line experiments. This one composites renders with four different line widths and biases The next one takes a render with a thick line/very low bias like this... and then a "levels adjustment" to force out the gray.
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We looked at this at Live Answer Time and I put in some simple IK legs. The Foot targets move the feet and the knee targets control the knee direction. The animation in the Chor shows the constraints in action. RabbitFeet008.prj
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I was able to create an IK constraint on one leg, save the model, reload it, and have the constraint survive and work correctly. So I know it is possible to make a constraint and save it in a model. All the other folders in your "Feet targets" constraint are empty, but I'm presuming they are supposed to have something in them. What rig is this? I'm guessing some step in the rigging process was omitted. If you wanted to bring this to Live Answer Time tomorrow we could look at that.
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I remember Martin telling us that A:M WAS being used professionally, it just wasn't getting credit for it!
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Hi Mark, I am unsure of your situation. A:M is typically sold as a one-year subscription for $79. When it expires you buy a new subscription. There is also a $299 non-expiring version. In either case, the license is for the computer you first activated it on. Trying to use the activation code on a different computer will probably get the "Already used" error. If you wish to transfer an unexpired license to another computer, send a PM* to "Jason Simonds" and explain the particulars. *A PM, a Private Message. You send them at the envelope icon at the upper right of the forum. It's like an email but it's not an email. It's a message on this forum. You click on that icon and then you click on "Compose New"
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Here is a posing tip I had not encountered before. It may work better for puppets who can never shift eye direction, but it is important that your character appear to have purpose in where he looks.
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The tortoise wins races but I don't know dance-offs work.
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Free Harvard CS50 Intro to Computer Science course
robcat2075 replied to Rodney's topic in C++ Learners
@Rodney It occurs to me that even if we can find a way to run those three sort programs in week 3... we never get their answer as to which was which. -
The ad fine print says That is certainly a very old version, more than 15 years old. Current versions are online-activation only and that old CD copy protection scheme no longer works on modern windows. You won't be able to run that on Win 7 or later. Don't buy that.
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Free Harvard CS50 Intro to Computer Science course
robcat2075 replied to Rodney's topic in C++ Learners
@Rodney If you are "signed in," I believe this page correctly links to each week's lecture and "problem set" (about half-way down the page) But you have to be signed in. https://learning.edx.org/course/course-v1:HarvardX+CS50+X/home -
VLC Media Player can do almost anything.
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that is a fabulous creature!
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Free Harvard CS50 Intro to Computer Science course
robcat2075 replied to Rodney's topic in C++ Learners
@Rodney For our C++ use, the "main" line of the Caesar's Cypher program needs to define argv[] as char *, not "string" (which was shown in the lecture)... int main(int argc, char* argv[]) after that, you can treat any element of the argv[] array as you would a string, such as cout<<"Argument: "<< argv[1] <<endl; I presume this will be true for future programs that use command line arguments. I don't know why string doesn't work since it worked for them in C in the lecture. -
I had never seen the back of a Legoman before this. I didn't know he had holes in his butt. Two of them!
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One solution is to use a boolean cutter instead of modeling it explicitly. To model it explicitly, i think you will need a spline bisecting the leg vertically to properly support the shape.
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New findings... If I drag my boneless, poseless, Granny into a new empty model... that causes a crash. If I COPY and PASTE just the mesh from Granny into a new model, then drag the Bones model into that, and don't move any bones to fit the model, the export from the Install Action doesn't crash and the resulting model appears to have a working rig. Constraining the "left Arm IK Control" to the Walker cause the hand and arm to appropriately follow the walker. the next step would be to do the above but also properly fit the bones to the Granny mesh.
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I tried doing the LiteRig process again, starting with a clean Granny, with no bones and no poses but it still crashes when i go to export a model from the Install Pose. If I make a simple test case of a vase with a couple bones and export that from an Action I don't get a crash so there must be something about this more complex situation that is the problem. If I start a blank model, drag the Bones model into it, open the Install Action with that blank model... force the keys, save the PRJ... then export a mdl from the Action, that also does not crash. But of course, there's no Granny in that. There is something about the Granny model that is a problem If someone can make it all work, I would be curious to see that.