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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. I like it. The lens flare might be a bit too prominent since the sun itself doesn't appear very bright.
  2. I recall an expensive product called Magpie that seemed to be doing what A:M's lipsync feature does and it was quite the rage for a long time, so there must be some possibilities in the technique especially for fast-production environments.
  3. I've never done that exercise but your character must be rigged with the same phonemes you are trying to use, i believe. Try it, but i recommend regular mouth animation for lip sync. Good open/close will cover about 70% of it.
  4. I dont' know if Myron means the original AMFilms site, but I notice vintage.amfilms.com is gone too. Is that intended?
  5. I tested that but no, the screen capture didn't seem to be it. Rebooting windows didn't fix it. I had to Reset Settings in A:M. So it's something in A:M rather than a windows bug. Extra odd... I tried V15 while they were not appearing and they wouldn't appear there either. But now they do.
  6. No luck with that. And of course this starts when I'm recording a screencam and saying "notice how when you hover over a button the tooltip... appears..."
  7. There seems to be some circumstance that makes tooltips not appear even though "Show Tooltips" is checked in the Customize window. Anyone know how to get them back? Besides a Reset? (This is not "Tip of the Day" that I am asking about)
  8. Ya got me convinced! Throw some Lemon Pledge on it and that will solve the friction problem.
  9. you're first cloth? Start very simple. Don't try to make it thick.
  10. If i click in the model window, then select Pose 1 in the Properties window, then press "Delete", it goes away.
  11. This may not need a video! i was baffled until I noticed that foots are children of the calfs If the foot bone is the target for an IK constraint, it can't also be a child of the bones constrained to follow it. I'm surprised A:M let you do that, that should be a circular constraint error. The foot bones need to be higher I the hierarchy at either the Root or Pelvis level. I know I had it working in the video so check that video for how I had it. Delete that whole leg constraints relationship, fix the heirarchy, then redo the Leg Constraints relationship. Then see what you get.
  12. There must be more to it. An ON/OFF switch would make a sudden jump but not that slow wandering. If you can bear me posting another diagnostic video about that penguin, send it to me and I'll give it a look.
  13. OK, I can see the movie in QT. I'm not sure what you are trying to do in the screen, it looks like you have a constraint selected but are moving things around?
  14. Is there an upper limit to reflection bounces?
  15. Well, I get nothing when I play that. It seems to be an empty AVI file.
  16. Hey I just saw the Sonic model, looks like you're splining great!
  17. Hypercam2 is free and not time limited. http://www.hyperionics.com/
  18. Here you go... feet on the door, hands on the knob, leaning back... it can be done.
  19. This was made to address one particular challenge in posing Shaggy in "the Door is Stuck" exercise... putting his feet on the door, leaning him back and yet getting his arms to reach the doorknob. However since there is no complete "Door is Stuck" video yet, it may also give others useful exposure to general Shaggy posing workflow and AM2001 Rig circumstances. PosingShaggy_250.mov the resulting PRJ: The_Door__s_Stuck_ShaggyAtDoor.prj Note that I've posed Shaggy in this pose at frame 0:00. If you were really doing The Door is Stuck, this is not the pose you would start with.
  20. That's a toon render of an actual shaggy so it must be possible. You don't have to do that exact action, you can do anything where he's got trouble with the stuck door.
  21. 15 steps is a lot of steps! I bet it would be hard to find a movie where a character takes 15 steps in one shot. Maybe something about your shot needs to be rethought?
  22. Part of the problem is that "The door is stuck" is a bit too big a leap from the previous animation exercises in TAoA:M. Another part is that the strategy of Blocking->Breakdowns->Polishing is not introduced. That would help you approach the task of dong a "scene" in efficient manner. That's a huge concept and probably a bigger one than could be handled in the short tutorials format of the original TAoA:M but I hope to address that in the NewTAoA:M. For now, show us what you have so far and maybe you'll get suggestions. Make sure it's compressed so we can DL it quickly.
  23. That one made it onto a lot of film festivals also. A classic!
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