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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. I think A:M Composite was initially created so A:M users would have some way to use the new lighting buffers that OpenEXR renders could have. Other compositing apps were either very expensive or not up to speed on OpenEXR. If you can make it crash, AMReport it!
  2. The things I showed weighting for were examples, but not the only things that can be weighted instead of smartskinned. ON that character just about everything will have a cp weighting solution that works well.
  3. Ordering the shots by "Time of Day" may not be felicitous as that may not order the shots in their most useful sequence. For example you probably dont' want three long shots butted together. Can the lights be animated so a complete 24-hour cycle is possible, including moonlight travel? Then if the editor wants to follow an evening shot with a morning one, he can insert a quick timelapse through the intervening night. Yes, that does look better!
  4. I always found the automatic 90° thing alarming but I guess it reminds one of what bone one was working with.
  5. Have you done the CP weighting first like I showed in the video? CP weighting really is more predictable.
  6. Making a change in those settings seems to make some small shift in the pixels but they appear to be the same large size none-the-less.
  7. I'm doing R&D. The large image is needed for rendering because, as an environment decal wrapped around a sphere, a small portion of it will fill the camera view at any time and needs to be of sufficient res to fill that camera view. Since the camera will pan more than just that small portion is needed to be on the environment sphere. However... my question is: if it can be shown clearly in real-time before any on-screen render is done, why not after? Here is the before and after:
  8. nope, didn't work. I've applied a large decal to a large sphere to use as an environment. It looks good until I do an onscreen render, then the realtime view gets blocky. Even saving, restarting and reloading the project doesn't get the res back.
  9. I guess i should have said i meant the real-time view. A render still looks OK.
  10. I recall it being discussed here before... did we ever find a cause/fix for large decals that appear fine initially but then lose their res and appear blocky? EDIT: I forgot to mention i was referring to the real-time view.
  11. And welcome back to forum-frequenting!
  12. was the beard on a dynamic constraint or a cloth construction?
  13. Congratulations! Those look pretty substantial, like they could do some damage.
  14. Sounds like you want to use "Action objects" Create a new action for your character and drag the "weapon" into the action. then do the contraint in the action. Later you can drop this action on your character in a chor and that will do the constraint and bring in the weapon too.
  15. This brief demo explains how different actions on the same model in the chor have priority over one another and why they may appear to do nothing at all! Action Precedence (post #7)
  16. yeah, the i7 and i5 and i3 stuff ... that doesn't refer to cores. Steffen is going to an Intel compiler so that may give an edge to Intel CPUs but I don't know how much. There are always too many variables. You can always wait.... things will only get cheaper.
  17. I have more trouble with After Effects 5. Some "compatibility settings" got it to work, with QuickTime 7 even, for small projects but large/long ones fail out at render time and I have to go back to Win XP to get things done. I haven't bought a major app other than A:M since about the year 2000 so in most cases I'm working with software that MAY have been aware of Win 2000 at the most.
  18. One thing I dont' like about premade systems is they might sell you 8GB on a board that can take 16GB, but they'll do the 8 with four 2GB sticks and fill up all the RAM slots, so you can't just buy another 8GB to get up to 16 you have to buy 16GB and toss all the old RAM.
  19. I have Photoshop 6.0 and it works fine on Win 7 Home Premium Their RAM sounds overpriced.
  20. Fun fact: the first movie to make use of that slowly moving camera technique was "Cabiria", a 1914 Italian film. It was so different from the locked down cameras people were used to that the movie seemed almost 3D to the audience. For a while they even called it "the Cabiria effect".
  21. Fabulous! I see this taxi racing to beat one of your trains at the railroad crossing.
  22. Great looking shot! Welcome back to the forum! The camera move gives it a great sense of scale.
  23. You have v17? shhh.. it's a secret!
  24. smashing dents! I suppose you could also scratch the paint where the dent is too.
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