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Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
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Everything posted by robcat2075

  1. Post (or send me) a version that has all your mesh deleted except the hand and the lightsaber and I could take a look at it if you want.
  2. A kinematic constraint doesn't sound useful here. Just "orient Like" and "translate to" constrain the sword to the hand and then you only need to animate the hand.
  3. The model bone is not accessible in an Action so you will have to conventionally pose the character to face ina different direction. Tell me more about the heirarchy of the "saber" to the"handle"
  4. Maybe I don't understand what you are wanting. Are you wanting the bias handle to stay motionless even if the neighboring CPs are moved? Keeping a CP's bias numbers constant won't keep the bias handles pointing motionless.
  5. Looks like a promising start! I think the fenders are the toughest part of a car. Try those.
  6. Die besten Wünsche zum Geburtstag!
  7. I suppose one person could do audio and another could do the animation. That might be the simplest form of collaboration.
  8. For now, do you bias adjusting last and you'll only do it once.
  9. robcat2075

    head

    Surely an intelligent fellow!
  10. Simplest case, two adjacent groups will share CPs on their common side. Lots of separate groups will have CPs in common. I think Group locking and hiding would be one more thing for people to lose track of and not know what's going wrong. Interesting idea, I don't know it the math of splines allows it or not. Basically the bias handles are normally parallel to a line drawn thru the two neighboring CPs. When you "adjust bias" you are making an offset from that original default, not an absolute direction like you do in a vector program such as Illustrator. A new data element would have to be added to every CP to somehow make the bias handle ignore its natural inclinations and instead stay oriented to... the model bone? Another bone? World space? Something else?
  11. The definition of enthusiasm!
  12. The link at the top takes me to a done contest. How do I vote for the current one?
  13. robcat2075

    Cicak

    Very brassy looking!
  14. You might get up the "Resource Monitor" and look at the CPU tab while you have A:M runningin the backgroudn and your other app in front of it and see if it really is getting shortchanged. I have four core so mine shows A:M at 25% when it's rendering. I presume yours should show 50%? Is it possible your laptop has some powersaving feature enabled that cuts background tasks? There may be a setting that forces it to run as if it were a desktop and not a battery powered laptop.
  15. What version of Windows? And do you have more than one core?
  16. Do you want them all on one plane? Select them and scale that group to 0% on the axis perpendicular to that plane.
  17. Are there one-eyed cyclopses in the background of the Bayer commercial?
  18. I don't think Martin was against professionals using A:M in money-making projects. He was against people ranting that their career was being ruined because A:M lacked some feature that wasn't part of A:M's intended purpose and existed only in much more expensive software. I'm sure he got tired of that. I just looked up MODO. It looks good. For $1000+ it damn well should.
  19. Very impressive, Rodger!
  20. There's an option to snap a whole mesh to a surface, also. You could lathe, then snap that to the Prop. I think.
  21. Wonderful work! I didn't know there was a pill for that!
  22. No, that's OK, you're paid up!
  23. Turn this "Attached" Property OFF. I think that will fix it. That got the cloth simulating for me.
  24. If you get stuck and want to send me a version with just the essentials, I'll take a look at it.
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