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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Happy New Year! I'm curious of the story. Did he find it while he was cleaning up? There's probably a lot of ways to convey the idea of him bouncing to the beat more, but it's something I've found very hard to do when I've tried to do it. There's a lot of little overlaps to make it work. Since it's "animation" you might give him a really big harmonica to make it more obvious. Hard to see the one he has.
  2. Happy Birthday to the calmest forum moderator on the internet!
  3. I suppose you could do it in an action. Perhaps Poses are more commonly used because they get saved with the character, Actions aren't.
  4. Why a pose? Image maps are essentially flat things and 3D objects are not. If we can temporarily flatten out the surface of a 3D object so the image can face all the patches evenly, the image will appear less distorted. Generally, this flattening is something you do manually in a pose by moving CPs. However, for uniformly round objects like your hammer head, cylindrical application is easier and more precise. You image needs to be painted so that the left and right edges can meet without an obvious seam.
  5. Happy New Year! And may all your patches face outward!
  6. When you do the Benchmark on v16 or 17 be sure to use the associated .pre file to make sure you are using all the same render settings.
  7. Welcome back to A:M! I also recommend you jump forward to V16. If you haven't been around for a while I also suggest you do the exercises in "The Art of Animation:Master" (TAoA:M) to reacquaint yourself with the interface and workflow. And we're also aiming to revise that whole set of tuts; you can get the rough draft of the first chapter here, which I recommend you do first.
  8. If you put 64 bit windows on it it would be able to use all 8GB
  9. One way woudl be to stretch out the key frames at the intended time . You woudl need to do that accurately for every object in your chor. Another way would be to set the FPS to a much higher rate and render that for just the time interval you need the slow down. edit that section into your normal fps footage.
  10. Having a birthday just a few days after Christmas is probably a drag. But happy birthday, none-the-less.
  11. Possibly this person had a similar problem: http://www.hash.com/forums/index.php?s=&am...st&p=353787 Try running the installer for the 32-bit version of A:M (you can have both installed and it will install to the 32-bit programs folder on your PC) and then running the "Master.exe" file. See if that gets through the activation code thing OK. If it does, then copy the master0.lic file from the 32-bit version to the 64-bit version. Let us know what happens!
  12. I like the look. The thin arms and legs will be easier to rig. He looks a bit top heavy but that's been true of cartoon characters for a long time.
  13. Were getting closer! There's a "Master_64.exe" that is the actual program after it's installed. Is that what you are trying to start?
  14. Welcome to A:M! discs... hmmm...What's in the top directory of that disc?
  15. -In the Tools>Customize window you can create new tool bars and arrange the "View" buttons to mimic the numberpad arrangement: -you could reassign some unused keys on your keyboard to behave as the number pad 789 UIO JKL M perhaps with CTRL or ALT - In the view window you can >Views> to choose a view
  16. robcat2075

    head

    DaVinci was into thick eyelids too.
  17. Get better! I had pneumonia once, it actually hurt to breathe.
  18. I think it's more complicated than declaring any one thing is "king", there's a whole palette of parts that need to be engaging, but in different movies the parts are in different proportions. Sometimes the mix works and sometimes it doesn't and no one seems to be able to identify whether the mix is correct until after the movie is made
  19. First guess.... this is some sort of confusion between saving a PRJ and saving CHOR. AFAIK, Netrender still only properly works with PRJs. so maybe you saved a CHOR but the PRJ you are loading into Netrender still points to an old CHOR. Some confusion like that. NetRender slaves reload all assets for every frame whereas A:M does not. Renders that are only a few seconds per frame (I estimate yours at 22 seconds per) show that extra overhead more obviously than long renders. That may be part of it. Two slaves on a 2-core system may not be efficient from an OS resources stand point, there may be some slowdown associated with that.
  20. I like that! What would it take to get the beard to not pass thru the knees, I wonder?
  21. If you can find some set of steps that makes it happen that would be a good thing to report at AMReports. It will get fixed if you can show how to make it happen.
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