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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. You can grab and slide the beginning and end of the play range. Of course you have to be able to see them to do that. Some other visible marker would be a useful thing.
  2. I think that specifically/technically the path of its center of gravity (not necessarily any one body part) is a parabola, but other than that, a big YES! to everything. Well, I did qualify that with a "pretty much".
  3. Your father immortalized in splines! On the ears... Those are a challenge. When I was trying to do ears for my Al Capone head I started out by just making the splines along the obvious contours an peaks and valleys, even if they didn't link up. For example there's an obvious contour running from the front, over the top and down the back of the rim to the ear lobe. And another one just side that that makes the inside of that curled edge. Eventually I had what looked like a contour map of the ear. Not every spline was a complete loop, some just outlined a particular bump and stopped. Then I experimented with running splines across those contour lines to fill in the patches. Eventually i got an ear. You can also do a simple dish for an ear. That's all Pixar does now, they don't even bother with ear holes.
  4. This isn't a substantial tutorial but as it may be helpful I'll share these exchanges I had with several people on the 11Sec club forum who were having trouble doing what is a rather essential body mechanics basic, jumping. They were trying to animate the "Pixar" lamp jumping with results like this: PixoH.mov (NOT done in A:M ) my response was and later, with examples
  5. I'll add that if v16 is running fine you can copy the master0.lic file from it to your v17 folder and that should enable v17.
  6. Yeah, talk your boss down to a minute or 30 seconds for a trailer. Two minutes would have to be amazing to keep people's attention.
  7. I think it was the "Personalization" control panel. I never really found a specific control, but I set it back to plain vanilla Windows 95 colors.
  8. On the PC that turns out to be an interface color adjustment you make on some Windows control panel, so I presume there is some similar Mac control panel too. I discovered this only because some PC color schemes made the color difference invisible.
  9. Congratulations on the release of the game! It looks good.
  10. The looks BBC quality!
  11. Now you're scaring people off! But I'll enter!
  12. Happy birthday! (He's probably out scaring cows with that RC helicopter)
  13. If that's v17 and you can make a sample PRJ that does that , that would make a good bug report.
  14. Good mane of hair!
  15. I got a look at MustangsRbtr's example movie. It looks like a particle effect, but i don't know how much that is like what you really want. It's hard to imagine that going on for two minutes; that's a long time.
  16. I'll just note that the child bones will normally follow the rotation of their parent... exactly... no expressions needed. You want them to wander more? An expression could add some randomness to their motion as they follow their parent. You want all of them to avoid each other? That would be tougher.
  17. I tried few basic flocking things and I find that after a few seconds they pretty much stick in one formation without much movement. I don't know if that's intended or not. Could one use Newton to swirl some balls around inside an invisible sphere?
  18. One case where you can't force a hook is if you are trying to attach it to a spline segment that is a hook itself. That will create CP instead.
  19. if it's an AVI it won't upload. Convert it to a quicktime in a standard codec and that will work.
  20. That's very impressive!
  21. Happy Birthday Paul! Send me an email, I lost your new email address and I couldn't send you a message via the forum.
  22. I've never seen "HDV" codec before in Quicktime. Nothing happened when i tried to open it with VLC.
  23. Do you have any image of what this might look like?
  24. Welcome to the forum! How long is the shot?
  25. I'm bumping this to remind people that there is an image contest coming due!
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