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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. It looks like really stiff water but I think you're on the right track.
  2. Dents I could live with, especially on the roof on the back side of the house which is practically invisible from every possible vantage point around the property. Repairing a shingled roof every 5-10 years at professional prices... I won't be able to do that. Steel on Aluminum should not be a problem since there's no aluminum in this system and i can't think of any aluminum on my roof now.
  3. Can't get insurance for a house that has no central heat and air, has old wiring and a non-code-conforming roof. There are some very spiffy houses in the vicinity with metal roofs and they seem to have survived the hail storm well. I think this ought to be feasible. It looks great in the brochure, what could go wrong?
  4. I made a grid that reproduces the offset pattern of OSB sheets to better see how they might fit on the roof. However, my grand plan may be foiled. Metal roofs are not listed as a "permitted material" in my Planned Development District. I'm investigating a "Special Use Permit."
  5. could you post a version of that PRJ without the character, but with everything else "Embedded" (Project > Embed All) and also post one frame from the middle of the image sequence?
  6. The problem with the particles being emitted in one-frame clumps has been fixed in current versions of A:M, I believe.
  7. You can apply the image as a new decal, unrelated to the other application. Just like if you were applying a different image, but you happen to be applying one you've already used.
  8. If you turn on Show More Than Drivers for a model inthe chor you can access the properties of its decals. There you can keyframe "frame" values to make an image sequence play at other than the default. You can apply a decal to an object in the chor from any view point. Pick the object inthe chor, then on it in the Objects folder and choose New Decal, then you can place a decal in your current view. The decal sizing is very finicky in perspective views.
  9. You still have ten weeks to jump in and do yourself s segment for "Rear Window"! Don't miss out! See the top of this thread for instructions and downloads.
  10. that works well! Fast spinning is hard to do.
  11. If all else fails, do Help>Reset All Settings and restart A:M
  12. Possibly you have snap to grid on?:
  13. Welcome back! You're in the right sopt. there are a bunch of models on your CD, there's also a subforum where people have uploaded things.
  14. And I think he regrets doing Killer Bean 3. Too much time spent not making money and no money made on it once it was done. I watched El Mariachi and I couldn't share the enthusiasm the critics had for it. But I guess it got someone's attention.
  15. It looks like you have the "repeat" values in the decal properties set to other than 1
  16. that's looking promising! Ultimately you'd do it on a flat rectangle, overhead view so you could easily apply it to the rectangular floor.
  17. I recall a similar situation some years ago about a guy who stuck himself in his cabin in Alaska with his PC and Lightwave and cranked out a short, some sort of mystical wolf thing. He got some favorable articles written about him and he got i on some festivals but it didn't result in any financial boon for him. Selling an independent project is just plain tough.
  18. No, I meant screencam your computer while you paint the swishes in a paint program. You'll get something kind of like the clip I posted.
  19. Nice ripples, but I don't think you need that much of an effect since he's just getting the floor wet. You could paint a series of frames that represent the area of the floor that the mop is going over. I did this in After Effects but you could screencapture yourself in a paint program doing something like this live: Sweeping.mov
  20. In the properties of the model there will be "User Properties" and one of those will be the pose that creates the effect. It can be called up and edited.
  21. I believe Keekat uses a trick to have non-spherical eyes that can still rotate the pupil in different directions. Basically, it's modeled and rigged as a sphere but then the eyeball and bone are scaled in one axis to flatten the whole structure. The pose that does that can only be active in a Chor or Action.
  22. He's lookin' good!
  23. I'd experiment with using a z-buffered Kleig light instead of a ray-traced light. But I don't think we're really getting "wet" look here. We need to re-think that. hmmmm...
  24. The wet effect is a mesh with colour, transparency and reflection properties applied. It is squashed up at the beginning and then scaled out across the floor as it progresses. The lines on the floor are a jpg applied as a decal regards simon hmmm... as an experiment, I'd change the mesh of the floor to be more dense. Is it just one patch? Try 4x4. and reapply the decal. Whatever it is... change it to a different mesh and see what happens. Of course make sure the "wet" mesh isn't falling below the floor mesh.
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