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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. I think it was all about the fuse so i never got to exploding it.
  2. The PRJ has some additional animation and particle smoke effects. The actual play range should be from 02:00 to 07:00 KaBoom09c_rollin_nudge_back.zip
  3. I forget why I did this last year but here it is... Burnagb6nrQ
  4. FYI, I re-upped my A:M subscription today. When I pushed the button to continue on to PayPal, I got an error message that I had requested an old version of the PayPal Page and that it was because of "bookmarks" Backing up to the Hash Store page and redoing that button made it go through OK.
  5. I'm confused about how this happened at all. It's certainly an unhappy circumstance . A:M does have an automatic incremental save option, but I've never used it. In my own work i just never save over anything, I always "Save As" and manually increment a version number. I got into that habit back when A:M was famously unstable and I felt i needed to save every two or three minutes. Now I save a few times an hour, usually after I have added some notable detail or right before I do something that will be hard to undo, as some plugins are. I view the SVN as something for groups that collaborate over a network and need to be sure that everyone is using the same version of an asset.
  6. He reminds me of a Weeble!
  7. I'm impressed that a tablet is doing that well. Looks like a real computer there.
  8. The quickstart tut for "Rendering" that shows up when you start A:M shows where the compression settings are for AVI. ( )
  9. It can be done. -Set the filters for what you actually want to transfer (typically Rotation and Translation for bone keys) -Set the "Key Bone" filter -CTRL-select the bones you wish to copy -Edit>Copy Keyframe -Set the "Key Model" Filter -Select the other character you want to paste to. The model bone or any bone will do. -Edit>Paste Keyframe Ka-zaam, it's done. This presumes that other settings like IK/FK switches that might affect the bones are set the same on both characters. If you can't conveniently select all the bones on the first model you need to select, you can make more than one trip back and forth. Remember that the crucial change between copying and pasting is that setting of the "Key Bone" or "Key Model" filter.
  10. OgLl0_mqLtc
  11. And I'll note that you can use both the 32 and 64 bit versions of A:M with the same license. copy the master0.lic file from one to the other. I also tend to render to TGAs or JPGs and compress later. With NetRender that's the only way to work.
  12. Well, that's scary.
  13. I'm not clear on what you have set up.
  14. On my monitor that ceiling looks completely black. Possibly a few non-shadowing lights on the floor to simulate the bounce light would help?
  15. What are you rendering to? What format?
  16. Edit: Don't send your crash logs any more... see message from Stefen below.
  17. Good looking shot! For the flourescent light fixture i would suggest using a simulated "area light", a light that is constrained to traverse a spline that approximates the area of the light in a multi pass render. I don't think it will be any more time consuming than the bulbs, maybe much less so if you use shadow mapped klieg lights (set very wide) and it's easy to scale downh the effect for quick tests by setting the multi pass number to a low value.
  18. Bones can be set to their default positions with the Compensate mode button. -turn on only the keyframe filters you want to reset (For example: translate and rotate) -turn on the Key Bone filter (because this make only the bones you select active) -CTRL-select all the bones you want to reset -turn on the Compensate Mode button -press the Force Keyframe button I don't recall if this works with other keyable values like pose slider values or property values which can also be keyed in Poses. Relevant keyframe filters would need to be enabled, of course. Although not directly an answer to your question, if you are not familiar with the use of draggable poses this video explains them a bit. As mentioned above a keyframes can be copied from Chors and posted into Poses for easy use later as draggable poses.
  19. the calibration problem sounds odd
  20. If you want to zip up the whole thing and send it to me in a PM I'll take a look at it.
  21. My point is that if there is a problem, it's not because of incompetence or failure to notice that a new OS revision was coming out nor is it a sign of disinterest in Mac users, it's the result of what is possible to do so far with the available resources. Microsoft and Apple both have enormous R&D and testing resources and yet they still put out software with showstopping problems. A:M doesn't have those resources and yet still works pretty well. Stay calm for at least a little while.
  22. Steffen has been doing a wonderful job keeping A:M going in the face of many OS and hardware changes over the past five years or so and has managed to enable great performance improvements in both the Windows and Mac versions.
  23. The model's poses can be set in the model but overridden in the chor or action. Have you check all those possibilities?
  24. Is the sensitivity in the pen or the surface? Is the pen just a solid stick or is it a device like a wacom pen? IS it a wacom pen with wacom drivers?
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