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Everything posted by robcat2075
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The confirmation email and the email with the key have always been instantaneous for me, but I am not like other mortals it seems. It is possible to retrieve keys manually. Log in to your store account and then go to Serial Keys, then scroll WAY DOWN to the bottom of the page to see if your recent purchase is there. If it's not there, if your payment method didn't go through, or some other problem, then you may need to ask Jason about it , but wait a day first.
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AFAIK, it is not planned. There is an SDK for A:M available, perhaps a knowledgeable programmer could be recruited and commissioned to create a plugin.
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I have Jim on Facebook, I'll ask if they are still available somewhere. I suspect the reason there haven't been as many A:M-specific tutorials on texturing is that the practices are so similar to practices among all 3D software. There is already a large body of texturing information out there that can be used with A:M with little translation.
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Since you are already familiar with bitmap texturing in other 3D programs you may need to ask a more specific question as I am uncertain of what you are uncertain about regarding that in A:M. The TAoAM tutorial EXERCISE 10: FW-190 FIGHTER includes introductory decaling. My tutorial page has coverage of narrow topics under " Decals and Materials and Particles and Cloth"
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One best? No. That's a big "It depends" question. I presume 90+% of all the models you see in the professional CG world are textured with decals (or whatever their software terms the equivalent of that... "UV Mapping") Painting a decal lets you put a detail exactly where you want on a model. The other significant technique is Materials (AKA algorithmic textures AKA Perlin textures...). Materials are handy for general surfacing. The BlueSky movie "Robots" was done with all algorithmic materials, no decals. However, I don't think they are as commonly used as painted textures are today. I like using materials. Here are a few of my images that use Materials... Materials: sky, hills, stonework, demon skin Decals: box, demon eyes, eyebrows Materials: sky, cave and rock surface, dinosaur skin Decals: "STATE", hair Materials: almost everything except "STATE", "DO NOT TOUCH", and the hair. Materials: Sky, woods, metals Decals: gravel, hair Materials: all the surfaces including the wood and chipped paint effects are Materials. Decal: can label That's a big topic. Whole books and classes are made about CG texturing. However, texturing is probably where A:M is most like other software in the techniques used.
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Both the subscription license and the non-expiring license are for one computer only. Also note that the non-expiring license won't forever enable future versions. It stops with the version that is current when you buy it.
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Welcome back, kujaibacha! One subscription (AKA license) will let you run A:M on one computer for one year. If you have a Mac and a PC and want to run A:M on each you will need a license for each. A license lets you run anything back to v15 So, on a a PC you could run v15-v19.5 and on a Mac you could run v15-v19
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Yup, that's it! Thanks, Serg!
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Why don't the two "four-siders" in the selected group ("problem") form patches? It is not a problem of back-facing normals. What am I missing? Try it... HandProblem.mdl
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Hi Edward, The core problem is that the Head bone you are making the target of the constraints is a child of the bones that are being constrained to it. Something is wrong that it was even possible to make such constraints. It's a circularity! If I make a copy of the Head bone, name it HeadControl, make it a child of Back, then remake the Orient Like constraints for Chest, Neck1 and Neck2 and... constrain Head 100% to HeadControl... I get motion like I would expect when I animate HeadControl. Play the Chor in this PRJ... HedNek001d.prj I did this in v19.0, there was some oddness happening with constraints in v19.5 that I will need to report.
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I dunno... her knickers don't look twisted.
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I believe you are looking for Treez There is a tut in this thread... https://forums.hash.com/topic/30938-modeling-treez-tutorial/ I haven't read it recently and haven't tried the plugin recently. Let us know here if something is not working.
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Stalled Trek: The City on the Edge of Foreclosure
robcat2075 replied to largento's topic in The Wannabe Way
Those are funny shows, Mark! I'm disappointed you don't do them in A:M anymore but they are entertaining none-the-less. If this were three decades ago I'd say, "You need an agent!". Someone who can make the contacts and make the deal with whoever can make it happen such that you're making money on this stuff. It worked for the "South Park" guys and Mike Judge and you have more to show for your creative potential than they did when they got deals. Today...? You have it on Youtube, are you able to monetize it yet? It would be cool if you could get a deal to produce a limited series of "Paunk Show" parodies on a streaming service. Whatever... congratulations on your success! -
If you already have a dedicated compositing program like After Effects, or a paint program like Photoshop that includes compositing modes, that is the way to go with investigating this "post-processing" stuff, however... A:M does have some basic compositing powers and they work with OpenEXR! There is a Tech Talk on A:M Composite projects https://forums.hash.com/topic/13249-tech-talk-series/ I don't recall what's in it. I'd have to ask 2008 Robcat about that.
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I should like to meet 2008 Robcat, he had so much excitement about this stuff. The more clever tactic to get a separate AO channel, if it were not supported by the renderer, would be to set all to objects to white, turn off all other lights, and do an AO-only render. However, it turns out EXR (most clever of all) can save an AO channel... Here is the above PRJ, the EXR file and a render preset with the render settings I used. AOTest04.zip
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It just occured to me that Filezilla may not be available on Mac, but I'm sure there is some ftp client for the Mac.
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Welcome to the forum. Q#1... is it a crash (program exits) or a freeze (program becomes unresponsive)? I don't have a Mac so I don't have a way to test an old A:M version on it. Wild idea... since you have a license for v18 you should also be able to install and run previous versions, back to v15. Install v17 and see if you have any more success with v17 NetRender. You can get the installer from the Hash ftp site To access the ftp you will need to get, install and use an ftp client. Filezilla is free. No username or password is needed for a download from the Hash ftp. After you have installed v17 on your mac, copy the master0.lic file from your v18 folder to the new v17 folder to transfer your license to that older version.
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For trouble with the Hash Store you will want to send a PM to @Jason Simonds Go to the envelope icon at the upper right of the forum ("Messages") and send a message explaining your problem to "Jason Simonds"
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I'm not sure I understand the problem. You're having trouble logging in to your account, but... here you are, logged in, making a post under your account.
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Lesson 18 While Loops Finally, we can make a program repeat steps! Project idea: John Purcell suggests a program that uses a while loop to do something a number of times. But that's lame, that's what For loops are for. How about... implement the "Price Is Right" guessing game, where the user enters a guess at a secret number, then the computer answers "High" or "Low" or "Correct". Repeat that while the user has not yet guessed the secret number. Lesson 19 Do While Loops Do While is ideal for situation where some condition isn't tested or step isn't done until you are in the loop and that step or test needs to be repeated until it meets some condition. How about a password checker? Just to be clever, make it ask for and check two passwords and require they both be correct.