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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Here is one of @detbear's characters dropped into my imaginary living room...
  2. I think you have Depth of Field on, which is causing the blur. Did you want that?.
  3. Thing found while looking on my hard drive for some other thing... a bit of unused character animation for TWO. This would have come near the end of Woot's verse in "We're Off, We're Gone". These renders are shaded previews with no backgrounds.
  4. Probably Sunday evening but this is uncertain.
  5. Who is interested learning C++ and computer programming? C++ is the core language of A:M and just about everything of importance in computing. You will like programming if you like using small things to make something bigger. We've done this group twice before and at least one person made it to the end each time! We've found a free curriculum on Udemy that does a good job of introducing C++ and programming itself, so you don't need to know programming already. What you will need is some time. The early exercises are easy but later ones will need about three hours of devoted attention to get done. Rodney and I can pretty much answer any question you might have about the projects in the course or the use of MS Visual Studio. The course leads up to a particle explosion display as the final project. This is my variation of it... Midway through the course I was able to make this character graphics game... Let me know if you are interested. Start date is TBD.
  6. The old "Fractal" maps required dense meshes but displacement maps are mesh independent. You can look at my Gremlin thread for examples of that. They do have anti-aliasing problems sometimes.
  7. That's a good-looking lamp, Rodger! And the walk-thru vid above that I had missed earlier. For the grate on the lamp... did you consider a displacement map? Suggestion for man at end of walk-thru...
  8. When I went there my browser warned me the site's security certificate was expired since February of last year. Someone is not minding the store.
  9. I logged into CGTalk for the first time in 10+ years and it seems to be inactive other than spam posts and replies to topics like.. I remember when CGTalk was the like the center of cg talk. Everyone who was anyone and all the wannabes they attracted were there. Huh.
  10. That is correct. A combination of few originals, multiple warehouse fires and decaying film stock have erased the existence of most early films. Occasionally someone will gather up all the publicity stills and recreate a lost film. "London After Midnight" has gotten that treatment...
  11. These samples look wonderful, Kevin! I'm glad you're finally letting us glimpse this stuff you're doing!
  12. Numerous 1927 books, films and even the song "The Best Things in Life are Free" become Public Domain and free to re-use today. Public Domain Day 2023
  13. Happy New Year! May it be a productive one for us all!
  14. Hurray! If you could post a picture of the relevant control panel, and explain what you did different (since you had looked at it before) that would be useful for future generations.
  15. Sounds like a Blending mode problem, but hard to know without seeing it. Live Answer Time is coming up! Generically, to get all keyframes, you can set the Key Model filter and also set the transformation filters you need to capture, usually Skeletal Translations and Skeletal Rotations. Skeletal Scaling is rarely needed. If any Pose sliders are crucial to the moment you'll need Key Pose, too. Copy. Paste. Without seeing your case it's hard to say more. Live Answer Time is coming up!
  16. I believe it sets the Action's "Length" value to the time of the last keyframe in the action.
  17. The render times are identical? I'm very doubtful about this. I know that the difference between v15 and v19 is substantial. I can't run v13 in Windows 10 I would be curious to see results from the teapot benchmark. https://forums.hash.com/topic/36753-cpu-render-benchmark/#comment-316705 I dont' know anything about MDD, but a bug that can be duplicated can be reported. If you can show how valid input ( I don't know what a discrepancy is) creates invalid output that would be something that can be reported. That is a bit vague to act on or know how to direct you.
  18. If I tile the windows they have a very tiny curved corner.
  19. It is possible that those programs, separated by 15 years, have different ram-usage strategies or that the compiler that made them did. Which one renders faster? If 19 isn't rendering faster something is wrong. Is this preventing you from running other programs?
  20. Something is wrong. I'm on Windows 10 and I am able set the color of animation channels in Tools>Customize>Appearance... And my windows don't have a curved border. The blue is a windows setting that can be changed in Windows Settings.
  21. I was part of a trombone forum collaboration this year, the sort where everyone records their part individually and then it all gets edited together. Since we were playing a jazz arrangement of a Tchaikovsky piece I thought it would be cute to have him drop in at the very end and wink to the camera. It would work like this... (the bit of music in this demo is not our group, it's is previous recording of the piece) Alas, it didn't get used. But, of course it was done in A:M. I edited four versions of the painting... for the brow, the upper eyelid, the lower eyelid and the eyeball behind them. I added splines to outline the moving parts and did a muscle Pose to control each one individually. I stacked the layers in the Chor, animated the Pose sliders and shot them with an orthogonal camera.
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