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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. You can use the lasso for CP selection. What is "lazy select"?
  2. If you can get a cheap copy of Jason Osipa's "Stop Staring" he teaches this fundamentals approach to lip synch. His first edition even has A:M coverage but ignore the specifics of that because he was on an old version that didn't have CP weighting like we do now.
  3. Yes, some things woudl have to be rethought. I can imagine doing modeling on a tablet with finger pointing but animation with the timeline... maybe it shoudl just stay impossible so no one starts making their animators do work on the subway ride home.
  4. I'm glad there was some exit for you!
  5. When I was at Animation Mentor, the "Bishop" model had up and down for the jaw and control at each corner of the mouth that you could move in for "oo", out for "ee", up for smiles and down for frowns and that is what I did for my A:M version of Bishop. They didn't teach "phonemes" it was more about the mouth motion.
  6. I think we'd need an extra large, about double the large size, for finger use.
  7. I imagine it's possible. I presume MacOS and now Windows have some library of code that reads the screen and converts gestures into messages to the operating system but I dont' know much about it or how one would code A:M to be ready for both. It's something Steffen would have to figure out and I don't know that we have enough tablet users to warrant it yet. I had thoughts along this line when I tried using A:M with a pen on my cintiq and I found I could get by without right clicks or keyboard by using buttons in the interface that I typically never touched. But the buttons would be too small for finger pointing I think.
  8. How about some stegosaurus-style plates on his back?
  9. On mouth animation... I would not spend a lot of effort on phonemes. i would have the mouth be able to do the "ah" and "oo" and "ee" shapes and those will serve better than trying to do automatic lip synch with phonemes.
  10. That looks successful except for her left shoulder (on our right ). I think the shoulder itself would raise too if she was reaching up like that.
  11. What's that about? Are they trying to clear a chronic flood area?
  12. Looks cool. If anyone hasn't perused this yet, note that you need to begin by Jan 30 for their deal.
  13. Maybe it would look like this... HoloLensDollyH.mov
  14. Yeah, hard to figure out the price point on it. It will be tough to sell something that looks like a big pair of sunglasses for $2000. I wonder if there's a way for two people to be looking at the same thing. Like we could both be looking and working on the same model even though our two headsets are really two different computers.
  15. Microsoft has teased a new device called Hololens. It is not released yet, developers dont' get access to it until about May this year and there is no commitment to even producing it yet. you can read about it in this NY Times article. Microsoft HoloLens: A Sensational Vision of the PC’s Future Briefly, here's what we know about HoloLens: -It is a headset you wear. -It overlays CG images onto your vision and synchs them to your head movements to make them appear to be planted in your real world, pehaps in a somewhat ghostly, semi-transparent fashion. -It is NOT a peripheral for your current PC, it is a self-contained computer and display. -It runs Windows 10 -Price? None announced. I'm going to guess it will be similar to a Microsoft Surface Pro. Since it runs Windows 10, I presume A:M would at least run on it. IF...we could modify A:M to use this new ability to place 3D objects in your environment, 3D objects that you can move around and see from different angles, how might that work? What might have to change about the A:M interface to use this? Apparently there is no physical mouse for you with Hololens. The basic scenario I imagine at first is that the traditional A:M interface appears in front of you as a wall that you can approach and move around. Our models might appear where they do now but as a 3D shape intersecting the wall, a 3D shape you can freely move around to see from different vantage points as you work on it. Perhaps you could freely draw splines in the 3D space with your finger tip? Other speculative ideas?
  16. It would be cool if Hololens could used to display an A:M modeing environment in front of you, if you could draw splines in the air with some marker you held in your hand. No word that I can see on developer access to it yet, however.
  17. I recognize most of those and the names of their artists. There's a ton of good work done by A:M artists. "Cuatrobots" is unfamilar, but maybe?
  18. Tigers can jump... http://youtu.be/qerL893QDTY Notice how the tiger fully extends before leaving the ground and fully extends to land again.
  19. The driver never eats you?
  20. Ahh... here it is... clip3588AnimatingColor.mov
  21. Here's a video of it... Never mind ... for some reason my video won't upload.
  22. Have you turned on Show more than drivers for the object in the Chor ? That will expose Groups and then you can keyframe color and any other Surface attribute.
  23. Here's an article on the Hololens..,. http://www.cnet.com/news/microsofts-hololens-is-no-joke-my-reality-augmented-with-skype-minecraft/
  24. "the one second increment on the timeline in animation master" I'm not sure what you mean. The value of "time" is displayed along the top of the timeline panel (A) In Options>Units ( B ) you can choose it to "Show time as" ... "SMPTE" which is mins:secs:frames or you can choose "Frames Elapsed" which shows a continually escalating single number starting with zero. (Cel Number does the same but starts with 1) "Frame rate" or FPS is how many frame A:M divides one second of time into. When you begin a new PRJ A:M gives the PRJ a "Default Frame rate" from the value in the Options window, but you can set (almost) any frame rate in the PRJ properties under "FPS" ( C ) That number is one second worth of frames. You can make it anything you want. 24 or 30 are typical numbers. 24 comes from film and 30 comes from video. The exact current elapsed time can be seen in the frame counter (D) which also obeys the "Show time as" setting you have chosen. Does that answer you?
  25. according to this article... Windows 10 Will Be A Free Upgrade
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