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Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
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Everything posted by robcat2075

  1. So you want to snap bones to CPs? This is how it can be done... Episode 1 is on YouTube. A little bit of set-up is done Episode 2 is on YouTube. Pose export magic. Ta-Dahhh!
  2. Great nose!
  3. You just about HAVE to paint them yourself... that's the only way it will fit to the model you make.
  4. Past forum-member Zachary Brewster-Geist is carving out a growing career as an actor out in the DC area. Here is a trailer he created for for a rare "original pronunciation" (think "pirate" but with less "arrgh") production of "Merchant of Venice" in which he plays "Antonio" https://www.facebook.com/video.php?v=868150176557725&fref=nf There's a close-up of him at 1:24
  5. In my tutorials links there s a bit about how to use cylindrical mapping to place a master decal on the head rather than needing to flatten the face mesh.
  6. Somewhere there's a will Sutton tutorial on decaling a face... or maybe it's Jim Talbot. I think it's Jim Talbot.
  7. Good look! I'm guessing they didn't like that he landed so fast? That would be easy to fix.
  8. Could you send me the model in a "before the hook" state? I'll try it.
  9. Crashing every time.... is it just that model or every model?
  10. That looks promising, too.
  11. I am curious to see this in action. There must be a solution.
  12. It's interesting, it's potentially powerful but you'll need to be seriously coding-aware to get something out of it that is beyond what we do in A:M already. It's not an artist-friendly renderer like A:M has.
  13. Need. to. see...
  14. Our A:M troll was made by Ken Heslip. I don't know enough LOTR lore to know if that's what LOTR trolls typically "look" like although I think Ken made his before the Peter Jackson movies came out.
  15. Can you do a screen capture movie so show us this? I'm not sure what we are looking at.
  16. You mean Snap to Grid? That is toggled by Shift-0 (zero) or by the "Snap to Grid" button at the top
  17. I recall asking for this long ago, back when Ken Baer was a programmer. He said it was "interesting, but..." There have been lots of times I've been swing around the scene with the Turn tool and wished i could create the camera "there" It's an intuitive way to position a camera when there is a central object of importance in the scene.
  18. So do you like that method better or worse?
  19. Playground lava slide.
  20. Sorry I'm running late on the next installment. Sometime it takes me a while to get my game face on for these. But if you are hungering for "It Can't Be Done" there is last year's edition if you haven't caught it already.
  21. P will peak a CP O will unpeak it
  22. You don't have any peaked CPs in there, do you?
  23. You're going to need a spline that comes down the side of the nose and turns to go into the side of the nostril. You could almost make the nostril first so you know where you need to get to.
  24. Even the actors look like A:M characters!
  25. That is fabulous!
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