sprockets Perpendicular Normals gear brown shoe Purple Dinosaurs Yellow Duck tangerines Duplicator Wizard
sprockets
Recent Posts | Unread Content | Previous Banner Topics
Jump to content
Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
  • Posts

    28,151
  • Joined

  • Last visited

  • Days Won

    385

Everything posted by robcat2075

  1. I see the "no background" rule to encourage you to design a mascot that can be attractive without an environment. The transparency is more about the mask around the character rather than a see-through element.
  2. That seems like a long opening. How long is the whole show?
  3. Here is some visualization of what Rodney said... clip3969MaterialPivotPoint.mov
  4. Animate Mode OFF! That is genius Matt. I just tried it on a simple Newton sample and it seems to work. I got a crash after I fiddled with it a while, but it works long enough to re position the Newton Group. Update.... I've tried a bit more. Translation appears to work, but rotation not so much.
  5. In case there isn't a better solution... Problem (for anyone else looking in): -Your Newton simulation is in a chor and it's a set of pieces, each of which is its own model. The model bone for each piece is what is animated and gets keyframed. -You can import that into a new chor but apparently can't move all the animation. My idea... - import your sim Chor and leave it at 0,0,0 -make a new model (We'll call it "Fred") that has as many bones as your Newton sim has model bones. -constrain each Fred bone to a Newton model bone. -bake the Fred bones -remove the constraints and do the reverse... constrain each Newton model to its corresponding baked Fred bone - Now you can move the model bone for Fred and the Newton pieces will follow, with their animation too.
  6. I thought of a fix if you haven't got one yet.
  7. Maybe for v20! But I suppose the focus on "mascot" is because of A:M's core goal of being for character animation.
  8. You can plug that hard drive into another computer and probably get the data right off it. Know anyone with a PC?
  9. Great to see you back, Jeff. What can we do to get you going again?
  10. I just tried a test PRJ using a preset and it still didn't work in NetRender. It used to work but not now. Let us know if it works for you, Elm.
  11. Here's an interesting puzzle... notice how "FORUM" is shaped differently in the last two pictures, even though I haven't changed anything about that piece of text.
  12. Yes, Roman numerals. We could Arabic numerals if the Roman numerals were too pretentious. You're the one who has to wear it, of course.
  13. robcat2075

    Logo

    That one makes me dizzy.
  14. Unrelated nostalgia... I recall the AMIGA had a clipboard that survived even a reboot. It was writing the data to disk. You could copy today, turn off he computer, then reboot tomorrow and paste.
  15. Since we can already open more that one model window in one instance of A:M to do this copy/paste, you'll probably need to identify a more compelling reason to copy/paste between two instances.
  16. Thank you for your persistence in keeping the forum running, Jason!
  17. Turn off "Seamless" if you don't want the mirroring effect.
  18. Yes, Quaternion is way better than Euler. My test surprised me in showing that there still was a combination of rotations that had any problem.
  19. Looks cool. Is that really "fairy" rather than "fair"?
  20. Vector is four channels, like Quat. Here's the test PRJ Quaternion Euler Demo03.prj
  21. While we are on rotation methods... has anyone done much with "Vector"? In my few tests with it, it seems to have even less gimbal lock problem than Quaternion, but is there some drawback? Here is a test of Quat, Euler and Vector put through the exact same keyframes and Vector appears to do the best interpolation of the three. QuatEulerVector.mov
  22. I'm not sure who curates A:M Films now...
  23. Father Bear was reading the Kinsey Report. In bed!
×
×
  • Create New...