-
Posts
28,162 -
Joined
-
Last visited
-
Days Won
388
Content Type
Profiles
Forums
Events
Everything posted by robcat2075
-
Hmmm... has the Nvidia driver been updated recently? I'm not saying that's good or bad, I'm first asking if it has.
-
IBL- Image Based Lighting question on how-to...
robcat2075 replied to John Bigboote's topic in A:M Rendering
What is the ground and background in those? -
IBL- Image Based Lighting question on how-to...
robcat2075 replied to John Bigboote's topic in A:M Rendering
If the map is the one shown behind the character, the correct choice for type is "Latitude longitude" -
IBL- Image Based Lighting question on how-to...
robcat2075 replied to John Bigboote's topic in A:M Rendering
Global Ambience, whether one "global color" or "image based", is the illumination that AO (Ambient occlusion) is occluding. You need both. -
My login page only has settings. No options for updates
-
This most likely includes your broadband modem at home which is often a router itself. F.B.I.’s Urgent Request: Reboot Your Router to Stop Russia-Linked Malware I'll note that whenever the tech support for my internet provider said i needed to reboot my modem, they said it needed to be unplugged for several minutes to really clear it.
-
I knew there had to be a scientific explanation. I keep my water heater set at 120°
-
Why write triangles like quads during export?
robcat2075 replied to Malo's topic in Animation:Master
I think I recall you or someone talking about this previously and proposing that 3-pointers be subdivided like 5-pointers are... -
Why write triangles like quads during export?
robcat2075 replied to Malo's topic in Animation:Master
What might you propose as better subdivision of the triangular patch? -
Quick tinkering because of an image
robcat2075 replied to johnl3d's topic in Tinkering Gnome's Workshop
reminds me of "the Grinch" -
Why write triangles like quads during export?
robcat2075 replied to Malo's topic in Animation:Master
Are these all from the same A:M model or is each one different? -
Yes, all A:M files will work, not just MDL. Yes, Windows 7 removed the code that allowed the CD copy protection to work because it was a security risk. The copy protection was not written by Hash, they licensed it, so it wasn't possible for Hash to update that (if it even was possible) I think you will enjoy the faster performance and features of new A:M versions. I recommend the annual subscription version.
- 4 replies
-
- backward compatability
- versions
-
(and 3 more)
Tagged with:
-
You should be able to take models from v13 and v14 to later versions with little or no trouble. The big file format dividing line is between v12 and v13. You can't take models from v13 or later into v12 or earlier. If you should have any more questions, this is the place to ask!
- 4 replies
-
- backward compatability
- versions
-
(and 3 more)
Tagged with:
-
Why write triangles like quads during export?
robcat2075 replied to Malo's topic in Animation:Master
When I export your model to OBJ and re import it into A:M I see that the triangle on the left, that was made by moving two corners of a 4-point patch together, exported with un-necessary edges, but the triangle on the right which is a real triangle exported without un-needed edges. the left triangle has 5 vertices at the top but the right one has only one vertice at the top. -
Why write triangles like quads during export?
robcat2075 replied to Malo's topic in Animation:Master
Is the problem that "Remove degenerated faces at export" isn't removing triangles? Are these red bold line unneeded triangles?... f 1/1/1 2/1/2 3/1/3 f 3/1/3 1/1/1 1/1/1 f 1/1/1 3/1/3 4/1/4 f 4/1/4 1/1/1 1/1/1 f 2/1/2 5/1/5 6/1/6 f 6/1/6 3/1/3 2/1/2 f 3/1/3 6/1/6 7/1/7 f 7/1/7 4/1/4 3/1/3 f 1/1/1 4/1/4 8/1/8 f 8/1/8 1/1/1 1/1/1 f 1/1/1 8/1/8 9/1/9 f 9/1/9 1/1/1 1/1/1 f 4/1/4 7/1/7 10/1/10 f 10/1/10 8/1/8 4/1/4 -
Why write triangles like quads during export?
robcat2075 replied to Malo's topic in Animation:Master
I made simple model to export and when I look at the triangles only OBJ it only has three edges to each face, not four. Where does the four problem come up? # OBJ - Exported from Animation Master # 1OBJ mtllib ModelTris.mtl o ModelTris.OBJ v 5 15 0 v 5.96244e-08 15 5 v 1.78873e-07 10 15 v 15 10 0 v 1.13247e-06 10 -15 v 3.77489e-07 15 -5 v -15 10 -2.26494e-06 v -5 15 -7.54979e-07 v 2.38498e-07 -0 20 v 20 -0 0 v 1.50996e-06 -0 -20 v -20 -0 -3.01992e-06 # 12 verticies vt 0.00000 1.00000 # 1 texture coordinates g default s 1 usemtl UnKnown0 f 1/1/1 2/1/2 3/1/3 f 3/1/3 4/1/4 1/1/1 f 1/1/1 4/1/4 5/1/5 f 5/1/5 6/1/6 1/1/1 f 6/1/6 5/1/5 7/1/7 f 7/1/7 8/1/8 6/1/6 f 8/1/8 7/1/7 3/1/3 f 3/1/3 2/1/2 8/1/8 f 4/1/4 3/1/3 9/1/9 f 9/1/9 10/1/10 4/1/4 f 4/1/4 10/1/10 11/1/11 f 11/1/11 5/1/5 4/1/4 f 5/1/5 11/1/11 12/1/12 f 12/1/12 7/1/7 5/1/5 f 7/1/7 12/1/12 9/1/9 f 9/1/9 3/1/3 7/1/7 # 16 triangles -
Why write triangles like quads during export?
robcat2075 replied to Malo's topic in Animation:Master
Crazy idea... could a small text macro be written to strip out the second A and just leave f A B C? -
Why write triangles like quads during export?
robcat2075 replied to Malo's topic in Animation:Master
Could you export a quad model from A:M, then convert that into a proper triangle model in another App? Does Blender or other 3D modeler have a button to convert quad meshes to triangle? -
Why write triangles like quads during export?
robcat2075 replied to Malo's topic in Animation:Master
Do you need triangle export? What is the advantage over quads? -
Why write triangles like quads during export?
robcat2075 replied to Malo's topic in Animation:Master
Do you get a different result if you the model through some other polygon app, like Wings 3D, first? -
I suspect the "direction" maps may be of most use in animal furs that have a very definitive direction out of the skin.
-
Why write triangles like quads during export?
robcat2075 replied to Malo's topic in Animation:Master
Yeah, I think it's originally Arthur's code. Anyone know how to contact him? -
450° water sounds hot. Record hot for water. I suppose that has something to do with that 180°-rated pipe failing.
-
I'm thinking my original curriculum might be a bit skimpy. Here's an expanded version. -Simple bouncing ball -Bouncing ball with squetch -Broad jump -Walk -Weight shift or side step -Head turns -Pose-to-pose acting exercise (this is definitely a more-than-one-session project) That's a lot of stuff, though.
-
I'm flexible on this. It is difficult to find mutually convenient times, however.