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Hash, Inc. - Animation:Master

trajcedrv

*A:M User*
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Everything posted by trajcedrv

  1. I've tried to do this with TWO models which were posted in another thread and it doesn't seem to work... but it works with older setups... I have yet to check if the models would act weird but other than IK/FK switch (that wasn't working for me anyway) everything seems to move (allmost) perfect - fingers will move strangely, but I guess that is fixable... Drvarceto
  2. This is one late comment, but I really loved monsters animation (My two - year son loved it even more)!!! Can't wait for the mouse animation! Drvarceto
  3. COOL (ans snowy - man ;oP) first try! Keep the good work and keep us posted
  4. One little observation: For the users of 11.1 experiencing problems with copy / paste: Quick fix Having alredy installed version of the rig in one of my models, and experiecing this copy / paste problem, I ve used newest rig that does not cause it (vesion 11_10), erased squetchy relationships in my model (I've keeped my custom made relationships for it), opened both models simultanuosly and draged relationships from the 11_10 model to my model... To my surprise, everything worked well, except for the hand gizmo (which is not incluuded in 11_10 model, anyway) EDIT: erase relationships at the model -> user properties, erasing relationships foder seems to cause problems I've experimented, and find out that allmost all previously created actions work with this solution... Until David comes out with better solution, I think that this can be handy as a quick fix for the users of 11.1 version of A:M Drvarceto
  5. COOL movie!!! Congratulations on the finished movie... I am trying to make my martial arts movie for sime time now... somehow life always gets in a way, I guess your cool movie will give me necessary nudge to finally do my own thing... I would agree that it loses somewhat of its appeal for being tad too long... If you shorten it to half of its length it would make it much better and more enjoyable... I would also like to see those flies flap their wings (you could easily achive it with repeating action) Keep up the good work and keep us posted!!! Drvarceto
  6. This is update with trails of the plasma sword.... This is better color selection that better depicts electro- magnetic field that holds plasma blade in place (I am geek, I admit) Tell me what do you think Drvarceto plasma_sword_full_swoosh.zip
  7. Great stuff; Good models, especially I LOVE the ship... Characters are well done but are samewhat missing in appeal... however, one should not expect nasty pirates to be likable (am I right?) - let's wait and see if they move like nasty bunch of bucaneers they are ;oD Drvarceto
  8. Here is my WIP of Plasma Sword ;oP Plasma sword will be used in my upcoming animation... I wanted to remind of something but then not too much... Tell me what do you think Drvarceto PS final version will have better color scheme LOL EDIT I cannot attach .avi file (Tried for two times without sucess, its only 700 KBs)... I'll try to repost tomorrow, until then, please ignore this post ;oP) EDIT squared: I managed to attach it as zipped Divix 5.2 compressed avi file Sorry for the extra step, tell me wht you think... plasma_sword_full_slower.zip
  9. Cool model, great start! Keep up the good work and keep us posted! Drvarceto
  10. This is wonderful example of OUT OF THE BOX thinking... I donloaded and opened it before reading the text... whan I saw it in action I was amazed and I looked through the model for a while looking for 'hidden bones' - until I figured it out - you got me there, I have to admit... Great work, thanks for sharina and keep us posted!!! drvarceto
  11. I have finished installing of the previous version (11.20.2005) of the rig... Moving the bones around took me a while (I am still and for forseable future using older version of A:M), especially when I realized (after erasing of the INSTALL bone that I have it put somewhere else then intended)... Anyway, this being only one - time chore, it is not terribly hard to do... but!!! I agree that this thing has grown, and grown, and... and if things can be done easier (Obviously IKFK switch has made things much more complicated then originally intended), maybe they should (even if it means little bit more work for the animators) and anyway, although I have more than a few minutes (experimental) animation done, I have used such a thing (The switch ;oP ) only once... maybe it is just me... (This previous sentence is my personal record in lenghth and not getting the message through as intended, but I like it like that) I also agree with Mark that making things more complicated makes them also more prone to mistakes (or should I say bugs)... drvarceto p.s. David, I am bitching here about something that I could not even think of achieving myself, so if you feel that this is beside the point, please feel free to ignore me ;oD
  12. No sweat, David! You got us spoiled here! You have done something amazing for the community, and please do not feel pressurized to hurry anywhere... I just wish I had your will and determination to push mu personal projects through as good as you do... I have really worked hard only with a looming deadline over my head... No hurry, rig is perfectly useful as it is... Drvarceto
  13. Way too cool, John, as always! Great job! drvarceto
  14. David, how are things going? I just become accustomed to have update of your rig every two days and now 10 days and no update?!? I am getting a bit od abstinence syndrom here!!! (LOL, just kidding) I was just wondering if thre will be major changes in your rig, except for the larger autonomy of the leg movement? I find it quite useful at it is now (this is absolute understatement: I find it AMAZINGLY useful), and I hope that I will be able to start animating with it (last posted version, I have started re- installing it into my avatar character) one of the next few days... in the meanwhile I was playing with the scarecrow model - rig is real joy to use... Thanks again, drvarceto
  15. John, you are inspiration! drvarceto
  16. Lovely models, great choice of colors... Keep on the good work and keep us posted!!!
  17. AMAZING DEMO!!! My two year old son saw it when I was looking it and I had to loop it 30 times in a row. He was hipnotized! Should I say that I was too? Your models are nothing short of great... Little robot was well animated with nice secondary motions, although I felt that it could be improved... (little shudders at the start of the forward and back motions would add to its believability) Keep the good work drvarceto
  18. How about posting the source code to the SDK forum and seeing if someone would be willing to take up the problem? -That would be nice
  19. Moving of the bones by hand... O.K. ... it is fun... it is fun... it is fun... it is fun... it is fun... it is fun... (this is me repeating my auto - sugestion mantra) I'd better start now ;D drvarceto
  20. David, I have to say that IK/ FK switch has never been issue for me... as long as the squetching works, everything is fine... However, I have to say that transfering of the bones is major issue... After 3 instalements of the rig, it takes me more than one hour just to move bones around... (and I am not sure that I did that properly) Thank you again for the fantastic work that you have done... I just ask for the small re-compiling of the plugin for us poor, old fashioned mortals that cannot upgrade... sniff, sniff ;-P drvarceto
  21. Noel, I downloaded the plugin, copied it to the proper folder, started A:M... it says that it is not woking (Unable to load plugin...) AAAAARRRRRGHHHHH!!! Is it v12 exclusive?!? I am (for forseeable future) stuck with v11.1! Could something be done??? PPPPPPlllleeeeeeaaaaaaasssseeeee!!!!! drvarceto
  22. Cool character in a scary sort of way! I like the way arms are made... I feel that legs should reflect design of the arms (just my oppinion) as they feel bit undefined at the moment... Keep the good work and keep us posted! Drvarceto
  23. Can't wait for the Noel's plugin... Thank you for the amazing work, David... If (When) you do prepare another instalation documentation, please remember those pesky page breaks ;oD Drvarceto
  24. Cool model... Colin Freeman has some amazing hair tutorials on his site (They can also be found on the A:M Extras CD. drvarceto Looking forward to see this guy hairy!
  25. Yes, there IS interest... I'll have to look at the project just to figure out how this was done... COOL drvarceto
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