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Hash, Inc. - Animation:Master

jirard

Craftsman/Mentor
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Everything posted by jirard

  1. Cool! My work schedule varies so I would have to request the day(s) off. Whatever is good for you guys. Maybe some of you guys in San Diego and Orange County can come out. gfree69@gmail.com
  2. Valencia is 30 min south from where the Antelope Valley. Hopefully we can find a few more users and start a group.
  3. Where in L.A. do you live Jason? I am in the Antelope Valley.
  4. Thats a nice low patch model. I have found that using a low patch count and getting all of your splines to flow gives a model a smoother look. One thing you should do is model the face according to it"s muscles and masses, that way any bumps or creases that result will look like they are supposed to be there. Check out the models that were used in the making of T.W.O. and you can see what I am talking about. I uploaded a model in a previous post that follows this advice.
  5. Thanks Nimblepix Although its hard to tell I tried to add the advice that you've given and a few other subtle things to this walk cycle. walkcy.mov Edit: Does anyone know how to get the latest version of quicktime to loop? I cant seem to get it working. Thanks
  6. Check out Collins tutorial. It even comes with with a project file.
  7. Your welcome Steve. I forgot to post a pic of the model. Its this one minus the backpack (it was a mess)
  8. Your welcome. The Bot characters along with this dragon would make a nice project. Did you make the character in your avatar? If so can we see that also.
  9. I was checking out nimblepix previous avatar a while ago and came up with this walk cycle. There isnt any movement in the hips or shoulders, the knees go up to high, and the steps are slow (I noticed this after it rendered out) but I like it better than my first one. walkc2.mov I also decided to upload model that I wont be using. It was made in version 11 and modified in 14, I am now using the latest version so I dont know what it works in. ZEKE.MDL
  10. Nice work Darklimit. Is this dragon part of the same project as the last 2 bot characters you made? I remember you saying in a previous post that you dont like to use hooks but I think you could limit some patches by doing that. I also like the character in your avatar.
  11. Ok after reviewing the advice here I tweaked it again. He isnt diving off a diving board. I imagine him diving into a lake or something. Crits welcome dive3.mov
  12. I feel exactly the same way. I am gonna cut some frames when he raises his arms up, and also raise his arms up faster so that it looks like they are thrusting him in the air and then add just a few more frames towards the end to slow it down. Thanks for everyone that responded I checked out all the clips (very cool) and am taking the advice given. Looking forward to seeing your stuff freshestever. Are you gonna use the character in your avatar?
  13. I havent tweaked the actual dive but I am still playing with it. I guess I could of animated the water. dive.mov
  14. Decided to try it again using some of the advice. It still dont think it looks right though. The arms should swing before he jumps and carry the body along with the legs. Oh well I will mess around with it more tommorow. I will also check out some diving footage too. dive2.mov
  15. My daughter kicked the plug out before I could finish it but here it is. I still havent added cp weights, smartskinning or even comstraints although I am reading up on them. The animated lacks weight and the timing is off (things I was trying to fix before the plug was pulled).
  16. It loops ok there is a little jerk when it does on a couple of them. Is there a way to make it loop on here
  17. This is the animation ive done with a:m. The model has no constraints, smartskin, or cp weighting so dont be to hard on the crits 1stwalk.mov wk.mov walk.mov wlk.mov
  18. Nice stuff Largento! Your making good progress.
  19. Colin has a nice tutorial on skin here
  20. Haha! I like this model so far. Good job.
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