sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

jirard

Craftsman/Mentor
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Everything posted by jirard

  1. Hi KJ Thanks for the crits. I noticed the hands after I posted the image. For some reason I always seem to make the wrist small and the hands larger than they need to be on most of my models. The whole model is lumpy and the proportions are a little off because I put together different parts from other models without doing a whole lot of tweaking and re sizing. i actually wasnt planning on creating a nude model. I planned for her to have clothes and model them over the original geometry. I honestly dont know what a bodice or brazier is (?) Edit: After looking at it again isee those areas do need some serious work. Especially the arms
  2. Thanks guys I am using v15 so I dont know about the new and improved smoother. I plan on upgrading after I get a new graphics card. Here is the model if you want to add hair. I tried but the program stalls. Its a driver issue with nvidia. This model will have a lot of creases. Skylights, porcelain and sss just cover them up. gbody.mdl
  3. I found the face to this model while cleaning up my e-mail. I used the low patch body that serq2 provided to the forum and the hands and arms of the witch model from t.w.o. I also used some teeth off of a model from the cd (Ms Goodbody?). I dont remember where I got the ear from. Pretty much a lot of different body parts stitched together. Used quite a bit of porcelain as a result
  4. Wow.... I didn't even notice it. Thanks that fixed it.
  5. Sorry for the late reply. These are the settings from the instructions here are the ones IM using These r the missing bones
  6. Thanks for looking I tried what you said and the same thing happened. It also does it when i use just the installer. i have been having other problems with the computer I have been using. I will have to try it on another computer. I am using both v13 and 15. here is the installer after I use mirror bones AMv13_2008_Rig_INSTALLER.mdl
  7. I did use the exact mirrorbones settings. None of the nulls are showing up on the left side and none of the finger tip bones or the toe show up on the left. Thanks
  8. Hi I am trying to rig a character I made. I think I have done everything right. I have not finished the cp weighting but I wanted to play around with what I had so far. Once I use the mirrorbone plugin I notice there are some targets and serveral bones missing. I am hoping someone could help. I also would like some help on bone placement and modeling. I have uploaded the model and the version of the 2008 rig I am using. Thanks ol_man1.mdl AMv13_2008_Rig_INSTALLER_update10.mdl
  9. Liking the hair. Could you show a wireframe and upload the hair mat. file to study. Thanks.
  10. This character looks great! Are you gonna have the hair cover the right eye like in the drawing?
  11. Thanks Paul I am liking the stuff u have going on in your thread also. When I started to model this guy I knew he would be patch heavy cuz I wanted a lot of detail. It seems that he has to many patches in the face though. Here is a pic and one variation of the head. Anyone see where patches or splines can be deleted and not lose detail? oldface.mdl
  12. Looks good! I would recommend using Jasons default cho. lighting setup. It gives great lighting with short render times.
  13. Thanks guys I am on my cell at work. When I get to a computer I will post more.
  14. Decided to work on this model a little more. the hat is a model I found on the forum from Largento. Thanks The lighting setup is a modified version of Jasons Default Cho.
  15. I would like to add something. I assume that after you copy flip attach that there are only a few control points out of whack. Try this when all else fails. After you cfa delete the unaligned points on both sides and select those splines and press the y key and reconnect all splines. This should fix it.
  16. Added some hands and workin on a shirt
  17. Nice work Shelton! Your modeling skills always amaze me.
  18. Thanks Spleen a little more progress
  19. Thanks guys This is the static pose . I may have pushed the elderly look too much. I will upload it when I finish. I used the Zevel plugin and kinda made it too patch heavy. Here is 1 more pic
  20. This guy is inspired from the witch from T.W.O. Not done yet. There is creasing around the nostrils I need to fix and a whole lot of other things I want to add. Crits are always welcome though.
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