sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

jirard

Craftsman/Mentor
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Everything posted by jirard

  1. jirard

    The Signal Man

    Bravo! How did I miss this?
  2. The only computer I have access to is a slow netbook. I may just go all the way back to xp. I am running win 8.1 and I have had nothing but problems. The only reason I use windows at all is because of A:M. Thanks for the help guys.
  3. Hmm... Fuchur, What OS are you using? I recently upgraded from windows 7 to 8 and my graphics card is having issues and A:M seems a lot less stable now. I dont want to go and upgrade to 10 cuz I also noticed a slowdown in overall performance. Hopefully this is the problem. Zevel speeds up my modeling workflow on detailed models.
  4. Thanks Rodney There were two versions of the zevel plugin. One was pre v13 and the other for later versions. Both were free. It only crashed the program if a hook or five point patch was in any of the patches being split. The plugin Serg posted was pre v13. Hopefully someone has the later version. Times like this I wish I knew how to program ☺
  5. It seems to crash v15 is a there any other plugin that can create an edge ring?
  6. Thanks Serg. I use it to create an edge loop. If remember correctly you select the spline and right click plugins it should be there.https://www.hash.com/forums/index.php?showtopic=36146&p=311935
  7. Just curious if anyone has the zevel plugin made by spider? His webpage isn't active.
  8. Excellent work! Looking forward to the next episode.
  9. I pieced this guy together using various body parts littered throughout the internet. I had to modify almost every patch cuz most of the parts were modeled using the 3ds file format. frankenmodel.mdl
  10. Happy Birthday Mark.
  11. jirard

    RigMesh

    HI Rodney Yes it was Shade and another software named Marble Clay. I have always wanted to test out other software that might play well with A:M. I have found a few other modelers that are spline based that might work. Not including Hexagon3d which supports Coons patches and Doo Sabian subdivision. As does FormZ (to expensive and not intuitive). I notced that alot of Japanese based software has import export functions for A:M and seemed at one point to look to Hash or spline Patches over sub d modeling. None of them are intuitive like Animation master or have even 5 percent of the rigging and character animation tools though. Its funny cuz when I visit other software forums there is always an old A:M user asking the developer to make their software act and work like Animation master. I even found an old abandoned(?) 3d modeling app called Patchdance (hash patches?) but couldnt check it out cuz it was for Macs only. I am always intrested in how other programmers and software designers have handled Martins patches. I know Martin said that getting Hash patches and Polys to play well is possible kinda Like going to Mars is possible, but I think mdd has made it to where were getting alot closer. OK I"m through hijacking this thread. Sorry Serg.
  12. Hi Rekh I got your message and thoughtt I would post this link for ya
  13. jirard

    RigMesh

    With the software im talking about u could just export to hash mdl. It supports both poly and patch based modeling.
  14. jirard

    RigMesh

    I have found an old version of a japanese software that uses both patch and polys and has an A:M exporter and also fbx and collada (I havent found one with mdd besides the "big guys"). Ruscular I will e-mail you the name of that software if u want. I dont want to break forum rules. I think it (the software) would do what u want
  15. Note: The link below is a direct link to the download. It will initiate the download. The Soureforge site: http://sourceforge.net/projects/wings/ In case anyone wanted to try out the version wings 3d that exports polygon based models to hash mdl. files here is the link
  16. This is so cool. I grew up in Richmond California ... way way back in the dream time. This guy looks like the old men who sat on the porch and in front of the corner-stores in North Richmond and on the south side. Very cool. I grew up in a small town in Cali in myself. When i modeled this character i was remembering this nice elderly man who would always wave to me while i was walking home from my grandmothers. This was about 1974. Even though it was the early 70s he still has a 60s fashion sense
  17. Hi,

    Thanks for the kind words. I just picked up Barry Zundels vids last week myself. Check out will suttons videos on youtube. (screename zandoria here) With all that u cant go wrong. If u see a character I made and want to tinker let me know. U can ak me anything anytime

  18. Thanks Rob He hasn't been getting alot of sleep. Are the bags to much?
  19. Wow! Great modeling. Every spline and patch seems to be placed perfect. Makes me want to start all over.
  20. Thats it sir! Thanks. edit: Haha I didnt have a chance to download.
  21. Sorry, I misspelled brassiere as brazier. I should have said bra. Just different names for womens undergarments. A brazier actually holds hot coals or fire. Oh ok I thought your were talking about some modeling tool that I may have been overlooking. I worked on those areas a little more.... She has put on some weight since the last pic . I still have some work to do but she's "shaping" up well. No sss on this render. Crits still welcome (I wont be using hair till I can get this video card working right but i will model some for the next post) newcurves.mdl
  22. Hi I am using a v13 cd with a v15j update. I believe the Cd has the old v11 porcelain mat file. Can anyone upload the v15 please. Thanks.
  23. Been thinkin about this all day. Maybe Pauls Playground can be posted in the Special Projects section. His work was one of the reasons I finally bought A:M.
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