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Hash, Inc. - Animation:Master

agep

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Everything posted by agep

  1. Very nice! Pretty realistic looking
  2. Thanks guys! Everything is in one chor, but I switched between (activated and deactivated) the one which is rigged and animated and the newton model. The model is fairly simple, but I used many hours coloring all the hundreds of individual blocks, almost no one have the same shade of green
  3. Wow. You are approaching your goal quick
  4. Hi guys So based on my previous Minecraft thread I guess you already know that I am a Minecraft addict I've just made a new Minecraft scene where I've played with Newton some more. Not sure how many of you have played Minecraft before, but in the game the Creeper explodes and may kill you. In my version the Creeper is kind of broken Let me know what you think https://www.youtube.com/watch?v=nuECWItyqk Frame from the animation:
  5. I've just pledged. I hope you reach your goal
  6. This is pure awesomeness! His creepy eyes looks right into my soul. The blood looks great Well done sir
  7. agep

    Fixing stuff

    I believe I am still on MK6. I got my Makerbot Thing-O-Matic pretty early so I have the DC version
  8. agep

    Fixing stuff

    I skipped beveling the model to save time. Making bevels would not make much different because they probably would be to small to be much noticeable on the print anyway
  9. agep

    Fixing stuff

    The slide caliper sure made it easier than just eyeballing it. I probably spent 45 minutes on the 3D model. I only had access to the bracket, not the safety gate itself
  10. agep

    Fixing stuff

    I am no handyman. Give me a hammer or any kind of powertools, and I have no clue what to do with them. However, give me a broken PC and I can fix it! So when people ask me if I can 3D print them some parts they are missing I usually take upon thchallengege, because that means I can use Animation:Master to fix real world stuff In this case someone was missing one of the brackets for their baby safety gate Here is the one bracket they have: Missing bracket: Using a slide caliper and the original bracket I was able to recreate it in A:M fairly easily: The bottom right version shows it with support material. The bracket got printed in standing position, and due to the overhang it needed some support. The support was just a single wall outline that was easy to remove once printed After a few testprints and adjustments the final piece was ready. The print took approximately 30 minutes. It is printed in ABS plastic which is the same plastic Legos are made of. Original bracket to the left: The printed bracket fitted to the safety gate: I spent most of the evening making the part, which they probably could have gotten for free just by sending the manufacturer an e-mail since the part was missing on arrival. But for me this was just a fun challenge Best regards Stian
  11. Interesting technique. Thanks for the walkthrough
  12. Absolutely! By the way, how do you do it in Photoshop? I have used DOFPro a lot. It is a plugin in Photoshop. Very easy and quick to adjust the DOF. You do need an depthmap though, but that is easy to make, just a pure white render with black fog. Anyway, the DOFPro lets you adjust the strenght and the focal point, and it also do image sequences even with keyframing
  13. I must say that the DOF fits your renders very well
  14. This is very cool stuff, I love the puppet style
  15. I think there is still some hope by using my method, with the small hole/window in the sphere. You can constraint the environment sphere to the camera and set the Projection Map material to Global Axis ON. this will make the hole/window follow the camera while the environment map is static. I hope the attached video explains it a bit better screen_001.mp4
  16. I dont think it is possible. I wish it was. One of my "workaround" are to cut a hole in the sphere where the camera looks through. The reflections provided by the rest of the sphere is usually sufficient for most of my projects
  17. Separate models as in separate .mdl files? Or just meshes within the same .mdl file that don't touch/interconnect? If they are separate .mdl files, I presume you'd be arranging them together as action objects. Ah, yeah sorry. I meant separate mesh that does not connect, not separate mdl. Though, when the model gets complex I do split it up into several mdl and assemble them in an action (action object). For this bus, the wheels are action objects
  18. Is the grey groove attached to the panels, or just "floating" with them? In other words, if you select a point on a panel and hit the "/" key, does it select only the panel, or does it select the grey groove and/or other panels? All panels are separate models as they would be in real life. The groove is just a simple mesh behind them
  19. Thank you guys! I always add edges I have uploaded a screenshot where you can see a few panels meet. Also, on this bus the panels are separated with a grey groove between
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