sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

agep

Hash Fellow
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Everything posted by agep

  1. MOHAHA, nice one In some parts of the sync i think the mouth should have been more "O" shaped, but that might also probably not fit since his kind of "wide mouthed"?.. Anyway, nice work
  2. agep

    ROV

    I finally managed to rig the arm (after I got very much help in the rigging section). Here is a test done in a hurry. C&C are welcome armtestnysmall.mov
  3. It look good, except that she probably should have bend her knees a bit more.
  4. agep

    ROV

    Hmmm. You are right.... I'll remove them. They was created when i was about to copy/flip/attache the pieces. Needed them there then, since the holes are beveled. Thanks
  5. agep

    ROV

    Thanks for the comments Everything is modeled. but the splinage is pretty simple and very UGLY. The method (on the arm that is) is that i outline the shape of the part, some beveling, then places the circle that is going to be the hole, then i patch it up as best i can, and copy/flip/attache Here is a shaded/wire of some of the parts used on the arm:
  6. NICE Loved the forest hunting scene, nice light and colors
  7. agep

    ROV

    Thanks Ken Ehhh, about that. that brings me to the next point: How to rig this thing???? Need help on that, or some clues how to do it (see attached image that) The ROV is based on a real one (my brother is an ROV pilot, so I'm making this for him and the company he works at) The rigging question is moved: http://www.hash.com/forums/index.php?showtopic=13860
  8. agep

    ROV

    New update. Have been working on the arm. Still missing some bolts
  9. Thanks for the comments btw Daniel Lewis, I have seen you use some kind of a flat metal on some of your models (like the details on the hat of your avatar), and I'm wondering if you could give me some tips how to achieve that
  10. agep

    ROV

    Here are few more updates. All thrusters are added.
  11. Very cool images I love the deep sea feeling I get. Do you use any other lights besides those on the vehicle?
  12. agep

    ROV

    Thanks for the comments guys Here is an little update
  13. Every time I watch your updates I smile... They are so "simple" yet so amusing... And I watch them several times in a row, and they gets better and better everytime . I did like the glow effect, you'll keeping that? Sorry that I don't have any constructive criticism, just want to let you know that your doing a great job
  14. Not sure if you'll find what your looking for, but its worth trying one of these: http://www.suurland.com/ http://www.onnovanbraam.com/ http://www.smcars.net/forum/
  15. NICE! How do you decal a model like this?
  16. agep

    ROV

    to make the chor brighter you just adjust the intensity of the light solstråler (sunbeams), or you scale the the shortcut sol (sun) in the chor (not sure whats the best/correct way to do it). About porcelain I don't know, since I've never used porcelain (just tested it once on the mclaren)
  17. agep

    ROV

    Here is the the claylooking choreography as a project file. Using Yves skylightrig. Just import your model into the project and put it into the chor clay.prj
  18. agep

    ROV

    Thanks for the comments. actually the bevels isn't that easy to spot on the render. The rest is supposed to be "flat".
  19. agep

    ROV

    My current WIP is an ROV (remotely operated vehicle), that is a remotely operated mini submarine. Also this WIP is where I'm for the first time whole-hearted trying to bevel the corners of my model. In this stage of the project I've only made the steelframe and the top of the submarine (much more to come). Criticism and comments are highly appreciated Stian
  20. First of all, thanks for the nice comments guys I used some rotoscopes (attached image) to manage to get the propositions right. And I used ca 20 photographies of the car in several different angles as reference. Ooooh Yeah
  21. Hey Povilas I love your car. Its amazing how detailed it is. Looking forward to see the final textured version.
  22. The camera: My idea is that the sensor takes picture when the eye gives a commando (twinkle or something). The pictures gets transferred to the q-terastorage through the wireless link (medialink) No beveled edges on this model
  23. The phone: not that futuristic though (looks a bit like Qtec s100). Added a projecting keyboard. Volumetric on the projector is missing
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