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Hash, Inc. - Animation:Master

agep

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Everything posted by agep

  1. how about this one(I did a FAST search)? grass, with some adaptation it might do the trick?
  2. not sure how to do it. but ho about using hair as the gras and a decal of sand (both bump and color)??
  3. Arghh!!! have applyed the rigid body and used the bowlingball from the tutorial.. but the cardboardboxes just falls through the ground! cant figure it out!!! I have made sure that no patches is overlaping.. also the bowlingball falls through the ground when it hits the boxes!!! pls help.. eskerrigid.mov
  4. thanks.. I think I'll test rigid body.. never used it before
  5. I set the diffuse falloff to 0% on the surface of the ground
  6. Im trying to make a stack of cardboardboxes to tip over when one of my characters run into it.. Do anyone have an idea how to make this? I have made a test (done in 15min) that is CRAPPY (bad movements and they overlap each other). The way I did it was that I made one cardboardbox.. The I used that in a new action and multiplyed it by using action objects.. then i started to move them around.. Is there a better way to do this??? pls help test: esker.mov
  7. Have seen it ten times now.. Laughing even when I think of it!!
  8. PAL (720*576)... I made a static bullettrail with cylindrical materialeffectors that gradually reveals and hides the trail.. the bullettrail uses refraction, and the materialeffectors use transparency.. Like Jeff Lew did it
  9. I have finished the workbench scenario and I want to show it, but I also want to do a shot at the Image contest with it (although it will be a long shot ).... Do I have to wait until the contest is finished until I show it of here?
  10. I've noticed some say that.... but I belive my monitor are adjusted with normal brightness.... and I can see the picures and the movies clearly.... On the last rendertest i also increased the light a bit..
  11. 14min per frame at this point (with multipass off) testrender: test (mov) I'll be grateful for any comments
  12. In a few moths hopefully.. 2 moths to prepare the short (some modelling and choreography left to do), then I have the rendering to do. Have estimated that the rendering will take about 7weeks (and thats for a 3min short),
  13. Thanks (TUSEN TAKK) *blushing* I know, I am incompetent of making smooth actions! here is one QuickTime Movie version: test (mov)
  14. I have done a testrender. Should I use depth of field? does depth of field increase or decrease the rendering time? used jeff lew's tut for the muzzleflame and bullettrail. the 7sec render tok 39 hours (15min pf)!!!! test (wmv) I'llbe grateful for any comments
  15. Looks very nice I would like to see it in a another angle to (perspective)
  16. It looks great... I started to Imagine a fast race in a gran canyon landscape.... that would be cool...
  17. You are not the first one to say that But when I made it I had not seen Wallace and Grommit... do anyone have good settings for volumetric?
  18. the screenshots are updated a bit anyone have any ideas how to improve the city? should I use volumetirc on the streetlights?
  19. maybe you have to much transparancy?
  20. HAHA I can imagine it!!! LOL nice toilets by the way.
  21. since the boat got a "scaled look" i came up with the idea of trying to make a scenario with the boat as an actually scaled model.. I mean an workbench with the boat as an building kit, tube of glue and so on.. *working on it*
  22. Err... Remember I'm just a newbee, just been working with A:M for four months. Eventough I'm using A:M several hours daily A:M is my new TIMECONSUMING hobby, and it would be the dream of my life to work with i professionally, but that i believe is a couple(many) years in the future offtopic: how to delete a post? I made a duplicate post
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