sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

agep

Hash Fellow
  • Posts

    2,099
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by agep

  1. I found my self in need of an simple screw But that little thingy was darn hard to figure out how to model Here is an render of it. I'll upload the model next. Feel free to use it. Does anybody have an idea of model it in a better way?
  2. I'll gladly take a look, not that I'm able to fix it But you need to embedd the project file. "Water map.mdl" was missing.
  3. Cool looking monster One question though, is the mouth going to be filled with razor blade sharp teeth, or is it going to become an deadly beak? I second the great job on the feet! *edit* btw I think the fins should stay. I believe it will worth the effort to figure out the cloths on them
  4. Ohh, sorry if you misinterpreted what i wrote (english isn't my native language). I think your car is great, and I have been following this thread with a great interest, its fun to watch such progression. The reason that I ask for the wire is that I'm curious in how you solved it, hoping that I could pic up a tip or two Keep it on Regards Stian
  5. Darn! good work. How about showing us an wireframe, so that we all can see how the genius lays the splines?
  6. Looking great Didn't have the exact same idea, but similar Mine was with an roller coaster
  7. WOW! Congrats! And don't be scared, cuz from what I've seen you been able to do just through this thread, I'm sure the result will become awesome! Good luck
  8. Thanks Ben By the way, Congrats, It must be cool knowing that NASA is using your stuff
  9. LOL! I love your superhero Nice scene, smooth motion. The only crit that comes to me is that I think the grip is a bit weird, but I'm not really sure... Regards Stian Ervik Wahlvåg
  10. Wow, thanks guys. Your kind words made me blush Maybe I should try that, but there is just one problem, I dont know a squat about radiosity Yeah, good idea, I might try that out, but this project do have a very high rendertime (20min for an image with 200x200 res, multipass off)
  11. Hey fellows. I have just finished my latest work. Last week I got the idea of an wristwatch in my head an I then tried to capture it with A:M. I wanted to make a wristwatch with an touch of retro yet elegant design. The model contains 11848 patches, but the reason for that is because all the numbers and text is modelled (except for the display) The render took 13hr (9 multipass)
  12. LOL! Thats the coolest batman ever! Are you going to do the body also?
  13. Huh...? How did you make that rough clay'ish surface? Awesome!
  14. Wow! Thats the most impressive water I've seen made with A:M. Hope you some day reveals the secret
  15. Ahhh, cool looking dude Love the proportions of him. And the head! Few splines, yet so much personality. This is one of those models I get thinking "Darn, why didn't I think of that!"
  16. amazing Tell us a about how you did make it. I smell many splines, an an high render time...
  17. Thanks for the comments. btw, i did post the boat on cgtalk, will be fun to see if it gets slaughtered http://www.cgtalk.com/showthread.php?t=248823
  18. Darn that is impressive you have managed to get an very nice sun effect, and that with one light! Very realistically looking. Nice use of DOF also. Please tell us about the render (time. multipass and so on), also an wireframe would have been cool to see
  19. I don't have any crit, just want to tell you that the yeti is awesome. and great facial expressions
×
×
  • Create New...